Author Topic: Mapping popular games to the Rev Controller  (Read 8140 times)

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Offline ShyGuy

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Mapping popular games to the Rev Controller
« on: September 30, 2005, 08:45:27 AM »
There's been a lot of debate around here over the Rev Controller (aka NRC) and it's ability to play complex games due to a lack of buttons. What I'm going to do is map popular games to the rev controller to illustrate that it is not limited.

Let's start with RE4

Gamecube setup:
Analog: movement
A: action
B: run
L: knife toggle
R: firearm toggle
X: ashley orders
Y: Menu
Z: Map
C stick: camera tilt
start: pause

Rev setup
Analog: movement
gyro: aim
d-pad: camera tilt
A: action
B: firearm toggle
X: ashley orders
Y: Menu
Select: Map
start pause
Z1: run
Z2: knife toggle

And that's with out really changing the default controls
Ideally, the control scheme could be customized even more for the revolution.

I'll do some more games later, feel free to chime in.

Offline Ian Sane

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RE: Mapping popular games to the Rev Controller
« Reply #1 on: September 30, 2005, 08:47:44 AM »
What's X&Y?  There's no X&Y buttons on the Rev controller.

Offline ShyGuy

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RE:Mapping popular games to the Rev Controller
« Reply #2 on: September 30, 2005, 08:52:03 AM »
Aka the a & b buttons http://photos1.blogger.com/blogger/5248/991/400/controller21.jpg

That pic shows them a X & Y, the one Iwata was holding had them labeled as X & Y  

Offline Hostile Creation

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RE: Mapping popular games to the Rev Controller
« Reply #3 on: September 30, 2005, 08:52:09 AM »
No, there aren't.
He must have meant the smaller a and b buttons.

Edit: Yeah, or that.
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Offline Bill Aurion

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RE: Mapping popular games to the Rev Controller
« Reply #4 on: September 30, 2005, 09:27:29 AM »
Silly people!  Ok anyways, I was going to Metroid Prime, but I realized that Retro already did the MP2 demo...

Luigi's Mansion (in hopes of a sequel!)

Analog: Movement
Z1: Vacuum
Z2: Vacuum Element
Motion Sensing: Luigi rotation
A: Check things/Open Doors
B: Flashlight
X (b): Game Boy Horror
Y (a): Map
Select: Inventory List

Fits perfectly...
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Offline Pale

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RE: Mapping popular games to the Rev Controller
« Reply #5 on: September 30, 2005, 09:35:59 AM »
Not to start a fight or anything... but can someone please describe to me how they are gonna push X and Y/a and b when playing in the nunchuck style?  I don't understand how it's possible.  
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Offline Bill Aurion

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RE: Mapping popular games to the Rev Controller
« Reply #6 on: September 30, 2005, 09:38:39 AM »
You must be joking...Unless you lack thumbs, you shouldn't have a problem...
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Offline Pale

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RE: Mapping popular games to the Rev Controller
« Reply #7 on: September 30, 2005, 09:43:18 AM »
well how big is the remote?  I mean.. I liken it to having to go from changing the channel on a regular remote to say pushing the mute button.  If the numbers are at the top, and the mute button at the bottom, you have to physically slide the remote forward...

My concern may come solely from misjudging the size of the rev controller, but with the size I am picturing in my mind, it doesn't seem like a short enough distance to slide your thumb to the lower buttons.

Don't get me wrong, i think the buttons down there are cool.  They will work really well for non action buttons in games designed to be played one handed... you could slide your other hand up there to bring up the menu, etc.  I don't think they were designed with the nunchuck attachment in mind... know what I mean?
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Offline Bill Aurion

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RE:Mapping popular games to the Rev Controller
« Reply #8 on: September 30, 2005, 09:46:43 AM »
Here is a pic of Iwata holding the Revmote in the G4 interview...There will be no problem reaching the bottom buttons, but remember, they would be used as secondary functions (map, secondary items) not as primary action buttons...
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Offline Ian Sane

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RE: Mapping popular games to the Rev Controller
« Reply #9 on: September 30, 2005, 10:02:38 AM »
"but can someone please describe to me how they are gonna push X and Y/a and b when playing in the nunchuck style? I don't understand how it's possible."

