Author Topic: New Miyamoto Interview  (Read 22345 times)

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Offline mantidor

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RE: New Miyamoto Interview
« Reply #50 on: September 05, 2005, 08:42:49 PM »
I couldnt care less about the story being "cliched", its a game, the story is not that important, all it needs its to be coherent, and sometimes, not even that.

So I cant believe the Intarweb doesnt have a full transcript of the interview, has anyone found it?

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Offline MarioAllStar

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RE:New Miyamoto Interview
« Reply #51 on: September 05, 2005, 09:19:02 PM »
Well of course gameplay is the primary focus of a game, but other elements can improve the game. The story of Wind Waker was more engaging than any other Zelda game before it (in my opinion) because of the fact it broke from the Zelda "formula" a little. It just didn't start out with "Hyrule is in trouble, save us!" Gameplay always comes first, but in a game like Zelda story is important, too.  
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Offline KDR_11k

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RE: New Miyamoto Interview
« Reply #52 on: September 05, 2005, 09:23:32 PM »
Mario should go back to 2d (all versions, not just the DS one). Platforming doesn't benefit from 3d, it merely loses accuracy.

Story is secondary, yes. Minish Cap is a good game despite the storyline.

Offline Ian Sane

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RE: New Miyamoto Interview
« Reply #53 on: September 06, 2005, 08:04:37 AM »
"Also from the interview: 'This will no doubt be the last Zelda game as we know it today' This most likely means that the Zelda series will be evolving come the Revolution, but that's not too surprising, is it?"

Makes sense.  Got to make way for the lever pulling game, right?  I don't have a problem with this provided that the basic elements that make Zelda my favourite series are still present.  As long as it's still an adventure game.  If they turn Zelda into an MMO or something then I'll be pissed.  If it's like what Metroid Prime is to the classic 2D Metroids then it should be fine.  The feel just has to remain.  Though a lot of this relies on what the controller is.  If I can't stand the controller then my enthusiasm regarding an evolved Zelda isn't going to be so hot.

Mario with a new character is fine provided they do it right.  Yoshi was a cool character and he was an optional powerup.  FLUDD was a sh!tty character and you were stuck with him for almost the entire game.  That makes a big difference.  If we get the Sonic routine where we're forced to play with characters we don't like through boring levels that have none of the elements that made us like the series in the first place then that would suck.  But done right a new character could be as successful as Yoshi or Diddy Kong.  It has to look like a natural addition, like we can't remember how Mario could do without it before and not like a "Poochie" where they add a superflous character to spark interest.

Offline Gamebasher

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RE:New Miyamoto Interview
« Reply #54 on: September 06, 2005, 08:20:22 AM »
Don´t worry guys - Nintendo has something completely unique up their sleeve and which we´ll know about after the Tokyo Gameshow.

Something which entails standing in your living room, with a holographic projector showing the game in true surround picture, making it stand out so real that you will be seeing Peach´s castle virtually in front of you for real, and tricking you into feeling like you are actually doing the Mario moves yourself, including the triple jump and long jump (which will rake up a huge repair bill for the house as you crash land into it, and breaking it, and several other things in the house, before getting it right) - but what the heck: it´s a tough job to be a Nintendo gamer and follow their latest innovation craze - but somebody´s gotta do it!

Holographic projector? Whatever happened to good old HD TV´s?

KDR_11k: There will not be a reversal to 2d for Mario, except perhaps in some portions of the Rev game, if at all -still not full 2D! Because: it doesn´t have enough mass market appeal! With Nintendo´s All Access Gaming approach, they will surely follow what most of the people out there wants, and that is something which is 1)brand newand never before seen (the latter in Miyamoto´s own words! Plus: 2D has been seen to abundance already) and 2) which is easy to get to grips with. That is what most people go for where I live (Europe), and I don´t think it could be so different where you live (US?). I understand the 2D interest, but I think it is not a broad mainstream wish anylonger. Sorry, if I insulted you on that, but I just don´t see the Rev Mario game in 2D. Nintendo may want to be innovative, but they also want to get new gamers into the fold, while not alienating their existing userbase which I don´t see them doing by making Rev Mario a 3D experience with revolutionary new type of control!  
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Offline KDR_11k

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RE: New Miyamoto Interview
« Reply #55 on: September 06, 2005, 09:53:10 AM »
with a holographic projector showing the game in true surround picture

Is that a subtle form of sarcasm?

