I kept waiting for someone to make a new topic on this, but I guess I will.
"Nintendo is always trying to be on the forefront of control innovations, like the analog stick, rumble or wireless," said Miyamoto, "As soon as these are available, our competitors snatch them up. Because the user interface is going to drive the Revolution software design, that's what's going to make our software stand out. Nobody else is going to be able to do what we do with next-generation game software. So, I can't reveal anything. It's under wraps because it's the big gun."
cube.ign.comHe mentions, "the," "big gun." I believe that this is a pun my friends. Miyamoto has always been tricky, hiding, compacting information, forshadowing things in his interviews. Remember Dinosaur Planet.
This quote could be taken very generally. But I think it is very specific. He is emphasising certain things here. I can imagine that big gun statement coming back to tease us. The REV controller could simulate a light gun. He very well could be refering to the next form of force feedback that also allows many types of games to be made (like haptics which can be used to virtually simulate anything, "a virtual console") such as software for making games or shooters where you hold the gun and feel the gun. It could alternativly mean gyros are in the controller. It would be simple enough. Many though may say it isn't enough even if they emplemented haptics into the thumb controls of the controller. That is why I brought up haptics first for the controller, for arm controls rather than finger controls. Gyros would work better for body movements. People always ask about how gyros would work for control when you would have to concentrate on keeping your arms level in a game despite you body position. The gyro would make more sense perhaps if it was placed inside a VR helmet (the answer to the eyetoy and HD) allowing you to use the gyro soley through your head and full body movements (no camera needed); and your arms can opperate the controller seperatly and freely. Imagine controlling Super Mario 64 by leaning forward to make Mario run faster. I remember doing that unknowingly when I first played Super Mario Bros on the NES. It didn't affect the character on screen, but it was more of an impulse, a reflex. I was immersed in the game experience. I was in awe and completly associated with the character. So much so that I moved my body with the character. I've seen Miyamoto display games in the past and he leans when he plays. Perhaps this is a forshadowing of future Nintendo control methods.
I believe that a key part of the REV is that it is virtual. If it is virtual it can simulate the arcade, traditional console gaming, and PC gaming. It can bring the arcade home again. Now days when I think of what seperates arcade games from console games is that arcade games are much more simulative. Perhaps you really have a sword to swing. Or you have to use both arms to control the podracer in Star Wars. You really have a control mechanism that you move with your arms. A steering wheel for example.