Author Topic: Hatchy Matchy! Diamonds and Pearls!  (Read 15859 times)

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Offline Kairon

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #25 on: June 14, 2006, 05:24:26 PM »
Please don't shaft the bug-type Pokemon yet again GameFreaks! I'm a bug-trainer, always have been and always will be!

~Carmine M. Red
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #26 on: June 14, 2006, 05:40:58 PM »
you must suck then Kairon. I used mostly ice and water, with a few inbetween. I had a lot of level 100s, and knew a cheap way to get mew and to teach any pokemon any move it wanted, and to get it to level 500. So, i think i might be able to beat u, because bugs are the weakest type.  
We will rise from the litter boxes, and send humans into the doghouses.          BEWARE!!!!! ....                                    Muah ha ha!!!!

Offline Kairon

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #27 on: June 14, 2006, 05:47:30 PM »
I know! That's why I'm so sad!

/cry

Stop picking on the bug-types Nintendo! They deserve just as much as any other pokemon type you know! They have feelings too!

~Carmine M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Bill Aurion

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #28 on: June 14, 2006, 05:47:38 PM »
Quote

Originally posted by: Arbok
So my question is are they going to do anything to make poison type even the least bit useful this time around?

GTFO, Nidoqueen <3!
~Former Resident Zelda Aficionado and Nintendo Fan~

RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #29 on: June 15, 2006, 06:52:04 AM »
nidoqueen wasnt that good, it was weak against ice, water, and grass.
We will rise from the litter boxes, and send humans into the doghouses.          BEWARE!!!!! ....                                    Muah ha ha!!!!

Offline Caterkiller

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #30 on: June 15, 2006, 08:06:17 AM »
By type alone Poison Pokemon are pretty weak. But type means nothing, and I mean nothing. Sure Poison, pokemon are only super effective against Grass, and bad against other Poison, Ground, and Steel, and Psychic, but almost any Pokemon can be used very efficiently.

I use Muk alot, with its Attack reaching past 300, Hp over 400, and Special Df past 280, it can last a long time in battle.
Sludge Bomb, and Haze are its Key attacks. With flamethrower just in case(even though its really weak on anything but a steel pokemon) and a 4th attack of any choice. Being poisoned or badly poised is so under rated with non "advanced pokemon players" its not even funny.  Throw in left overs, and Muk will be in battle against special types for a long time. And don't even think your double teams, Calm minds, swords dances, and batton passes can save you. Thats what Haze is for, one of the greatest dusruptors in the game.

Weezing, can now levitate, so now only Psychic pokemon are super effective against it. Great defense, good attack, and much better special than muk. A fire attack, sludge bomb, and Haze will work wonders, but Weezing is alittle more versitle, you can do all kinds of things with it.

NidoKing and NidoQueen, both can learn Mega Horn, They can be powerhouses of physical attacks. Earthquake, Sludgebomb, and MegaHorn are all that is needed. Knock out a Mewtwo in a single hit, send them out against an electric pokemon, and big psychic is likely to be switched out  or grass, anticipate that by using a Meghorn and your good to go.  And they arent weakend to grass, poison cancels that out to make it just a normal effect. But they are weak to water, ice, psychic, and ground.

I could go on, but never doubt the poison pokemon!


Any way, having 16 people together will allow you to exchange records I know that for sure, but thats pretty standard and boring.  

I think we all know this but im not sure.
-The day and night feature will return, with afternoon and morning also.
-The new region is called Shinou.
-Voice chat over wifi connection.
-Male a Femal pokemon have different sprites, example; a female wooper's antenna is alot smaller.
-no new types, just new combinations, even a pure flying type

thats all I remember.

Check www.serebii.net for more details  
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Offline KDR_11k

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Offline Arbok

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #32 on: June 15, 2006, 08:23:25 AM »
Quote

Originally posted by: Caterkiller
By type alone Poison Pokemon are pretty weak. But type means nothing, and I mean nothing. Sure Poison, pokemon are only super effective against Grass, and bad against other Poison, Ground, and Steel, and Psychic, but almost any Pokemon can be used very efficiently.


