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Originally posted by: Truthliesn1seyes
Well I don't have a prob with the Dpad being used as 4 buttons, its placed right where your thumb would be so it would be a shame not to take advantage of it. I've already explained how this controller can work for Madden so I don't see how it shouldn't be able to work for any other of the current games we have today.
Just think about it though, this current generation is strongly defined by action and fpsers. To me, it seems like the Rev could be positioned to steal the FPS fanbase hands down and we all know the Xbox lives off its FPSers. The Rev versions of any multiplatform FPSer is going to be head and shoulders above its counterparts just becuase of this controller.
It all comes down to the developers now, if they dont slack off and actually put some effert into the multi titles then I can see the Rev doing some serious damage to the other system's marketshare.
For a second, I forgot why I decided to quote your post, truth (I'm trying to sort out my thoughts on this new guy).
Ah yes, two reasons. First, your last statement, about it "coming down to the developers now." That's my gut-reaction to this, is that the prospect of the "Rev" getting decent ports is so incredibly black or white. Either it gets a great port, where the system's key feature(s) is/are used to a decent potential, or the 3rd party just doesn't bother. As Ian points out (pretty appropriately), Nintendo's current marketshare may greatly effect whether or not these companies are "with us or against us." And that's really what it is - unlike the Cube, I don't see any way for a developer to really "half-ass" a sloppy port. This is no complaint, just a slight fear that I have.
Also, while the d-pad can (occasionally) be used for button purposes, it certainly cannot be used (as has been pointed out) for other types of games that might require several button combinations (again, we're talking ports here) to where the d-pad wouldn't suffice. I will be intrigued to find out how the approach will be for, say, a port of Marvel vs. Capcom 3, or, even more importantly, as again many have pointed out, N64/SNES games. The idea that people (who don't already own a GC) will have to purchase separate controllers to use this "killer feature" in classic gaming, or buy extra dongles at $10-15 a pop, is certainly an issue.
Having said this, the interface looks great. I'm looking forward with great optimism to see how Nintendo implements this super-cool innovation into their flagship games (as only they can do). And have we forgotten about Japan? As it's been mentioned, there is a strong chance that the Revolution will be an RPG paradise, which is music to my ears. Didn't everyone get the feeling, when news/rumors started to break about the system, that this was going to be an attempt by Nintendo to revitalize gaming in Japan? I think that there's a good chance that the Revolution may be the system to do so.
As people have said, marketing and demo units are going to be oh so crucial to the success of the system in the short run. I know you express doubt about non-gamers'/casual gamers' interest and potential attachment (or lack of) to the system, Ian, and I usually agree with much of what you have to say, but I'm really inclined to believe that, what with all the testing that Nintendo HAD to have done with people, and also these very initial reactions about intuitiveness from the press, they might have a winner here.
Basically, for some odd reason I have a renewed sense of faith in Nintendo because of this unveiling, much more than I have had since...well, the mid '90s - I think I'm much less skeptical than a lot of folks. If any company can pull off something so drastically different and make it work consistently (besides Apple), it's the big N.