There will not be a reversal to 2d for Mario, except perhaps in some portions of the Rev game, if at all -still not full 2D! Because: it doesn´t have enough mass market appeal!

I believe 2d will be much more successful than 3d with the nongamers. 3d means you have to juggle that freaking camera and know how to do ten different kinds of jump. Nongamers don't want that. New doesn't have to be, either. Brands appeal to nongamers just as much as they do to regular or casual gamers. And everyone knows Super Mario or Pac Man, even the nongamers. For the UK, add Sonic to the list.

So it's casuals vs. nongamers. Casuals love graphics and hype, they'll probably go with Sony or Microsoft because of their insecurities about their sexual oriuentation and fear of being rejected from society just because they enjoy a game without an M rating. I think N doesn't try to appeal to those, they've lost 'em, anyway. Nongamers prefer uncomplicated games. 3d means complicated. Sure, a 3d look might work but 3d gameplay will confuse them.

BTW, I'm german. No US for me.

Offline Strell

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RE:New Miyamoto Interview
« Reply #56 on: September 06, 2005, 10:03:23 AM »
Well of course it is the end of an era - no more Tingle.

I must find a way to use "burninate" more in my daily speech.

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Offline odifiend

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RE:New Miyamoto Interview
« Reply #57 on: September 06, 2005, 11:03:15 AM »
Quote

Originally posted by: KDR_11k
Mario should go back to 2d (all versions, not just the DS one). Platforming doesn't benefit from 3d, it merely loses accuracy.

Story is secondary, yes. Minish Cap is a good game despite the storyline.


I disagree, though the platforming genre gets a lot of flack since it was the most mass produced during the initial shift from 2d to 3d,  if done right, like I think both Mario games did, it is very enjoyable, if not more fun.  Sure it might lose some accuracy, but the alternative is the loss of great depth.  

As for attracting non gamers, why does it have to be Mario?  These people don't game - they weren't attracted to Mario in 64, sunshine, strikers, baseball, tennis, golf, or party 57.5.  There is no reason to shoehorn Mario into yet another role - create a new franchise that caters more to the nongamer since it really doesn't matter.  
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Offline MrMojoRising

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RE:New Miyamoto Interview
« Reply #58 on: September 06, 2005, 02:37:13 PM »
I don't think I ever had a problem with the camera in Sunshine, so you guys just seem crazy to me.  Every time I try to play a PS2 or X-box game that's in 3rd person perspective I get pissed off because the camera doesn't control as well as a Mario game.

I really want a 3-D mario game that has the same feel as the 2-D games.  I like the 3-D marios just as much but I feel that they have a completely different feel to them.  In Super Mario World one could see something that looked suspicious and furthur investigate to find out that it was a secret of some sort.  In Sunshine and 64 I feel like there were less secrets; and that a lot of the secrets that were there were incredibly obvious.  Mario in 3-D just seems less weird and detailed than his 2-D games.

Offline mantidor

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RE: New Miyamoto Interview
« Reply #59 on: September 06, 2005, 06:49:03 PM »
I kind of agree with that. The big push of Mario 64 was, of course, that it was in 3D, so that alone made many of us go crazy about the game despite the fact it wasnt as detailed and full of little things as the 2D counterparts for obvious reasons including the N64 graphical capabilities. But now that the 3D novelty has finally worn off ( which is sad, its like I will never feel again that awesome experience that was playing Mario 64 for the first time ) they should put more  of that 2D "vibe" in the 3D games.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline stevey

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RE: New Miyamoto Interview
« Reply #60 on: September 07, 2005, 04:00:20 AM »
"FLUDD was a sh!tty character "

Why do you hate FLUDD?
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Offline KDR_11k

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RE: New Miyamoto Interview
« Reply #61 on: September 07, 2005, 05:29:52 AM »
Because you are FLUDD.

Offline Stimutacs Addict

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RE: New Miyamoto Interview
« Reply #62 on: September 07, 2005, 05:42:10 AM »
im all about psychadelics in mario; DontHate outlined a game like that some time ago and trust us that game would be wilder than Eternal Darkness... just imagine mario eats a poison shroom then before he knows it the ledge he is trying to jump to increases by 30 feet, the clouds and sky reverse colors and we watch the sky move sideways, enemies become looming monsters that are nearly impossible to defeat (for goombas),,, while some other enemies may be easier to beat.... and the whole while we hear charles martinet laughing his arse off.

and i believe miyamoto was trying to say that we'll be going along with mario on this adventure i.e. "one will feel as if he is jumping around with mario"
I'll shut up now...

