Author Topic: Killer Apps  (Read 18959 times)

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Offline KDR_11k

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RE: Killer Apps
« Reply #25 on: July 10, 2005, 01:40:42 AM »
No.

Offline Stimutacs Addict

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RE: Killer Apps
« Reply #26 on: July 10, 2005, 07:58:13 AM »
just a though: if stereoscopic 3d is on the horizon, then metroid prime will be pretty friggin sweet when you get alien splatter on your visor.
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Offline Ian Sane

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RE: Killer Apps
« Reply #27 on: July 10, 2005, 08:32:15 AM »
"Adding to Bill's comment, SM64 was the first game to use the analogue stick effectively. It was the 64's killer app. If Mario 128 can succesfully showcase the Rev's new interface perfectly, then it will be a killer app."

Did Super Mario 64 sell systems because it made great use of the analog stick or because it was a full 3D game in a market where such a title pretty much didn't exist?  I think the analog stick added to the game's greatness but it wasn't the deciding factor in sales.  I got excited about that game from screenshots and the commercial.

I'll admit that the new controller could turn existing franchises into killer apps but it really depends.  There has to be a big leap like going to 3D was.  And people have to be able to tell there's something worth getting excited about by screens and movies because that's what you get from magazines and web sites.  If people have to use the controller to see what the big deal is then that's not going to be a killer app.  Nintendo can't rely on people trying the console out first.  The Rev is going to be the last place controller by default.  No one is going to take the time to try the thing out in a store.  Game footage in a commercial has to grab them by the balls.

"Nintendo should attain the rights to Star Wars for Retro to make a game."

That's an okay idea I guess.  One problem with that is it could make a Goldeneye scenario where Nintendo has a huge seller that they can't followup on because they don't own the franchise.  

Offline Nosferat2

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RE: Killer Apps
« Reply #28 on: July 10, 2005, 09:10:04 AM »
You faggs, why in the hell would you waste Retro on Star Wars. NO i dont want to see Samus Vs Bobafet. I dont even want to see SAmus in Smash Brothers, it cheapens the series(metroid that is) in my opinion. Retro needs to be reversed strictly for the Metroid series and a NEW game, not a preexisting movie game. Let Lucas make the Star Wars games and Retro make a good ass game geared to the older demographic. Like something to combat Gears of War and Killzone of the respective competitors.

BTW sorry for calling anyone a fagg, but some people say things that irritates me...so i react.

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Offline Kraven

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RE: Killer Apps
« Reply #29 on: July 10, 2005, 02:18:16 PM »
Uh, for a mature title, why not Resident Evil 5?  Isn't that an obvious choice?  I just hope Capcom doesn't hop on the PS3 train with it.  Also, Nintendo needs something like Goldeneye or Perfect Dark.  A great FPS that has a good story and good controls and extremely awesome multiplayer that puts Halo and Perfect Dark Zero to shame.  It would just be for diversity, not so much to have a "mature" title.  I can't think of anything else I would want from them, I don't necessarily need a new Zelda at launch, just within a year and with alot of hype.  Also an online F-Zero would be nice, and even a racer like Grand Turismo.  Anyways, I think I'll be happy with the Revolution, as long as I have my Smash Bros. and Zelda.    

Offline nickmitch

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RE: Killer Apps
« Reply #30 on: July 10, 2005, 02:52:51 PM »
Ok FINE no Samus vs Bobafet. It was just a pipe dream anyway.

But anyway I'm starting to think that there is no such thing as a killer app. Why would a person spend all that money on a console for just one game? I think what really sells a console is all of the available games and the types of available games          on the console. So it's really a GROUP of killer apps thats makes the console.
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Offline IceCold

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RE:Killer Apps
« Reply #31 on: July 10, 2005, 07:10:43 PM »
"There has to be a big leap like going to 3D was. And people have to be able to tell there's something worth getting excited about by screens and movies because that's what you get from magazines and web sites"

Not necessarily. Nothing next gen will come close to the jump to 3D. A killer app doesn't need that big of a jump; it needs fresh & fun gameplay, and the Rev controller could provide that. And, as Nintendo has been trying to say, graphical power can only go so far. Next gen, the console graphics won't be distinctly better on any one console. And the generation after that, you will be hard pressed to tell which system has better graphics. Then just looking at screens won't matter one bit, because it will be the gameplay and controls that sell the game.
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Offline Bill Aurion

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RE: Killer Apps
« Reply #32 on: July 10, 2005, 07:53:26 PM »
Nothing next gen will come close to the jump to 3D

Let's hold this thought for when the Rev is finally revealed... ^_^
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Offline Ian Sane

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RE: Killer Apps
« Reply #33 on: July 10, 2005, 09:19:29 PM »
"And, as Nintendo has been trying to say, graphical power can only go so far. Next gen, the console graphics won't be distinctly better on any one console. And the generation after that, you will be hard pressed to tell which system has better graphics. Then just looking at screens won't matter one bit, because it will be the gameplay and controls that sell the game."

