Author Topic: Game Informer Magazine 148: Rev specs  (Read 7343 times)

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Offline HereticPB

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Game Informer Magazine 148: Rev specs
« on: July 20, 2005, 03:16:31 PM »
Well, I see GI Magazine issue 148 has some specs for the REV. Hehehe. The funny part is that those specs came directly from my blog site. Yet, GI is not kind enough to print where they came from or even mention my nickname.

Sad, Sad, World but hey I am in GI Magazine one way or another!

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Offline Bill Aurion

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RE: Game Informer Magazine 148: Rev specs
« Reply #1 on: July 20, 2005, 04:23:00 PM »
But are those specs real?  That's the real clincher...
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Offline HereticPB

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RE: Game Informer Magazine 148: Rev specs
« Reply #2 on: July 20, 2005, 06:43:26 PM »
I can just say pretty damn close.
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Offline Ian Sane

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RE: Game Informer Magazine 148: Rev specs
« Reply #3 on: July 20, 2005, 07:35:42 PM »
Can someone with more technical knowledge explain how these specs compare to the other consoles?  Comparing to IGN's Xbox 360 specs I see about a quarter of the SRAM the X360 has but about 25x the embedded DRAM.  Plus the X360 has a faster CPU but the Rev has 2 CPUs or something.  Is this good?  Bad?  What's the difference between SRAM and DRAM?

Is Game Informer reporting these as factual Rev specs or just speculation?  If these are the specs then HereticPB's blog might not even be the source.  If these are real any valid source who knew their sh!t would have the same info.

Offline Bill Aurion

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RE: Game Informer Magazine 148: Rev specs
« Reply #4 on: July 20, 2005, 07:41:29 PM »
It's speculation, though the techies seem to agree that they seem to be the most realistic of all of those seen...In the end, I think they said that these specs are superior to those of the 360 and weaker than the PS3...But again, specs aren't important...It's how you use your hardware...
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Offline Ian Sane

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RE: Game Informer Magazine 148: Rev specs
« Reply #5 on: July 20, 2005, 07:52:35 PM »
"I think they said that these specs are superior to those of the 360 and weaker than the PS3"

That would be acceptable.  They would be able to put RE5 on there for example barring any crack influenced controller designs.

Offline MrMojoRising

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RE:Game Informer Magazine 148: Rev specs
« Reply #6 on: July 20, 2005, 07:58:33 PM »
Quote

Originally posted by: Ian Sane
"I think they said that these specs are superior to those of the 360 and weaker than the PS3"

That would be acceptable.  They would be able to put RE5 on there for example barring any crack influenced controller designs.


Ooh, that's a good idea!  Have a crack pipe like device on the controller.  You could suck on it like you're actually doing crack and then in the game mario (or whoever) will lose his job and his wife and live in a box on a street corner trading sexual favors for drugs!  Too bad Nintendo is so k!ddy and they would never do something cool like that.

Offline BranDonk Kong

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RE:Game Informer Magazine 148: Rev specs
« Reply #7 on: July 20, 2005, 08:19:04 PM »
Oh crap, you just spoiled the revolutionary aspect...the Nintendo Crackpipe controller. It also has a built in gun, pointed at the player at all times, in case a deal goes wrong. Yes my friends, the Nintendo Revolution can actually kill you. How's that for force feedback?
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Offline NinGurl69 *huggles

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RE: Game Informer Magazine 148: Rev specs
« Reply #8 on: July 20, 2005, 09:11:48 PM »
Perry Bible Fellowship: "Game System", anyone? =D
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Offline Arbok

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RE:Game Informer Magazine 148: Rev specs
« Reply #9 on: July 20, 2005, 10:26:57 PM »
Quote

Originally posted by: Professional 666
Perry Bible Fellowship: "Game System", anyone? =D


I thought Nintendo already did that with the first Mario Party for the N64? *looks at his hand where that damn tug of war game left a huge blister...*
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Offline ShyGuy

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RE: Game Informer Magazine 148: Rev specs
« Reply #10 on: July 21, 2005, 05:52:13 AM »
In the Specs listed, The 6gb HD Dual Layer Panasonic discs don't make any sense. A Dual Layer HD disc would have more capacity. It makes me think whoever created those stats were assuming the system would still use mini discs.

Offline KDR_11k

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RE: Game Informer Magazine 148: Rev specs
« Reply #11 on: July 21, 2005, 06:48:35 AM »
ShyGuy: Doesn't make any sense even then, the GCs disks are dual layered, their top layer is only garbage so they are harder to rip. With usable data in there the total woulöd still be only 3 GB.

Offline hudsonhawk

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RE:Game Informer Magazine 148: Rev specs
« Reply #12 on: July 21, 2005, 07:48:44 AM »
Quote

Originally posted by: Ian Sane
Can someone with more technical knowledge explain how these specs compare to the other consoles?  Comparing to IGN's Xbox 360 specs I see about a quarter of the SRAM the X360 has but about 25x the embedded DRAM.  Plus the X360 has a faster CPU but the Rev has 2 CPUs or something.  Is this good?  Bad?  What's the difference between SRAM and DRAM?

