Author Topic: "Revolution" / Nintendo's different tact / technolust vs. innovation  (Read 24688 times)

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Offline Ian Sane

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #25 on: May 19, 2005, 06:30:03 PM »
I've thought of something else.  We don't have any real example of Nintendo not being able to compete because there's never been a situation where they've been firing on all cylinders and still lost.  The N64 was on cartridges so Nintendo wasn't competing with Sony on even ground.   And on the Cube they screwed up so much stuff that they didn't really have a chance either.  We haven't seen Nintendo, not handcuffing themselves and not making a bunch of dumb mistakes, compete with Sony or Microsoft.  I want to see a near perfect Nintendo who's putting in all their effort and totally busting their ass and getting praised by every serious gamer compete with Sony and Microsoft.  If they can't do it after pulling off a near perfect effort then I'll say they can't compete.  But we've only seen Nintendo fight with one hand tied behind their back.

I want to see Nintendo give it their all.  I don't want to see Nintendo half-ass the Gamecube and then "quit" because they don't feel like putting in any real effort.

Offline jasonditz

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #26 on: May 19, 2005, 06:43:30 PM »
but you seem to be defining "competing on even ground" as "produced an identical product".

There was nothing wrong with the N64. It was far superior to the Playstation, and that wouldn't have been possible if they'd gone with CDs.

Offline Savior

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RE:"Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #27 on: May 19, 2005, 06:47:22 PM »
Cartridges were more expensive and held less information, thus allowing for an exodus of third parties which lead to Sony taking market share
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Offline nemo_83

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RE:"Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #28 on: May 19, 2005, 06:48:31 PM »
I believe very strongly that Nintendo's backwards compatibility on REV guarantees the success of the system.  But is that success any good for us, the fans, the hardcore Nintendo gamers?  Does this mean that there will be no real games on REV, just old games, and little games like on DS?  Why did SK have to leave due to Nintendo's Revolution?  What the heck is it about the REV that makes it not suitable for something like Too Human?  Last time I checked the amount of space they were promising on a REV disk wasn't exactly small so why is Dyack saying Nintendo is going to focus their software on small games in the future?  Nintendo keeps saying they are for all gamers, hardcore included; that they don't believe they are going to alienate gamers.  Iwata said at GDC that Nintendo will continue make big games too.  All I know is that Nintendo has the opportunity to appeal to all types of gamers and I hope they don't drop the ball by giving the REV a lineup that is the antithesis of what hardcore gamers want?  I mean every entry of every franchise will already be present on the system from day one.  Why make another Sunshine?  Why make another Mario Sports game?  This is their chance to feed the hunger of the mainstreme for volume of content with previously released games; and spend their time and money now to make new original games that appeal to real gamers.  

Many 360 and PS3 fans are talking about how REV is the ultimate secondary system, but they fail to realize that if everyone, regardless of whether they own a 360 or PS3 owns a REV then REV is nolonger the secondary system.  It becomes the system everyone owns no matter if they have the faith in Sony to drop a thousand dollars on a PS3 in spite of the fact it may break down or if they bought a $360 360 because if you have that kind of cash sitting around for games you are hardcore, crazy, or rich and you are going to buy more than one system.  Nintendo can have a real price advantage this time.

They just have to deliver a controller that revolutionizes gameplay now.  Something that breaths new life into playing any old 2D or 3D game they have released between the NES and Cube.
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Offline Ian Sane

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #29 on: May 19, 2005, 06:49:01 PM »
"There was nothing wrong with the N64."

Yes there was.  It used a cartridge format that completely KILLED Nintendo's third party support.  Do you think the third parties would all gone to Sony if Nintendo, the then market leader, used CDs as well?  Square, Capcom, & Enix were all loyal to Nintendo and would have stayed loyal if the N64 used CDs and thus could provide them with the medium they needed to make their games.  You're a dillusional fanboy if you think that going with cartridges wasn't the stupidest thing Nintendo ever did.

Offline jasonditz

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #30 on: May 19, 2005, 07:11:32 PM »
Cartridges also practically eliminate load times. There's no way OOT or Mario 64 could've looked as good if the N64 was a CD-based system.


Offline Strell

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RE:"Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #31 on: May 19, 2005, 07:19:08 PM »
This is a nice thread and all but let me play the devil's advocate for one second.