We've discussed this a lot in that talkback thead.  I say for this thread we just let people come up with their ideas and leave the layout of the controller itself to the other thread.

Though I have to ask exactly what you would do to rotate Luigi with the remote.  What sort of movement are we talking about?  That's something to take into consideration regarding motion control.  It has to be more specific then "just use the remote".

Offline Bill Aurion

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RE: Mapping popular games to the Rev Controller
« Reply #10 on: September 30, 2005, 10:10:48 AM »
Very well...You'd use it very much like the movement in the MP2 Rev demo, except you are controlling a character from outside his body...Moving the controller towards the left will rotate Luigi left, moving it right will turn him right, and moving it up and down will allow up and down motion...For Luigi's Mansion rather simplistic movement, it wouldn't be a problem at all...

Edit: Of course, there would be a "dead center" where there is no movement what-so-ever...
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Offline Pale

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RE: Mapping popular games to the Rev Controller
« Reply #11 on: September 30, 2005, 10:18:17 AM »
Ok, I'll drop it and add to the thread.

I was gonna write this up for the PGC contest but just don't have the time right now to put the required effort into it....

But I want a god game... and for the sake of this thread, we'll call it a Doshin sequel.

You play in the first person looking straight down on your world.  Holding the remote in one hand, that acts as your hand... aka, the hand of god.

B-Tightens grip (makes fist) in an analog sort of way.  By that I mean, you hold it down and the hand begins to clench its fist, if you let up early, the fist may only be partially clenched.
A-Does the exact opposite in order to loosen your grip.

You then just use the controller as a true 3d mouse.  Moving up and down and left and right does the same thing on the screen.  Moving towards the screen brings the hand closer to the planet's surface... moving away brings it back up in the air.

I think this could open up a multitude of interesting game play situations, from dropping villagers into ponds, to defeating demons that attack your world.


Edit: Well damn, after re-reading that it doesn't really fit into this thread cause its a whole new game.. but whatever.. i had to come up with something to fight off my own attempted hijacking.
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Offline ThePerm

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RE: Mapping popular games to the Rev Controller
« Reply #12 on: September 30, 2005, 10:30:16 AM »
if  you have e ver held a remote  control  its easy  to  slide it in  your hands  also....

http://theperm.tetrametrics.com/Images/rev/range.gif

and  i  also  beleive the controller is smaller  then  the  remote in  my hand.

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Offline Artimus

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RE: Mapping popular games to the Rev Controller
« Reply #13 on: September 30, 2005, 10:33:40 AM »
Exactly, Perm. We press buttons at the top and bottom of our remotes all the time.

Offline NinGurl69 *huggles

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RE: Mapping popular games to the Rev Controller
« Reply #14 on: September 30, 2005, 10:45:54 AM »
Quite the hand model aren't thou.

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TETRIS REVOLUTIONS

Example neutral position:  Hold remote vertically.

Rotate piece:  Tilt/twist remote clockwise or counter-clockwise.

Move piece left/right:  Move remote horizontally left/right.

Quick drop:  A-button.


ARKANOID REVOLUTIONS

Hold remote horizontally.

Move slider:  Move remote horizontally left/right.


SPLINTER CELL/Prince of Persia/Ghost Recon/DOA4 REVOLUTIONS

Strike one's forhead repeatedly with remote till vision achieves motion-blur.
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Offline ThePerm

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RE: Mapping popular games to the Rev Controller
« Reply #15 on: September 30, 2005, 10:55:36 AM »
http://theperm.tetrametrics.com/Images/rev/remotecontroller.jpg

also heres  a estimated  version  of  exactly how  big  the  controller is....

http://theperm.tetrametrics.com/Images/rev/Picture%2011.jpg
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Offline NinGurl69 *huggles

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RE: Mapping popular games to the Rev Controller
« Reply #16 on: September 30, 2005, 01:05:36 PM »
That means the hand model in the official pics has relatively SMALL hands.

