Reference:
http://cube.ign.com/articles/624/624200p1.htmlTo wit:
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"It is accurate that at this time we will not support high-definition [on Revolution]," confirms Nintendo of America's vice president of corporate affairs, Perrin Kaplan.
"Nintendo's Revolution is being built with a variety of gamers' needs in mind, such as quick start-up time, high power, and ease of use for development and play. It's also compact and sleek, and has beautiful graphics in which to enjoy innovative games," Kaplan says. "Nintendo doesn't plan for the system to be HD compatible as with that comes a higher price for both the consumer and also the developer creating the game. Will it make the game better to play? With the technology being built into the Revolution, we believe the games will look brilliant and play brilliantly. This can all be done without HD."
What I can't figure out is whether this refers to 480, 1080i, or 1080p. But the move certainly appears to grow out of a cost benefit analysis by Nintendo.
Especially with Nintendo positioning themselves as an "AND" choice (that is, buy a PS3 AND a Rev, or a X360 AND a Rev), cutting manufacturing costs for a low, impulse buy price is imperative. Additionally, it may keep development prices for the Rev down.
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"Companies focused on outdoing each other for technology's sake are using the power of public relations to confuse the media into thinking high-definition is a live-or-die part of the games of the future," says Kaplan. "It is a technological fact that games will still look incredibly beautiful and play incredibly well without the high cost of making them HD compatible. HD may be one of the technologies of the future. Is it the gaming industry's only future? We don't think so."
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"This is my single biggest worry," admits Eggebrecht. "Let's put it this way. At 640x480 [standard definition], we're at a point where we can do anything. Anything. Finally. But with high-definition, I think we're at about the same level of challenge when it comes to framerate as we are this generation. You can do a hell of a lot more polygons. You can do a hell of a lot more shaders. But the inherent fill-rate issues are still certainly there. Will it be a 30-frame time? Will it be a 60-frame time? It will be interesting to see."
The IGn article also states that HD penetration rate in the US is 12.5% right now, but that HD marketshare is sluggish in both Europe and Japan.
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Europe's inability to settle on a unified HD standard stalled its plan to get rolling with the format. Now, the continent is set to use the same HD standards as America, but nevertheless manufacturers have been slow to gain momentum with the conversion just as Europeans have been slow to embrace it.
The Japanese market has encountered similar issues, which might explain why Nintendo, whose decision makers operate out of Kyoto, is unwilling to accept high-definition.
Once you all recover from your knee-jerk reactions, I'd like to think you'd ask yourselves: What should this tell us?
I, for one, don't care much about HD-TV. As long as the darn game plays, I'm good. Besides, we'll be playing NES, SNES and N64 games on our Revolution!
But while this news doesn't affect me personally, it makes me ever more interested in the Revolution launch price. Let's remember Hiroshi Yamauchi's aim for the original NES: a game machine that sold at 100 bucks. They missed thta mark, but they still sold the NES for cheaper than anything else on the market, that WHILE the NES was also the least capable system technologically, and had cut corners on everything from chips, to memory.
And again, I'm reminded of the "And" approach. Nintendo isn't telling us to buy a Revolution instead of another system, but to buy a Revolution IN ADDITION TO another system. In essence, Nintendo is going to try to enter living rooms via the "stealth mode" of the price-conscious/impulse buy. This is an intrigueing strategy, and could definitely be much more successful than Nintendo trying to face Sony and Microsoft head-to-head. Referring back to the NES... could a console that launches at $199 in 2006 sneak into everyone's living room? Could a console that launches at $150 do it?
Carmine M. Red
Kairon@aol.com