The problem with Nintendo "carving out a niche" and "attacking the industry from another angle" and all these other nice terms for "choosing to not compete" are nice and all, but they are just happy, and false, sentiments that we, the fans of Nintendo, are trying to desperately graft onto our image of the company.  It's like a sweet comfort - a way to tell ourselves that "Yes, if Nintendo realizes they can't compete, they'll still find a way."

That's nice and all but it doesn't work for the main reason that this is industry.  It's industry.  It's f*cking industry.  You can't sit around and hope that you'll create a brand new niche.  It's hard to do, it always has been.  And Nintendo seems to satisfy themselves knowing that they can always appeal to certain groups of gamers (and non-gamers) instead of the broad picture.

That's the damn problem.  That's the damn problem in a nutshell.  Why?  Because you can't really survive doing that.  Why?  Because people hate buying a new system every five years as is.  How many damn times have you heard someone "GOD, EVERYTIME I BUY A SYSTEM, THEY JUST MAKE A NEW ONE, AND I GET TIRED OF BUYING THEM."

Nintendo at this point is satisfying themselves by thinking "yea, neat, we can make a system that will do x.  X has never been done before.  But let's limit ourselves and our potentials by making our system underpowered, and when we get another new great idea, we'll just release another system."

That doesn't cut it in the real world.  People want a new system to last.  At the current rate of technology, with the bigger leaps coming faster and faster, people are realizing that they are having to buy stuff faster.  Where it was once 7 years, it's then 6.  Then 5.  Now 4.  We are at 4, people.  We are at f*cking four.  

Nintendo is sitting back right now and telling us "well we can make a smaller, less powerful system, make the controller super neat, and give people old games."  That makes them happy because it gives them a level of mystery, it reinforces the idea that they are innovators, and it gives them the possibility to make HUGE profits on old games.

But what happens when the 720/PS4 come out?  Does Nintendo release a system that's as powerful as the 360/PS3 and tell us "well it will do this as well, something never done before" and expect us to be happy?

Gaming has far in the last few years and the userbase has grown SIGNIFICANTLY, and like it or not, the casual is the majority.  And what does the casual do?  They don't argue on net websites.  They don't know E3 is going on.  They are people like my dad opening up the newspaper and reading bullsh*t like "MICROSOFT TO CHANGE THE FACE OF GAMING," and other such nonsense.  They see the numbers - 100 hojillion polygons on 3 processors - and that sticks.  Big = better.  That's the American mentality.  Hell, HALO gets time in papers.  Grand Theft Auto gets time in papers.  MARIO DOESN'T.  ZELDA DOESN'T.  And I'm near the Houston chronicle, one of the biggest papers in the nation, possibly the world, and so you HAVE to be big to get into that periodical.  But Nintendo hardly gets in there, they end up on page 8, with Iwata holding the Revolution, where as Gates was on page 1 and had instant recognition.  People are going "WHO IS THIS ASIAN DOOD" and not caring much more beyond that.  "Nintendo," like it or not, doesn't have the ring it used to.  It doesn't command the recognition.  My dad knows more about the Xbox 360.  And this is a man who doesn't know sh*t about sh*t in terms of the game industry (not meant to be an insult, just calling out that's the typical, casual person - he only knows the big things, not the little).

In addition to all of this, Nintendo choosing to be underpowered on PURPOSE poses a huge threat to them because of third parties.  Is their answer to no 3rd party support, or dwindling, crappy support at best, to allow people to get old games?  I mean, is that it?  "Here's this huge old library, take your pick for a small price." ????  Wtf.  PEOPLE WANT NEW SH*T.  And if EA games is developing Madden 23 (and at the g*****n rate they are going, they might as well release 4 Madden iterations a year) for the Xbox 360 and the PS3, which are pretty comparable in the graphics game and I highly doubt EA will make optimizations for each system individually, it's going to PISS THEM THE HELL OFF to think "Well f*ck, we have to make it for the Rev too, but we need to scale the graphics back by about 40%."

That's huge, people.  It's going to piss off EA.  What about Konami?  Capcom?  Ubisoft?  If mature games are selling like crap as is on the Gamecube, and if they CAN NOT shake this tiku tiku tiku!  image, and casual people are NOT aware of what is going on with the REV, and if they are SICK of buying systems over and over, and they want something that will LAST for a few years before they have to plunge AGAIN, and if the Rev has crappy looking games,

ALL OF THAT IS GOING TO HURT NINTENDO.

