"For new users that's a BIG deal, the second button psyches them out and they sit there all day asking 'left click or right click?' This way they can become comfortable with a one button system and be introduced to the idea of multiple buttons later, when they're ready."
Oh God. Do these same people have difficulty with driving a car? Left pedal for brake or right pedal? Oh no this car has a THIRD pedal. I'm f*cked.
There comes a point where it's just "if you can't get this, f*ck off". We keep talking about making things less intimidating because that's what Nintendo says they want to do so we keep going in that direction ourselves with our controller suggestions. I think we have to ask if this is even necessary. Some people are just DUMB and if they don't get how to play a game, tough sh!t. It seems really unfair for OUR games to be comprimised for people like this. It's bad enough that the Rev controller might lose some important functionality because of this issue (which I feel is a manufactured problem, surely the Dualshock wouldn't be the most popular controller ever built if this was a big deal). But to take it to this level where we're not even showing buttons on the controller face is ridiculous. That would be making a controller for people intimidated by the NES controller. It's just not worth it to go to that level. Such a design would turn off so many serious gamers as well as any person with even the slightest technical knowledge.