Poison isn't just bad againt Steel, it's immune to it... that's just awful. I have no idea why they did that given how weak it was before.

Quote

Originally posted by: Caterkiller
Being poisoned or badly poised is so under rated with non "advanced pokemon players" its not even funny.


The problem is that the best posion move is Toxic, which can be taught to anyone and gets no STAB bonus for being utilized on a posion type as there is no direct damage attached to it.

Personally, I would like to see the playing field balanced a little more. Some efforts made to improve the weakest evolved characters in the game so that people who like them could at least work with a nice strategy for them.
Toho Kingdom

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Offline Kairon

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #33 on: June 15, 2006, 08:25:56 AM »
Quote

Originally posted by: Arbok
Personally, I would like to see the playing field balanced a little more. Some efforts made to improve the weakest evolved characters in the game so that people who like them could at least work with a nice strategy for them.


Like me and my bugs!

~Carmine M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Caterkiller

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #34 on: June 16, 2006, 06:03:30 AM »
For the most part the playing field is very balanced, but I would like, Grass and Poison to have more advantages, type wise. The only problem with most bug pokemon is that since alot have pretty low stats people can't seem to use them. Megahorn is a great addition to beating down pshycic pokemon, but for a Pokemon like Beedrill or Beautifly it takes alot of thought to make them very big contenders, but it can be done. Now if Pincer learned Mega Horn, that would help things sooooo much.  
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Offline Arbok

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #35 on: June 16, 2006, 07:55:43 AM »
Heracross is a awesome bug type with a great tendency to OHKO people. However, if he doesn't, then his weak defense makes him screwed, but he is still more or less balanced. I would highly disagree about the "playing field" in general being balanced though... try to convince me that Arbok is even the least bit useful for serious battles.
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Offline Caterkiller

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #36 on: June 17, 2006, 09:58:50 AM »
Hmmm, Arbok, thats one that I don't think I have ever seen anyone use seriously out side of the 3D games. Its Max HP can get to 324, Its Max attack can be 295 which isn't bad at all. Df is 237- 260, sp att (you would never use special moves with it except bite) Sp Df can be 257-282 and Speed. 259-284.

There alone its defenses can hold for about 3 non super affective attacks. If I had one I would have...  Well its Speed as the most important stat, with either defense or Hp second. Get one with the Intimidate ability, that way swagger wont boost their attack so high that if you do wind up getting hit, it wont be as bad.


Toxic,
Bite,
Swagger,
Protect,

Attach a Kings Rock, to help the flinching, Protect almost every other turn, let toxic do most of the work, and there you have it. Screech can work really well with Swagger, but his defenses aren't good enough to allow any for sure hits in. There you have it Arbok, if I really really thought about it im sure I could do better, but I guarente you could surprise many people with that.  
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Offline Mario

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #37 on: June 17, 2006, 06:07:59 PM »
Heracross absolutely OWNS as a bug Pokemon. He earned a permanent spot in my lineup back in the day. Ok, maybe he's not top 6 worthy but playing with only the best Pokemon is kinda lame, I liked whipping out Heracross for shock value and cause I like him.

Offline Smash_Brother

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #38 on: June 21, 2006, 10:34:17 AM »
Is that a Critic reference I see in this title?

As for the subject, this is good news, especially about the multiplayer wifi.

The only MMORPG in the world which could ever hope to challenge World of Warcraft would be a Pokemon MMO filled with trainers, breeders, gym masters, etc. all trying to be the best in the world.

I hope they do it on the Wii.
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Offline nickmitch

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #39 on: June 21, 2006, 03:33:37 PM »
Why, yes, it is. I don't start many threads, but I'm glad to see this one had some value.
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Offline UncleBob

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #40 on: October 06, 2006, 06:19:50 PM »
Quote

Originally posted by: UncleBob
Quote

Both Pokemon Diamond and Pearl will have connectivity to the Pokemon series for the GBA and GameCube, and users will be able to port their pocket monsters from previous installments to the DS.