But Nintendo is so BLINDED by the idea that Nintendogs selling well in Japan is indicative that there's all these vast, untapped wells of gamers, just waiting for someone to shove a hose up their asses and suck out gobs of money.

I don't buy it.  I think the game industry is not going to continue to grow.  No industry can.  It crashed once in the US already, and I'll be damned if it doesn't do it again.  And right now Nintendo can't sit back and tell itself there's no invisible ceiling, because there is, and pretending that it's not there is going to ruin you in the end.

How are third parties reacting to this nonsense about power?  My guess is that they are groaning.  They don't want to write this brilliant engine and then have to scale it back for the Rev.  And so they'll look at userbase sizes and they'll pick and choose what is best.  My honest guess is that 360 and PS3 will be far closer this time around, given the name recognition of Halo and the headstart by Microsoft.  And if that's the case, if Nintendo's userbase isn't comparable to the sizes of MS and Sony, third parties will drop ship FAR faster than the Gamecube and N64 saw.  At least with the GC, if you took the GC and optimized it, it looked as good, if not better, than either the Xbox or the PS2.  

I am not a graphics whore.  But guess what - normal people are.  And normal people are running the damn game here.  Companies respond to normal gamers.  This is why Prince of Persia looks like a douchebag now.  This is why Grand Theft Auto is so popular.  This is why Halo, despite being a mediocre game at best when compared to PC FPS games, is the king of console FPSs.  And companies will CONTINUE to follow those mentalities set by the majority - bigger, bagger, meaner, gorier.

And by the time Nintendo finally gives into this, it will be too late.  

I think the Rev can survive, but barely.  And I think the moment Nintendo starts having unprofitable quarters, they'll rethink what they did and spank themselves.

Ok, I'm through playing devil's advocate for now.  I hate reading and writing this stuff myself, because I so desperately want Nintendo to succeed.  If they can do it in other markets and with new people, fine.  But they are not, NOT, it looks like, even trying to compete with Sony and MS.  I fully believe that graphics will quickly fade as the buzzword and the benchmark, but given that right now they ARE the end-all-be-all argument, whether us internet-goers know it or not, Nintendo CAN NOT afford to piss around with this "we'll still do our own thing" sh*t.

Get with the program, Nintendo.  Either get your system out fast, launch with an array of must-have games, or beef up the performance.  You have every chance to get your ass in gear.  You've HAD every chance.

Please, PLEASE re-think this decision.  You can't float your own system anymore.  You just can't.  
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Offline Artimus

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #32 on: May 19, 2005, 07:33:02 PM »
The N64 was a better system for intelligent game design. CDs are easier and simpler to include flashy FMV videos. That's when 'presentation' started mattering more than a lot of things. The decision to not go with CDs was actually a good one as far as gamers are concerned. No load times, no memory cards, etc. The third parties went to the PSX because it was cheaper and quicker. Now ask yourselves this: if Nintendo's deicisions were all positive from a gaming perspective, and Sony's were positive from a production perspective, which of those two perspectives matter the most?

Nintendo didn't shoot themselves in the foot so much as Sony appealed to the wallets of game developers. Since then the problems have only gotten worse as the trench deepends. As far as Silicon Knights go I think it's more a matter of Nintendo not wanting to fund an insanely expensive game that's going to be a huge flop. Mistake? Yeah, from our perspective. But not from a business perspective. Nintendo has only made mistakes if you consider Sony and MS to be right in their approach. To be honest, online is the only major (non-marketing/system colour) mistake Nintendo made this generation. The smaller disks cut load times to almost nil, and still allowed for games like RE4 and soon to be Zelda, so any size issues are really due to extraneous FMV. The no DVD playback makes it an exceptionally affordable system, and within like a year of launch everyone had a standalone player anyway! Anyone using a PS2 or XBOX for movies right now is getting a crappy player. From the consumer's perspective Nintendo was the one looking at their interest.

The odd thing is that Nintendo has made almost every decision (except online and their formerly sucky marketing) for the gamer. This idea that they've made mistakes is completely and totally biased. The cost of the PS2 and XBOX was stupid, really. Nintendo went with a better price, better load times and the easiest to develop for, yet still almost the most powerful, system. Why did they lose for the second time? Because the PlayStation brand, and because XBOX had the cool image.

