Author Topic: The Official IWATAON Speech Thread  (Read 175442 times)

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Offline Bill Aurion

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RE:The Official IWATATON Speech Thread
« Reply #450 on: September 15, 2005, 07:43:26 PM »
Quote

Originally posted by: Ian Sane
I'm thinking Japanese publishers will love this and American ones will hate it.  EA isn't excited about it.

"Game control is essential – it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."

Mmmm, crow...Oh, and Ubisoft, Activision, and THQ had great things to say, too...
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Offline Mario

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RE: The Official IWATATON Speech Thread
« Reply #451 on: September 15, 2005, 07:44:10 PM »
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"# Footage shows them using the device in various ways. Playing instruments. Cutting sushi. Making Mario jump by tilting the controller up. Slashing a sword. Using the remote as a light gun. Performing surgery. It showed an older couple conducting a concert with two remotes. Four girls catching bugs with remotes. Even showed a single person playing with two remotes.
# Audience loved it."

I really can't wait to see videos of this thing in action!

Offline mantidor

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RE:The Official IWATATON Speech Thread
« Reply #452 on: September 15, 2005, 07:44:13 PM »
Quote

Originally posted by: vudu
So ... are the folks at Microsoft crapping their pants right now or are they laughing their ass off?


Im sure they are feeling pretty much what we are feeling, a simple "WTF!?"

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Offline BranDonk Kong

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RE:The Official IWATATON Speech Thread
« Reply #453 on: September 15, 2005, 07:44:47 PM »
Think about FPS games. Use the analog attachment to control forward/backward/strafe motion. Use the main controller to aim, turn, and shoot. The D-Pad on the controller could control inventory, etc. The face buttons could pick up items, jump, etc. The possibilites are astounding.
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Offline The Omen

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RE:The Official IWATATON Speech Thread
« Reply #454 on: September 15, 2005, 07:45:45 PM »
Quote

   Quote
   Originally posted by: Ian Sane
   I'm thinking Japanese publishers will love this and American ones will hate it. EA isn't excited about it.


"Game control is essential – it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."

Mmmm, crow...Oh, and Ubisoft, Activision, and THQ had great things to say, too...



I can't understand why people can't see sports games with this controller. They'll be so immersive...just really, the possibilities are so far out there right now, I have trouble trying to form an adequate explanation...
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Offline Nile Boogie

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RE: The Official IWATATON Speech Thread
« Reply #455 on: September 15, 2005, 07:51:00 PM »
Games That Seem Perfect For Tis Controller:

Star Fox Revolution:  ( All Flight Sim)
Super Monkey Ball:    ( All Puzzle Games)
Final Fantasy CC:     ( Most turn Based RPGS)
F-Zero RX :              (Most Driving Games)
Metroid Prime 3        ( Most FPS)
Pikmin
POKE'MON
Bowling
Tennis
Golf
Fishing


Games That Seem Not-so perfect
Zelda               (Action Based games)
Mario               (platformers)
Grand Therft Clones
FootBall
BasketBall


Thats all I can think of for now.

 
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Offline Ian Sane

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RE: The Official IWATATON Speech Thread
« Reply #456 on: September 15, 2005, 07:51:29 PM »
That EA quote doesn't mean squat.  It's marketing talk.  They're not going to say "we just care about money so we'll design our games for the market leader and then port from that."  Has EA made ANYTHING worthwhile on the DS?  NO.  They don't care about stuff like that.  It's just about getting product out to them.

EA said big things about connectivity too and they didn't do SH!T with that.

Offline Bill Aurion

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RE: The Official IWATATON Speech Thread
« Reply #457 on: September 15, 2005, 07:52:04 PM »
The vid is now at IGN...And it's INCREDIBLE...The possibilities are endless...

And um, Ian, the point is that EA (and other western devs) is going to support the console, as much as you seem to think they won't...
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Offline MANTI5

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RE:The Official IWATATON Speech Thread
« Reply #458 on: September 15, 2005, 07:55:12 PM »
Watched the video.

Like I said, I've already owned a Power Glove and this just isn't convincing me. Now we'll see just how good Nintendo's PR and marketing is.

Offline Ian Sane

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RE: The Official IWATATON Speech Thread
« Reply #459 on: September 15, 2005, 07:56:28 PM »
"the point is that EA (and other western devs) is going to support the console"

I never said they wouldn't.  I just said they're not going to give us squat just like they didn't give the Cube squat because they aren't willing to put in the effort to make full use of a console that isn't the market leader.