Anyone care to explain how this'll work?


Ah-ha!  Assuming what I just read was true, then I think it's pretty fair to say that there is no real connectivity between the GameCube and DS.

Apparently, you can only send GBA Pokémon to the DS - you cannot send DS Pokémon to the GBA - even one that you've transferred previously from your GBA game.

So, yes, while you still could send from the GameCube to the GBA to the DS, you can't go the other way... making GameCube/DS connectivity fairly non existant.
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Offline Mario

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #41 on: October 06, 2006, 06:49:00 PM »
So when you transfer the Pokemon from your GBA to DS, does that actually get rid of the Pokemon on the GBA cart forever?

I can't wait to play you guys in Diamond / Pearl.

Offline UncleBob

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #42 on: October 06, 2006, 06:57:58 PM »
My understanding is, yes, the GBA transfer to the DS game will delete the Pokémon from the GBA cart and you will *not* be able to transfer it back.  Ever.  Period.
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Offline WuTangTurtle

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #43 on: October 06, 2006, 10:38:27 PM »
I think many of us have been playing with the idea of an MMO pokemon, and to be honest I think we'd have a lot of Game Addiction centers popping up everywhere if it happend.  I'm sure the idea is in place, but when it comes to the point where they will make it is up in the air.

16 player tournaments for now will have to do.  I think it would be really cool if they made a bunch of tournament settings too.  I'd like to see some pokemon restrictions, lvl restrictions, only certain types, survivor mode/marathon, 4 way battles, handicap battles?.  Maybe even a Co-Op mode, say where 16 players have to take down a 10x strong Pokemon, i dunno but the more the options and modes the merrier.

Offline Caterkiller

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #44 on: October 06, 2006, 10:54:22 PM »
Here is the deal. You can transfer over 6 Pokemon at a time from the GBA versions to D/P. Only 6, no more no less. They will be sent into a park where you have to recatch them in the wild. There are different areas where they would be, usualy their  natural habbitat.  Sometimes it can be very hard to find them, but once you do, a park ball catches them with out fail. They retain all their stats, EV's, IV's and attacks. But no HM moves.

Now then, having the GBA versions plugged into your DS while playing D/P will have more wild pokemon poping up. As a matter of fact to evolve 2, 1st generation pokemon, you need to have Fire Red and Leaf Green plugged into the DS, to find a wild pokemon with a held item that is used to evolve the 1st generation pokemon.

The hard part is, is that your pokedex will not show where these pokemon are, and they can be pretty rare.

Online battle modes will work like this. No matter what your level you can chose your party of 6 pokemon to be all at level 50,  or 100(with the stats to match) no matter what there current level. I think there is a 3rd choice but im not sure.

This game really changes things up for the better with the new attack system. Almost every pokemon now has a chance, with each attack being individualy physical or special. And about 25 old pokemon evolve, making once almost useless pokemon like Aipom into something fairly worthwhile now.  
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Offline Mario

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #45 on: October 06, 2006, 10:59:54 PM »
Quote

Originally posted by: ShaolinKilla
I think many of us have been playing with the idea of an MMO pokemon, and to be honest I think we'd have a lot of Game Addiction centers popping up everywhere if it happend.  I'm sure the idea is in place, but when it comes to the point where they will make it is up in the air.

16 player tournaments for now will have to do.  I think it would be really cool if they made a bunch of tournament settings too.  I'd like to see some pokemon restrictions, lvl restrictions, only certain types, survivor mode/marathon, 4 way battles, handicap battles?.  Maybe even a Co-Op mode, say where 16 players have to take down a 10x strong Pokemon, i dunno but the more the options and modes the merrier.

As for MMO Pokemon, no, Pokemon needs to stay about strategy.

