Author Topic: Jim Merrick Revolution Controller Interview  (Read 8854 times)

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Offline NWR_Lindy

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RE:Jim Merrick Revolution Controller Interview
« Reply #25 on: September 16, 2005, 05:07:28 PM »
Odifiend: Yup, Revolution has four GameCube controller ports.  Here's a pic:

Revolution's GameCube Ports

And if you're wondering, yes those GC ports are aligned the right way so that you can plug in four Wavebird sensors.  That's one of the first things we investigated.

If Nintendo doesn't include the Classic Shell with each Revolution controller sold, they're idiots.  What third-party in their right mind is going to port a game over to a system for which people will have to shell out extra money to even play the game properly?  I wouldn't put this past Nintendo though...their lack of concern for accomodating third-parties has always baffled me.

I was thinking how the Classic shell is going to emulate, say, a PS2-style controller, and then it hit me - the "remote" will plug sideways into the shell using the attachment port on its bottom.  At that point the shell could completely remap the controller's buttons to whatever buttons it has.  Looking at the remote, it has the following buttons:

- Select/Start/Home
- Small a/b
- Big A
- B-Trigger

That's a total of 7 buttons.  Combine this with the 2 Z-buttons on the Analog attachment and that's 9 buttons total.  The Gamecube Controller has 8 buttons (L-Trigger, R-Trigger, Z-Trigger, A, B, X, Y, Start)+Analog Stick+Camera Stick+D-Pad.   XBox360 and PS3 will have 10 Buttons+Analog Stick#1+Analog Stick #2+D-Pad, whereas it looks like the Revolution Classic Shell will have 9 buttons+Analog+Motion Sensor for Camera+D-Pad.

So the Revolution Classic shell could potentially have one more button than the GameCube controller, but I doubt all games will use the motion sensor so it'll probably wind up being 8 still.  Nintendo looks like it will still be the odd man out in the controller button department.
Jon Lindemann
Contributing Editor, Nintendo World Report

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Offline Djunknown

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RE:Jim Merrick Revolution Controller Interview
« Reply #26 on: September 16, 2005, 05:59:56 PM »
Quote

I wouldn't put this past Nintendo though...their lack of concern for accomodating third-parties has always baffled me.


In this case, they'll have to go the extra 10 miles, if you catch my drift.  They have to show that this is indeed the wave of the future, as well as offering incentives. In the Iwatat0n presentation towards the end,  he mentioned that he welcomed small developers to make games for the rev, and that they'll help them out (at least according the translation from irwebcasting). So that's a start.

So yeah, traditional controls from the get-go
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