KDR, but won't it register the movement until you press "Home"? I don't see how that avoids anything.
"Let's say you decide to change into a more comfortable position. That already results in a different controller position."
If you were pausing, that wouldn't matter, because your movements wouldn't be registered. If you weren't pausing, then pressing "Home" wouldn't help you either because movement would already have been registered before you pressed it. So if you move to the right and then press "Home" your character would already have moved to the right before you pressed it.
I'm not sure if we're looking at this differently. The way I envision it, lateral position doesn't matter, lateral movement does. Pausing means that none of your lateral movements affect the game itself. There is no neutral lateral position in the same way as there is no neutral mouse position. The game doesn't register how far you are from a certain position, it registers whether you're moving the controller left, right, up, down, forwards or backwards and how fast you're doing it. There is only a neutral tilt position (pointing straight towards the TV or straight up or straight left or what have you, depending on the game) in the same way as there is a neutral analog position. Of course you could tilt the controller while pausing and when you unpaused the game would register the new tilt, but that's the same as pausing and holding left on the analog stick before unpausing.
zakkiel, fine, how about if the game is paused, all registered movement only goes towards moving the cursor on the menu screen. No need to press select. The menu screen would have boundaries like a normal desktop screen where if you moved further right for example the cursor wouldn't move past the edge of the screen. Once you unpause, you can continue making lateral movements that affect the game.
So to take KDR's example, your friend pauses for a moment so your smashing movement is cut off before you execute it. Instead of moving your controller back to the "center position"(?) and pressing Home, all you have to do is make another smashing movement once he unpauses (assuming smashing takes lateral movement... if it just takes tilting then it's even easier, just press the button again because your controller's already tilted).
It sounds complicated but the way I imagine it, it isn't really. This is all a bunch of words because it's hard to describe the controller's movement in 3D space.
I'm having trouble seeing exactly what you visualize the Home button doing though. Do you want a neutral lateral and vertical position so holding the controller to your right means your character moves to the right indefinitely? I can't imagine that being comfortable, you'd have to press Home everytime you forgot exactly where the controller's neutral position was. A tilt neutral position is feasible because "pointing towards the TV" is easy to keep in mind. A vertical or lateral position is not because "one meter above the floor" or "two feet and five inches from the right wall" are not.
Edit: I can't help but feel you're both raising very valid points that I just don't understand. This would be easier if we had some standardized method of describing controller movement and position.