The stuff you mentioned in the second paragraph is what I hope is included in Pokemon Battle Revolution. Lots of options / settings you can set for battles. At the very LEAST we should be able to rent Pokemon again, i'm hopeful because it seems like they aren't including a lame RPG mode this time.
Quote

Originally posted by: Caterkiller
Here is the deal. You can transfer over 6 Pokemon at a time from the GBA versions to D/P. Only 6, no more no less. They will be sent into a park where you have to recatch them in the wild. There are different areas where they would be, usualy their  natural habbitat.  Sometimes it can be very hard to find them, but once you do, a park ball catches them with out fail. They retain all their stats, EV's, IV's and attacks. But no HM moves.

Now then, having the GBA versions plugged into your DS while playing D/P will have more wild pokemon poping up. As a matter of fact to evolve 2, 1st generation pokemon, you need to have Fire Red and Leaf Green plugged into the DS, to find a wild pokemon with a held item that is used to evolve the 1st generation pokemon.

The hard part is, is that your pokedex will not show where these pokemon are, and they can be pretty rare.

Online battle modes will work like this. No matter what your level you can chose your party of 6 pokemon to be all at level 50,  or 100(with the stats to match) no matter what there current level. I think there is a 3rd choice but im not sure.

This game really changes things up for the better with the new attack system. Almost every pokemon now has a chance, with each attack being individualy physical or special. And about 25 old pokemon evolve, making once almost useless pokemon like Aipalm into something fairly worthwhile now.

WOW! Aipom evolves! I've been staying away from Pokemon P/D info to avoid spoilers but that is just too cool. As for automatic leveling up, does that keep the EVs you've applied already or throw them out the window, giving the "real" level 50 / 100 Pokemon an advantage?

The new attack system does change things a lot, Hyper Beam will pretty much be useless on my Snorlax now.

Offline Caterkiller

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #46 on: October 06, 2006, 11:08:59 PM »
Yeah Hyper Beam is special now, so with Snorlax its a no no.

The EV's you gained will be applied to the level change. I mean most EV trained pokemon get them all by level 40 anyway so its not much of a big difference. By the time any pokemon is level 50, they just about have to have all their EV's unless you give them EV lowering berries. Basicly, the game gives your pokemon the correct level 50 or 100 stats, with what ever EV's you trained it with.  
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Offline blackfootsteps

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #47 on: October 07, 2006, 05:46:55 AM »
Quote

Originally posted by: Caterkiller

...

Online battle modes will work like this. No matter what your level you can chose your party of 6 pokemon to be all at level 50,  or 100(with the stats to match) no matter what there current level. I think there is a 3rd choice but im not sure.

...


The third choice is, I'm assuming, to not alter the Pokemon's current levels. Eg Level 76 will stay Lv76 and won't be scaled up to Lv100.

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Offline KDR_11k

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RE: Hatchy Matchy! Diamonds and Pearls!
« Reply #48 on: October 08, 2006, 12:10:10 AM »
What do you need the Hyper Beam for? You're not going to encounter Mother Brain anyway :P.

Offline 31 Flavas

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RE:Hatchy Matchy! Diamonds and Pearls!
« Reply #49 on: October 08, 2006, 08:55:03 AM »
Quote

Originally posted by: blackfootsteps

The third choice is, I'm assuming, to not alter the Pokemon's current levels. Eg Level 76 will stay Lv76 and won't be scaled up to Lv100.


Yea, makes sense, i'm glad for the level scaling though. That's one thing that has, to me at least, been a problem with battling my friends. One of the two of us battling won't have compairable level pokemon. I've never been really enticed to "catch 'em all" except for the rares and uber-uber rares like deoxys/mew/lugia/ho-oh that only Nintendo gives out or can unlocks its events. So I have just a few pokemon that are decently leveled.

The unleveled "open" battles though, except those between friends, i'm assuming, will just degenerate to level 100 pokemon battles with legendaries since anything else will just get trashed. That is assuming that Nintendo puts in code to check the stats and ligitimacy of the pokemon.

Otherwise, i'd assume, the "open" battles will just be flooded with game sharked pokemon with 999 for all six stats. I guess that could also happen in the fixed lvl 50/100 battles to though.

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