Offline trip1eX

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RE:The Official IWATATON Speech Thread
« Reply #460 on: September 15, 2005, 07:57:48 PM »
Quote

Originally posted by: Ian Sane


 Ports are going to SUCK unless they add more buttons.  The Rev is going to live or die on exclusives.


The DS didn't break traditional gaming though.  Every Gameboy game ever made is playable on it's control layout.  Cube games won't even play on this.  The DS adds to what was already there.  This removes TONS of stuff.  I can safely say that EVERY Cube game I own is unplayable on this controller without a major retooling.  Even Ikaruga has three buttons and thus wouldn't work without an attachment.

If they just put six buttons on this thing it wouldn't be so bad.  With two buttons this thing is out-of-date.  This could be an improvement but it's not because it removes a bunch of stuff.  So this is just different .  Not better, DIFFERENT.  Therefore it has no advantage over the competition.  The choice for a developer is Nintendo or Sony and MS.  It should be Nintendo OVER Sony and MS.  I'll bet they put more buttons by E3.


wtf you talking about?  With one hand you have can move up, down, left, right , forward, back, roll either direction, rotate the controller either direction, plus your index finger is on the trigger button and your thumb is on the dpad.  And this is just with one frickin hand.  Let's not forget you also have the big 'A' button and in the MP2 demo they even used 'select' to let you roll into a ball.  (gamespy said this was suprising comfortable to do.)  Not to mention Nintendo said the button size and shape and locations might change a bit.

This is an assload of functions for one hand.  Buttons can be mapped to tilt technology.  And hell the big 'A' button could be a shift key to turn, say tilting to the left , into a completely different function.

And we haven't even touched on the control on the 2nd hand yet.



 

Offline Stimutacs Addict

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RE: The Official IWATATON Speech Thread
« Reply #461 on: September 15, 2005, 07:58:22 PM »
pllus it could be played 'sideways' with the dpad and still function with the tilting and movement... right? so games requiring 3 buttons (coughcough*ikaruga) could be played with the controller held in the 'traditional' position, with access to lower b, mainA, lil'B, and lil'A

hell yeah dontHate; double fistin' in fps' with two remotes.... basically one of them would have to control movement, though... oh shoot maybe you need the analog attachment for that.

Nintendo is pulling a microsoft in that they are screwing with their market with this analog attachment! if those things arent dirt cheap -- less than $15 each -- we're getting screwed... but i guess they want to go wireless with the attachment, too, which will jack that price up

overall, im pretty excited. pretty damn excited, in fact. If the revolution doesnt have the best FPS of next gen then developers are a bunch of donkeys!
I'll shut up now...

Offline Don'tHate742

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RE: The Official IWATATON Speech Thread
« Reply #462 on: September 15, 2005, 08:00:43 PM »
Ian, for being someone who said they hated the idea of a splittable controller, your somewhat optimistic of the possibilities .

P.S. Video is just like I imagined Nintendo Rev gaming would be.


EDIT: Ya double fistin remotes for FPS's just wouldn't work. However, boxing would work deliciously. So would Tennis, and basically any sports game that requires your arms (not hands).

The thing that gets me excited is the fact that you can control in 3-D. Before the only thing that was 3-D were the graphics. It was impossible to control something forwards, backwards, sideways, AND up and down. Now I can select air troops in a RTS with out selecting near by ground units simply by moving my hand upwards (and therefore moving the cursur off the ground and into the air).

There are just way too many possibilities for this thing (especially with two remotes). The only thing I'm concerned with is if games in established genres will become better or not be playable at all . In other words, how will these button-heavy games possibly be better or even play on a system with so few buttons?

And one more thing....screw paying for attachments. The REV should be able to play every game (besides the peripheral-needed ones) from the NES to the GC out of the box. If that means packing in the analog attachment and maybe the SNES/N64 style attachment, then so be it. I shouldn't have to bend over backwards to play a game that all I should have needed to do is buy in the first place. If they want to release some crazy attachments (ala konga) then so be it, just as long as I can play all conventional games as soon as I get my REVO.

Also they should definitely stick with that name.
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Offline MANTI5

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RE:The Official IWATATON Speech Thread
« Reply #463 on: September 15, 2005, 08:02:16 PM »
I wouldn't have a single problem with this at all, if it were an OPTIONAL control method. Release a nicely designed conventional controller and then offer this thing for those who want to play that way.