RE:New Miyamoto Interview
« Reply #63 on: September 07, 2005, 08:26:19 AM »
Quote

Originally posted by: Stimutacs Addict
im all about psychadelics in mario; DontHate outlined a game like that some time ago and trust us that game would be wilder than Eternal Darkness... just imagine mario eats a poison shroom then before he knows it the ledge he is trying to jump to increases by 30 feet, the clouds and sky reverse colors and we watch the sky move sideways, enemies become looming monsters that are nearly impossible to defeat (for goombas),,, while some other enemies may be easier to beat.... and the whole while we hear charles martinet laughing his arse off.

and i believe miyamoto was trying to say that we'll be going along with mario on this adventure i.e. "one will feel as if he is jumping around with mario"


Isn't that just the Little/Big levels?  lol.  Actually, that would be a cool transition effect between little and big portions of those types of levels...

Offline Gamebasher

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RE:New Miyamoto Interview
« Reply #64 on: September 07, 2005, 09:08:14 AM »
"with a holographic projector showing the game in true surround picture

Is that a subtle form of sarcasm?"

No, KDR_11k, it is not sarcasm! It is future matter of fact!!. At least according to local Cinema staff I spoke to, and who told me that in the future the picture will go into surround, just like sound already did! They said that movies will start coming out in that format from 2007 and forward.

I read somewhere that a secret discussion forum was held between several famous movie directors such as Steven Spielberg, Peter Jackson and George Lucas and others who were to debate the reality of surround picture in movies! And that Nintendo was coming out with a new console which could do the same thing! While I forgot where I saw it precisely, I found another link which you can see for yourself (only 3d movies, not games but 3D projected games will surely follow after the 3D projected films I trust, which is probably why the newsstory I read, said just that):

read about it here

"There will not be a reversal to 2d for Mario, except perhaps in some portions of the Rev game, if at all -still not full 2D! Because: it doesn´t have enough mass market appeal!

I believe 2d will be much more successful than 3d with the nongamers. 3d means you have to juggle that freaking camera and know how to do ten different kinds of jump. Nongamers don't want that. New doesn't have to be, either. Brands appeal to nongamers just as much as they do to regular or casual gamers. And everyone knows Super Mario or Pac Man, even the nongamers. For the UK, add Sonic to the list.

So it's casuals vs. nongamers. Casuals love graphics and hype, they'll probably go with Sony or Microsoft because of their insecurities about their sexual oriuentation and fear of being rejected from society just because they enjoy a game without an M rating. I think N doesn't try to appeal to those, they've lost 'em, anyway. Nongamers prefer uncomplicated games. 3d means complicated. Sure, a 3d look might work but 3d gameplay will confuse them."

I think there will be plenty of innovate types of gameplay in the new Mario game, and that Miyamoto has worked really hard at reinventing Mario for our playing pleasure. But I don´t believe he will drop 3D worlds in favour of 2D.  
Nintendo is the originator of videogame innovation! The Great Mover of the Industry. Past, present and future. Rightfully, the King of Videogaming!

Offline Kairon

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RE:New Miyamoto Interview
« Reply #65 on: September 07, 2005, 10:35:18 AM »
What many of us haven't realized is that Zelda has already undergone an extreme change, and that it is no longer the game it used to be. The last Zelda Miyamoto actually directed was OoT. Aonouma directed MM and WW, and even though we can still see some of Miyamoto's touch in these later Zelda games, they are by and alarge different entities due to Aonouma's influence.

In my opinion, the last true-"Miyamoto" Zelda was OoT. The question now is whether we will see a continuance of Aonouma-style tweakings of the traditional Zelda formula, or a total reformulation of what Zelda gameplay is supposed to mean.

As someone who grew up drawing dungeons of skull rock in the first Zelda for his Mom, I would be perfectly fine with the end of Zelda, as we know it. Perhaps there really isn't much left that Nintendo can do with the Zelda formula.

*shrug* But that's just my opinion.

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Offline Don'tHate742

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RE:New Miyamoto Interview
« Reply #66 on: September 07, 2005, 11:56:44 AM »
Quote

Originally posted by: Stimutacs Addict
im all about psychadelics in mario; DontHate outlined a game like that some time ago and trust us that game would be wilder than Eternal Darkness... just imagine mario eats a poison shroom then before he knows it the ledge he is trying to jump to increases by 30 feet, the clouds and sky reverse colors and we watch the sky move sideways, enemies become looming monsters that are nearly impossible to defeat (for goombas),,, while some other enemies may be easier to beat.... and the whole while we hear charles martinet laughing his arse off.

and i believe miyamoto was trying to say that we'll be going along with mario on this adventure i.e. "one will feel as if he is jumping around with mario"


Ya, I remember that. I think we came to the conclusion that this "mechanic" would be better of in a new game non-mario related.

