Author Topic: Would work on the DS  (Read 2465 times)

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Offline KDR_11k

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Would work on the DS
« on: October 05, 2005, 12:21:52 PM »
This game would work on the DS, I think. Well, the graphics are too demanding. And we'd have Ian complaining about "sparkling innovationy games".

Offline Hostile Creation

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RE: Would work on the DS
« Reply #1 on: October 05, 2005, 01:24:34 PM »
How are the graphics too demanding?  I mean Trace Memory looks twice that good and it has decent looking characters.  I'm not too familiar with technical flim-flam, though, so I could understand if the development worked differently.
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Offline PaLaDiN

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RE: Would work on the DS
« Reply #2 on: October 05, 2005, 01:38:58 PM »
No, the lighting looks pretty advanced.
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Offline KDR_11k

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RE: Would work on the DS
« Reply #3 on: October 05, 2005, 10:29:42 PM »
It's more the permanent changes to the ground (adds the stuff to the ground texture), the DS couldn't do that. And there's usually a lot of stuff onscreen at once. Same reason I don't think Crimsonland would work on the DS. The graphics in Ocular Ink could be dumbed down to work but Crimsonland is probably still too much.

Offline kirby_killer_dedede

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RE: Would work on the DS
« Reply #4 on: October 06, 2005, 02:55:53 PM »
Part of that game's appeal is the bright visuals...dumbing it down would be stupid.
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Offline KDR_11k

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RE: Would work on the DS
« Reply #5 on: October 06, 2005, 08:09:01 PM »
I meant that as in "less polygons and replacing smaller objects with sprites".