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Topic:
Would work on the DS
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Topic: Would work on the DS (Read 2465 times)
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KDR_11k
boring person
Score: 28
Would work on the DS
«
on:
October 05, 2005, 12:21:52 PM »
This game
would work on the DS, I think. Well, the graphics are too demanding. And we'd have Ian complaining about "sparkling innovationy games".
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Hostile Creation
Hydra-Wata
Score: 2
RE: Would work on the DS
«
Reply #1 on:
October 05, 2005, 01:24:34 PM »
How are the graphics too demanding? I mean Trace Memory looks twice that good and it has decent looking characters. I'm not too familiar with technical flim-flam, though, so I could understand if the development worked differently.
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HC: Honourary Aussie<BR>
Originally posted by:
ThePerm
<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>
PaLaDiN
I'm your new travel agent!
Score: 1
RE: Would work on the DS
«
Reply #2 on:
October 05, 2005, 01:38:58 PM »
No, the lighting looks pretty advanced.
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<BR><BR>
It shone, pale as bone, <BR>As I stood there alone...
KDR_11k
boring person
Score: 28
RE: Would work on the DS
«
Reply #3 on:
October 05, 2005, 10:29:42 PM »
It's more the permanent changes to the ground (adds the stuff to the ground texture), the DS couldn't do that. And there's usually a lot of stuff onscreen at once. Same reason I don't think
Crimsonland
would work on the DS. The graphics in Ocular Ink could be dumbed down to work but Crimsonland is probably still too much.
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kirby_killer_dedede
I SUK AT DIS ENTERNIT OK
Score: 0
RE: Would work on the DS
«
Reply #4 on:
October 06, 2005, 02:55:53 PM »
Part of that game's appeal is the bright visuals...dumbing it down would be stupid.
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WHY HELLO THAR MR. ANDERSUN
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KDR_11k
boring person
Score: 28
RE: Would work on the DS
«
Reply #5 on:
October 06, 2005, 08:09:01 PM »
I meant that as in "less polygons and replacing smaller objects with sprites".
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Would work on the DS