Cuz many people felt OMG HUGER THAN 360.
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Offline ShyGuy

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RE: Mapping popular games to the Rev Controller
« Reply #17 on: September 30, 2005, 01:19:44 PM »
I'm guesstimating a 2 inch or less span from the big A button to the little b/X button

Offline kirby_killer_dedede

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RE:Mapping popular games to the Rev Controller
« Reply #18 on: September 30, 2005, 02:24:36 PM »
I wondered about being able to reach the buttons as well...until I saw the Iwata G4 interview, and I realized how small the remote actually is.  You shouldn't have a problem reaching.
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Offline Artimus

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RE: Mapping popular games to the Rev Controller
« Reply #19 on: September 30, 2005, 02:45:09 PM »
The remote will actually make things like puzzle games insanely fun. You'll be moving your hand everywhere requiring quick skill beyond the usual button timing.

The popular game I'm think of is Super Mario Bros.:

Movement - d-pad
Jump - A
Fire/Run - B

If you really try it actually makes sense.

Offline KDR_11k

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RE: Mapping popular games to the Rev Controller
« Reply #20 on: September 30, 2005, 10:36:22 PM »
Pale: A few years back we called that game "Black and White". I think the sequel is pretty far along but Molyneaux always makes it look like his games are pretty far along already...

Offline Rancid Planet

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RE: Mapping popular games to the Rev Controller
« Reply #21 on: September 30, 2005, 11:35:39 PM »
Now if you'll excuse me I'd like to map out Kirby's Air Ride using the Rev controller...
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Offline blackfootsteps

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RE:Mapping popular games to the Rev Controller
« Reply #22 on: October 01, 2005, 12:09:06 AM »
Quote

Originally posted by: Artimus
The remote will actually make things like puzzle games insanely fun. You'll be moving your hand everywhere requiring quick skill beyond the usual button timing.

The popular game I'm think of is:


Meteos!

Use the remote to slide tiles (the B trigger acts as if the stylus is on the screen.)
Or they could just release a GBA expansion with more planets.

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Offline Griffin

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RE:Mapping popular games to the Rev Controller
« Reply #23 on: October 01, 2005, 03:04:09 AM »
Molyneaux is supposedly making a B&W game for the DS as well, I read it in some interview a little while back when they were speaking to him about the controller (before it was revealed).


B&W would translate pretty much perfectly to the Rev. You wouldn't even need the nunchuck.
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Offline ShyGuy

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RE:Mapping popular games to the Rev Controller
« Reply #24 on: October 01, 2005, 06:14:30 AM »
Alright, here's another one, more of a challenge this time:

Super Mario Sunshine

Gamecube setup:
Analog: movement/fludd aim
A: jump/swim
B: talk/pickup/dive/Yoshi eat
L: center camera
R: Fludd/Yoshi Spray
X: change nozzle/dismount yoshi
Y: over the shoulder camera
Z: guide book
C stick: camera rotate and zoom
start: pause

Rev setup:
Analog: movement
gyro: camera/fludd aim
d-pad: toggle camera movement
A: jump/swim
B: Fludd/Yoshi Spray
b/X: talk/pickup/dive/Yoshi eat
a/Y: change nozzle/dismount yoshi
select: guide book
start: pause
Z1: over the shoulder camera
Z2: center camera

This one was harder, and is still contingent on the B button on the rev controller being analog. Anyone know if it is or not? I don't think you need the 256 degrees of pressure of the gamecube triggers. just enough to change two degrees of Fludd water flow.
Using the d-pad as toggle for moving the camera keeps the view from getting off base if you move your hand.