Is Game Informer reporting these as factual Rev specs or just speculation?  If these are the specs then HereticPB's blog might not even be the source.  If these are real any valid source who knew their sh!t would have the same info.


I think the big advantage to the Rev hardware is that developers actually understand how to use the more traditional dual G5 chip that Nintendo is using.

Developers are pretty skeptical that they'll get anywhere near the kind of performance out of these crazy new multi-core chips that's been promised.  Basically, both Sony and MS are chose cheap chipsets (small die chips) that look really good on paper; but since they're so simple (no branch prediction, etc) it passes the burden onto the developers.

Nintendo could win a lot of third party support, or at least respect from the devs, for using a traditional CPU.  I'm guessing the HD announcement had nothing to do with consumers, and everything to do with selling themselves as the affordable console to develop for.

See Gabe Newell's interview in Next Generation today to get an idea as to how developers feel about MS and Sony's respective CPU decisions.

Offline vudu

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RE:Game Informer Magazine 148: Rev specs
« Reply #13 on: July 21, 2005, 09:05:46 AM »
Quote

Originally posted by: KDR_11k
ShyGuy: Doesn't make any sense even then, the GCs disks are dual layered, their top layer is only garbage so they are harder to rip. With usable data in there the total woulöd still be only 3 GB.
Wouldn't a regular-sized disc with a garbage top layer have ~6 GB?
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Offline ib2kool4u912

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RE: Game Informer Magazine 148: Rev specs
« Reply #14 on: July 21, 2005, 09:36:39 AM »
Vudu, I think that would jsut be regular DVD sized then, or 4.7GB, which would never be described as 6 or ~6. Either those are wrong specs, or Nintendo is doing something weird with these DVD's.

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The Gamecube waffle iron.

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Offline BiLdItUp1

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RE:Game Informer Magazine 148: Rev specs
« Reply #15 on: July 21, 2005, 11:39:10 AM »
As Nintendo is cheap and the chip being used is reportedly a 'G5' - the Mac name for it, the real name is PPC970 I believe,(x360 and ps3 are using a PPE, which are stripped of a lot of functionality according to anandtech) why the crap would they include a chip dedicated to 7.1 audio, since the chip could prob. do it on the fly without too much of a hit (5.1 anyway, 7.1 I'm not sure).

Like everyone's saying, the Dual Layered HD discs are a joke. HD-DVD starts at 15gb, and that's in a single layer. Panasonic is backing BluRay, no point creating another inferior format...

Also, there's 16x as much DRAM as the GC here, but only 5.33x the SRAM. The GC had 24MB of SRAM and 16MB of DRAM, now we have 128MB SRAM and 256DRAM. Why the sudden increase in the DRAM? Does this matter, and can someone explain what this means? Has the SRAM been relegated to being the memory for the graphics card and the DRAM become the 'main' memory? or am I talking out of my arse?

Hmm...I dunno if all this stuff is in line with Nintendo's comments about being affordable and whatnot, but hey, they downplayed the GCs graphics power also, and it turned out pretty good.  
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Offline KDR_11k

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RE: Game Informer Magazine 148: Rev specs
« Reply #16 on: July 22, 2005, 04:13:33 AM »
Surround sound is a BIG hit, especially if you have the same processor handle it AND the physics and AI.

I don't think those specs are real so I won't comment on the choices of RAM distribution. Needless to say everybody but Nintendo thinks the GC's memory was a stupid idea.

Offline joedick

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RE:Game Informer Magazine 148: Rev specs
« Reply #17 on: July 22, 2005, 10:20:18 AM »
Quote

Originally posted by: HereticPB
Well, I see GI Magazine issue 148 has some specs for the REV. Hehehe. The funny part is that those specs came directly from my blog site. Yet, GI is not kind enough to print where they came from or even mention my nickname.

Sad, Sad, World but hey I am in GI Magazine one way or another!

HtPB


I don't get it. I mean, if these specs are legit, why is it assumed they were stolen from you? Couldn't they have gotten it from someone else in the know?

Offline OptimusPrime

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RE: Game Informer Magazine 148: Rev specs
« Reply #18 on: July 22, 2005, 11:17:04 AM »
I thaught that developers liked the GC's memory, it was so well integrated that it felt like you were working with one big cache memory. Maybe a bit more memory was the only complaint but not all the different kinds of memory.
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Offline Galford

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RE: Game Informer Magazine 148: Rev specs
« Reply #19 on: July 22, 2005, 08:16:24 PM »
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Offline Arbok

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RE:Game Informer Magazine 148: Rev specs
« Reply #20 on: July 22, 2005, 08:18:37 PM »
Quote

Originally posted by: Galford



I think Galford just pretty much summed up this whole situation...
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Offline KDR_11k

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RE: Game Informer Magazine 148: Rev specs
« Reply #21 on: July 22, 2005, 09:02:08 PM »
Optimus: Maybe but it was too freaking small. 24 MB don't cut it, that audio RAM could only be used as some form of disc cache.