Not sure what to take away from the editorial. It used all the buzzwords. In a nutshell it says that, all things being equal (and we don't know if they are), a standard definition image *might* look better than HD in *some* ways because of the GPU being less taxed by a big resolution.
Well, yeah. I don't know if we needed a technical lesson to get that point across. The editorial's answer: support widescreen. I'm not sure that was the question being asked. I guess he's saying, "if nothing else, at least support that."
If, it might, it may, sometimes, I believe.... There are a lot of if/but/maybe/might/shoulda/woulda/coulda's. We don't even know the nature of Revolution yet. Nintendo has been more willing to tell us what it's *not* than what it *is*.
The bottom line for me is this. Nintendo has a history of letting their game designers dictate the hardware. There is wisdom in this, but there are reasonable limits. This is not a hardware cost issue. No HD for Revolution means their own art department's costs are controlled, so to hell with everybody else.
Pop your bubble and smell the fresh air, Nintendo. Doing things "your way" has reduced your marketshare in half for 3 generations, and your mindshare down to an afterthought in the mass media.
Until they figure it out, claiming to have a pulse on the gamer and knowing what they want holds little merit with me.