But ya , I whole-heartedly agree that a psychadelic game would be wilder than Eternal Darkness. Just thinking about the sheer potential makes my mouth water. Imagine a game setup like mario is, where the whole purpose of the game is to make to the end of each level. During the course of the level, there would be this item cicles through out. Simply just jump into the item circle and you'll be given a random item. Some may just help you with actual items, while others can be more severe and change your enviroment and even your appereance. Then there are the ones in between that could simply slow or speed something up, change the tone of the game (from happy to scary) or simply change the item you had before you jumped in the circle.

An example of your enviroment changing could be your screen flips up side down, or what was once water is now land. Basically anything you can think of. Enemies can of course change as well, from as small as just adding the ability for them to talk or becoming huge behemoths ala TMNT: Secret of the Ooze.

Basically, this has the potential to be really funny and heart-warming, to really scary. A blend of many emotions and tones is definitely a plus to any game.

What were we talking about again?
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Offline couchmonkey

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RE:New Miyamoto Interview
« Reply #67 on: September 07, 2005, 01:08:45 PM »
Fast comments (I hope):

Super Mario Sunshine - was fairly easy to play, but it had a rather steep learning curve.

FLUDD - is lame as a character, but was meant more as an item.  If Nintendo had gotten better voice acting or simply cut FLUDD's spoken words right out, things would have been a lot better, IMO.

Zelda - won't change that much.  Even if it does, Nintendo will make traditional Zelda games again, no company can resist that kind of cash cow.

Mario 128 - sounds great.  I'm really happy that Nintendo is taking innovation seriously, I hope it lives up to my expectations.
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Offline Stimutacs Addict

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RE: New Miyamoto Interview
« Reply #68 on: September 07, 2005, 02:40:43 PM »
gosh how trippy would that be if you just finish walking on some very narrow ledges, clinging the side of the wall to make sure you don't die before the check point, and gravity flips and your character starts falling up?  or perhaps while walking through the woods you notice trees moving around just beyond the hedgerow (Rebirth, anyone?). then little meteo-like  tiles start falling from the sky and pikmin-sized elves start rearranging the tiles and building little structures in your path. (dont break them, or your little friends may become a big problem)
one powerup could make enemies run on their hands and attack kinda awkwardly... and .. um.. other cool stuff.

id also like to see some clever wash-out effects with colors... as in tracers  or maybe the colors on your character's clothes start to run and melt off of his clothes, leaving him in grayscale (to make it mean something, have that affect his power).  
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Offline odifiend

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RE: New Miyamoto Interview
« Reply #69 on: September 07, 2005, 04:45:07 PM »
or you guys could just smoke weed before you play...
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Offline Don'tHate742

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RE: New Miyamoto Interview
« Reply #70 on: September 07, 2005, 07:36:23 PM »
Maybe if weed had any psychadelic effects...
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Offline Stimutacs Addict

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RE: New Miyamoto Interview
« Reply #71 on: September 07, 2005, 07:50:31 PM »
served!
I'll shut up now...

Offline mantidor

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RE: New Miyamoto Interview
« Reply #72 on: September 07, 2005, 07:50:53 PM »
die you people who bash Fludd, he was awesome  the part at the end when they make you think hes broken its so sad

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Offline couchmonkey

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RE:New Miyamoto Interview
« Reply #73 on: September 08, 2005, 05:45:56 AM »
Ha ha, sorry Mantidor.  I don't hate FLUDD, but I did find the voice acting annoying,  The broken scene at the was a little sad, but I have trouble feeling any emotional connection to a water-shooting backpack.  And my depression turned to rage when FLUDD turned out to be alive and spewed out one more horribly acted line.  I thought FLUDD was an outstanding addition to the game otherwise.  It opened up all kinds of opportunities for play and tricks and it made it the platforming much more precise, something that 3D platformers were sorely in need of as far as I'm concerned.
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Offline KDR_11k

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RE: New Miyamoto Interview
« Reply #74 on: September 08, 2005, 11:11:56 AM »
I was so disinterested in that scene I didn't even notice FLUDD survived.