Offline slacker

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RE:The Official IWATATON Speech Thread
« Reply #464 on: September 15, 2005, 08:03:18 PM »
Quote

Originally posted by: Ian Sane
"the point is that EA (and other western devs) is going to support the console"

I never said they wouldn't.  I just said they're not going to give us squat just like they didn't give the Cube squat because they aren't willing to put in the effort to make full use of a console that isn't the market leader.


That will be their loss.  Their lack of innovation paves the way for an upstart or some other studio to replace them.  If you have 2 football games and 1 play like the traditional one and the other play differently, yet intuitively and immersively, then most sports gamers will probably move to the newer ones to try it.  Some will like it, others will not, and I am willing to bet that most will love it and not go back to the traditional ways.  Sports gamers will go for newer playing experience when they can.  Its just that EA has cornered this market so well, they don't know any better way to play it.  

Offline BigJim

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RE: The Official IWATATON Speech Thread
« Reply #465 on: September 15, 2005, 08:07:14 PM »
I'm looking at the picture of the analog stick accessory... It's sort of a bad example. It screams of wrist fatigue. What's the point of having an analog stick on the left hand when the D-pad is already there on the base controller, and looks like it would be much more comfortable?

I think they should either commit to the D-pad or the analog stick. Don't try to do both by way of an accessory. If they make accessories that are typical right-handed action-based designs (multiple button configs, etc.) then that'd be an easier pill to swallow.

Still, I wonder who is in control of those accessories. If Capcom wants to make a fighter and they need 6 buttons, will Nintendo just say no? Do they bundle them with the games and force the developers to front more licensing costs? Oye.
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Offline Bill Aurion

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RE: The Official IWATATON Speech Thread
« Reply #466 on: September 15, 2005, 08:09:49 PM »
"What's the point of having an analog stick on the left hand when the D-pad is already there on the base controller, and looks like it would be much more comfortable?"

The analog has 2 extra triggers, and the d-pad can be used as extra buttons...
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Offline The Omen

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RE:The Official IWATATON Speech Thread
« Reply #467 on: September 15, 2005, 08:11:16 PM »
Quote

I never said they wouldn't. I just said they're not going to give us squat just like they didn't give the Cube squat because they aren't willing to put in the effort to make full use of a console that isn't the market leader.


Actually, EA has supported the GC more than almost any other third party, and in many cases, for no reason.  Thye knew all along NCAA and Madden wouldn't sell compared to the other systmes, but released them anyway.  Until this year, they released virtually all of their big games on the GC.  I don't know where you get they didn't give the GC squat...that's a ridiculous claim.

And they will fiddle with this new control scheme, trust me.  ;0
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Offline Arbok

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RE:The Official IWATATON Speech Thread
« Reply #468 on: September 15, 2005, 08:12:02 PM »
Quote

Originally posted by: BigJim
Still, I wonder who is in control of those accessories. If Capcom wants to make a fighter and they need 6 buttons, will Nintendo just say no? Do they bundle them with the games and force the developers to front more licensing costs? Oye.


Couldn't we fall back on a GCN controller? You won't even have to disconnect the GCN controller every time you wanted to play, or anything, as they run off different ports and can be plugged in at all times. Have this new controller be the main one, and a GCN one to fall back on for traditional games (maybe pack one in with the system, or something). Works for me.
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Offline zakkiel

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RE: The Official IWATATON Speech Thread
« Reply #469 on: September 15, 2005, 08:12:08 PM »
So, I can see this used as a precision control device for something like an RTS. FPS though, I have to wonder: how do you do it? With an analog stick, the constraints of the stick quickly force you to get a sense of how much push gets how much response. But with this, you don't get that sense of spring loading to tell you when to stop moving it down or up. Oh well, apparently it works, so I guess the hand-eye coordination just comes naturally.

I'm completely reserving judgment on non-gamer reactions until I see how games will use this.

I now definitely understand what that Zelda comment was all about. Personally, I'm thrilled to actually be able to "swing a sword,"
as you put it. That kind of organic fighting control is something I've always wanted to try. I have to wonder how the hell SSB will work with it, though.

I've actually had an MMORPG idea floating through my head for a long time. It involved much faster, more organic fighting (mandatory broadband, of course) and B&W-style spellcasting by symbol recognition. The thought was to make MMORPG combat intrinsically fun and challenging for players because, let's face it, it isn't too exciting right now. I thought such a thing would only be realizeable on a PC. Now I find myself hoping against hope that something like this appears for the Revolution.