Nintendo can say whatever they want but it won't change a thing.  Graphics sell games.  It's been this way since the NES.  If the Rev's games don't impress in screens and movies then they won't sell consoles.  That's just how it is.  Therefore the gameplay and the originality of the game has to come through in screens and movies.  People will only try a game out to see how it plays if they already care about it and getting people to care is going to be one of the Rev's greatest obstacles.  If the new Mario for example looks no better than Super Mario Sunshine and in screenshots just looks like another 3D Mario platformer then it's not going to attract any more attention then any Mario game would.  You have to be able to figure out the "hook" of the game in magazines and web sites.

Offline thepoga

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RE: Killer Apps
« Reply #34 on: July 10, 2005, 09:48:30 PM »
Seriously, all you need is Mario Kart. Pretty much everyone loves Mario Kart. The amount of people who dislike Mario Kart is equal to the amount who don't like Star Wars (the originals). The SNES and N64 Mario Karts sold much better when they were released near the launch of the systems. Maybe things would be a little bit different for the GC if Mario Kart DD had been sold nearer to launch. But the way it looks now, Mario Kart for Rev wouldn't be made near launch because of it's release on DS, and it's release in late 2003. That's too close for a new Mario Kart for a home console.

Offline IceCold

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RE:Killer Apps
« Reply #35 on: July 10, 2005, 11:03:37 PM »
"Nintendo can say whatever they want but it won't change a thing. Graphics sell games. It's been this way since the NES"

Yes, of course graphics sell games. But what I am saying is that there won't be a noticeable difference in graphics for consoles to come. The games that have  had the most effort put into them, or have a better art direction will look better, yes, but it will have little to do with the graphical capabilities of the system. Especially on magazines; it will be extremely hard to tell which is better. And THAT is what Nintendo has been trying to say. At that point, gameplay and controls will sell the games.
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Offline nickmitch

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RE: Killer Apps
« Reply #36 on: July 11, 2005, 04:17:41 PM »
Well there are always TV ads.
But anyhoo, lets remember that initially Iwata said the the rev would be 2-3 times more powerful than the GC, while Sony and MS boasted 30 times as their respective systems. Then Iwata said that it's not raw horse-power but what'll actually be in the game. THEN we all find out that the 360 is really only 3 times more powerful than the Xbox. So, I think that the differences now will be the same next gen at least long enough to "revolutionize" gaming as we know it.
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Offline Karl Castaneda #2

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RE: Killer Apps
« Reply #37 on: July 11, 2005, 05:17:48 PM »
Actually, TVman, unless I'm mistaken, I believe it was Perrin Kaplan who attempted to guage the Revolution's power. Furtheremore, I think the statement was later retracted.
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Offline MrMojoRising

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RE:Killer Apps
« Reply #38 on: July 11, 2005, 10:41:17 PM »
I really do agree with Nintendo somewhat that graphics aren't going to be as important in the next generation...actually, now that I think about it, graphics haven't been as important as I would think they would be the last two generations.  The N64 was fairly more powerful than the PSX, and we all know how that one turned out.  Then the same thing with the PS2, more or less.  Although I think X-box's added power gave it a slight edge over the cube for hardware nerds.  Really the important thing is those killer apps I'm begining to believe.

If Nintendo really can market their machine well this coming generation I think they could have a good thing going for them among the casual crowed and non-gamers with their downloadable library and all.  I really don't understand Sony, who has made an underpowered machine at a decent price two times in a row and come out on top, and now switches their gameplan to have a superpowered machine at a somewhat rediculous price.  If video games continue growing as an industry then maybe Nintendo can start gathering a good chunk of casual gamers to go along with all of us fanboys.

Offline nickmitch

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RE:Killer Apps
« Reply #39 on: July 12, 2005, 10:55:02 AM »
Quote

Originally posted by: ViewtifulGamer
Actually, TVman, unless I'm mistaken, I believe it was Perrin Kaplan who attempted to guage the Revolution's power. Furtheremore, I think the statement was later retracted.


You're right; my bad.
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Offline couchmonkey

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RE:Killer Apps
« Reply #40 on: July 18, 2005, 12:50:02 PM »
TVMan's earlier comment got me thinking about the importance of Killer Apps.  I do think they exist, but I agree that when it comes to the big picture, the body of work a system has matters more...even if people only buy the Killer Apps.

The existance of Killer Apps is proven by titles like Super Mario 64 and Halo.  Those games dominated their respective systems for months, and kept the systems selling even when their overall lineups were poor.  On the other hand, mature-themed titles like Goldeneye and Resident Evil were never enough to completely turn around Nintendo's image, even though they sold extremely well.

Ummm...I guess I'm a little off-topic now, I just thought it was an interesting comment.  I think Super Smash Bros. will go a long way towards fulfilling the killer app requirements for the Revolution, but it will need some other stuff as well.  A new Mario platformer that takes advantage of the system's Revolutionary capabilities might do the trick...at the very least some kind of adventure game is needed.  For that matter, an adult-oriented title is needed too...so I guess I'm agreeing with TVMan, in a way...no one game will sell the system.
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Offline nickmitch

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RE: Killer Apps
« Reply #41 on: July 18, 2005, 08:09:36 PM »
Well the Xbox is a bit of an exception. But, what was the PS2's killer app? Was there one sigle solitary game worth the money? No, of cource not.  
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Offline Ian Sane

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RE: Killer Apps
« Reply #42 on: July 18, 2005, 08:23:56 PM »
"But, what was the PS2's killer app? Was there one sigle solitary game worth the money? No, of cource not."

Every heard of Grand Theft Auto 3?  That's seems like a pretty damn big killer app to me.

Offline Dasmos

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RE:Killer Apps
« Reply #43 on: July 18, 2005, 08:53:40 PM »
Quote

Originally posted by: Ian Sane
"But, what was the PS2's killer app? Was there one sigle solitary game worth the money? No, of cource not."

Every heard of Grand Theft Auto 3?  That's seems like a pretty damn big killer app to me.


I know alot of people who own(ed) that game but the majority had PS2's already or bought one then after awhile bought GTA3. No-one i know bought a PS2 for GTA.
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Offline ShyGuy

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RE: Killer Apps
« Reply #44 on: July 18, 2005, 08:57:06 PM »
Is there an official killer app list somewhere?
Pong
Pac-Man
Super Mario Bros
um... can't thing of a high profile system mover in the 16bit era. Mortal Kombat with red blood?
Pokemon
Myst (do PC games count?)
Super Mario 64
Final Fantasy 7
Grand Theft Auto 3
Halo

agree? disagree?  

Offline Nosferat2

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RE: Killer Apps
« Reply #45 on: July 18, 2005, 09:13:48 PM »
Well i bought the Gamecube over the Xbox because of Metroid Prime. Metroid Prime Sold over 1.2 million copies. I hereby propose that Metroid Prime for the Gamecube is a Killer App.
Nintendo just didnt deliver more quality games geared to the older gamer todrive up sales. After all the older gamers are the ones with teh money and buy the most systems. If RE4 came out the year after Metroid Prime, i think the Cube would have faired much better. Same with Giest. But those two games came way too late.  

Offline anubis6789

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RE: Killer Apps
« Reply #46 on: July 18, 2005, 10:21:57 PM »
I'm Not really adding anything to this coversation but for me and my friends Street Fighter 2 for the SNES was the killer app.

One could also say that Tetris was the killer app for the original GameBoy.

Pokemon was the killer app for the GBC, well kind of anyway.

I feel that the importance of a killer app is really negligable so I don't put much thought into it, although I do think that SSB:Revolution will be a awesome either way.
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Offline MrMojoRising

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RE:Killer Apps
« Reply #47 on: July 18, 2005, 11:53:07 PM »
Nosferat2:  Didn't SSB:M sell better than metroid prime?  Also it had some really good legs, I think I remember it being in the top ten gamecube sales for a long long time.

Offline KDR_11k

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RE: Killer Apps
« Reply #48 on: July 19, 2005, 02:55:25 AM »
The Trabant was the best selling car in the GDR for a long, long time.

Offline Ian Sane

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RE: Killer Apps
« Reply #49 on: July 19, 2005, 07:17:15 AM »
"um... can't thing of a high profile system mover in the 16bit era."

Sonic the Hedgehog.  Yes he used to be cool.