I will say this: anyone says Nintendo needs to take more risks after this, I will hunt you down and punch you in the throat. Seriously. They're jumping off a cliff and, as much faith as they may have in their creation, they can't really know if the chute will open. As I think about it, though, I'm warming more and more to the idea, and not just because I have a soft spot for sheer insanity. And Ian: I think porting will not be as irrelevant as you think. The interface will take a lot of work, obviously, but I think it's much more port-friendly than, say, the DS. If nothing else, you can use the various kinds of motions you can make with the wand as buttons.

But you're right: it's gonna be all about the exclusives. This, more than any mere speech, declares that Nintendo intends to be the top home console company or close to it by the end of the next generation. They don't have a choice.
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Offline Dirk Temporo

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RE:The Official IWATATON Speech Thread
« Reply #470 on: September 15, 2005, 08:13:05 PM »
Does anyone else think the girl playing Mario in the Rev video is wicked hawt?
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Offline Shecky

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RE:The Official IWATATON Speech Thread
« Reply #471 on: September 15, 2005, 08:13:37 PM »
So,

Questions ....
1) Multiplayer split screen?  Will this still work well then?
2) What is the likely hood of friend #1 slugging friend #2 when playing in close proximity
    (especially in a scenario where your supposed to be moving your arms)

I don't think the Zelda example of swinging a sword is a good example.  Reason is the shear number of times that action is required *for that game*.  Even with minor movements it would be tiring.  Not that the idea of swinging a sword with the controller is bad, I could see it in a Myst type game for example, grab a sword swing it a few times, etc.

Actually it would be good if you could just assign a weapon or two to the motion control... for a game like zelda.  So maybe it could be your sword when you feel like engaging in some sword play, or maybe you decide to assign it as your bow and the game senses when you make a "bow draw" type motion.  I find that much more functional - picture a boss battle that requires slashing and the occasional arrow (oh like I don't know ... ganon ).  Being able to quick draw a few weapons.... that would be cool and functional use.  Also, in a FPS as you aim and shoot with the controller, you can make a quick "throwing a hand grenade" motion to chuck a grenade without ever have to actually switch to one.

Offline soracloudtidus

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RE:The Official IWATATON Speech Thread
« Reply #472 on: September 15, 2005, 08:17:16 PM »
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: soracloudtidus
At first I thought what a piece of... but then I started reading more carefuly and saw some posibilities.


THIS IS THE PROBLEM!

Casual gamers and non-gamers DON'T read into things. They're all going to stay with what your first impression was.



I just want to make clear that I'm not a casual gamer...I repeat I'm not a casual gamer...thank you for your time.Well I think the comment wasnt at me, my friends where with me while I was reading it over at another gaming site..I was mad at first but then I started reading more into it and saw the possibilities while my friends where all goin WHINE WHINE WHINE. Alas I was the only one that saw this as a good thing instead of a bad thing. This is the problem, the first impression you make is the one that'll take the console thru all it's lifetime.Think of the GC and N64, if you dont make a good impression, then your done. And I can't say if this is the right impressionor not. People are so use to the way game are played, and taking this risk can make you or break you, but still it takes guts to do this kind of thing and for this I will be one of the firsts on the line for the revolution to come home.
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Offline BigJim

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RE:The Official IWATATON Speech Thread
« Reply #473 on: September 15, 2005, 08:18:13 PM »
Quote

Originally posted by: Bill Aurion
"What's the point of having an analog stick on the left hand when the D-pad is already there on the base controller, and looks like it would be much more comfortable?"

The analog has 2 extra triggers, and the d-pad can be used as extra buttons...


A d-pad is a pretty weak substitute for 4 independent buttons.
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Offline The Omen

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RE:The Official IWATATON Speech Thread
« Reply #474 on: September 15, 2005, 08:21:34 PM »
Quote

I just want to make clear that I'm not a casual gamer...I repeat I'm not a casual gamer...thank you for your time.Well I think the comment wasnt at me, my friends where with me while I was reading it over at another gaming site..I was mad at first but then I started reading more into it and saw the possibilities while my friends where all goin WHINE WHINE WHINE. Alas I was the only one that saw this as a good thing instead of a bad thing. This is the problem, the first impression you make is the one that'll take the console thru all it's lifetime.Think of the GC and N64, if you dont make a good impression, then your done. And I can't say if this is the right impressionor not. People are so use to the way game are played, and taking this risk can make you or break you, but still it takes guts to do this kind of thing and for this I will be one of the firsts on the line for the revolution to come home.



Did you watch the video at IGN?  That may alleviate some of your tension.  If that is how Nintendo plan on advertising the REV, this thing will sell very very well.
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