Nintendo has paid because they're a games only company. It sounds like right now they're fed up with losing for that and are going to start playing on their own terms. Will third parties release their games on the Revolution? I doubt the support will be any greater than the GCN. But Nintendo believes in their games and chooses to make the games they want to instead of catering to moronic forces like EA, which are killing the strengths of the industry with crap like their exclusive sports deals. Sony and Microsoft make their money by licensing fees and popularity. Nintendo makes it by selling games. If Nintendo made a system like the PS3 and released it, and it had the third party games, then obviously the Nintendo games would not be what they wanted to be. Goldeneye on the PSX would not have been as good. Ocarina of Time would not have been as good. The N64 was a BETTER SYSTEM when it comes to actually playing games. Nintendo is notoriously tight with their money, but they're also all about creativity. EA sure isn't.

Nintendo has some idea that is exactly what they want to do. Would they love to see other people embrace it too? Yes. Just because PS3 has more third party titles doesn't mean it's better for the gamer. Instead of being mad at Nintendo, maybe we should be mad at the third parties. Afterall, do we REALLY need another Madden? Should the industry not be "innovation as well as your favorites" and not "your favorites as well as innovation"? Why should we assume the PS3 is better for games? Maybe Nintendo is right and if developers actually got into the Revolution more than the other two systems the games would be better. The point is that Nintendo is doing what it can to make the best games it can. If it was as simple as pie to win developers it'd be done. Obviously the third parties want something different than Nintendo. Asking Nintendo to cater to them defeats the entire purpose of being Nintendo.

Offline ABlueflameA

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #33 on: May 19, 2005, 07:35:44 PM »
Well, Nintendo has listened to at least part of that, the part about the "must have" games.  Revolution coming out with a Smash Bro's online game, and Mario, Metroid and Zelda games are already being made for Revolution.

As far as horsepower, I think that you're all really going overboard.  So what if Sony can push (and Im making these numbers up, dont shoot me, they are merely examples)
ok, back on to my thought
so what if sony can push 20 million poly's in a realistic game setting
so what if xbox pushes 18 million poly's in the same setting
will you be able to notice if Revolution pushes 17 million polys?

Hell, I thought that Resident Evil 4 looked better than some of the Xbox 360 games I saw today.  That was Gamecube vs. Xbox 360.  And for all the "horsepower" its only as much as developers can use, or want to use.  Sure they could have 30 layers of textures, lighting, shading, bump maps, etc... on everything, but its just not very cost-effective or time effective.

The games industry will grow in dollar amounts more so than it will in numbers of games or consoles.  In game advertising especially will increase exponentially.  Prices of games will go up, and indeed have already started to go up.  Next-gen consoles may cost more than previous generation consoles.  More pay services and games online.  More movies based off of games **shudders**.

Raw power doesn't matter as much as you think it does when there's something to offset it.  At E3 sure I saw a good number of PSP's, but I saw at least double that number of DS's.  I saw people just amazed that you could (and I did) download demos and movie clips and screen shots wirelessly.  Pictochat was used wherever there was a line for something with more than a handful of people in it.  Sure it might not look as pretty as PSP games, but they still look good, they play good, they're innovative but most importantly, they're fun!  I'll never forget when my friend got to the candlestick level in Feel The Magic and I had to tell him to blow on the DS after he tried hitting every button and touching the screen.  His face was a picture of pure "shock and awe".

I'm happy that Nintendo is doing what its doing.  I don't care if they lose a lot of 3rd party support.  I'll buy revolution just for Nintendo Games and their 2nd party games.  I'll see you on Smash Brothers Revolution the day it comes out.

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Offline jasonditz

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #34 on: May 19, 2005, 07:36:09 PM »
Here's one simple point that destroy that entire long argument:

If graphics are the end-all-be-all argument, why is the DS outselling the PSP worldwide?

Offline oohhboy

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #35 on: May 19, 2005, 07:42:02 PM »
The N64 was and is a technologicaly the superior product. No argument. It gave PCs of the time a run for their money for the entire 5 years. But it's storage space did limit how far it could go. I am sure that they could have made a cart with 650 MB, but who would buy something that expensive

But the PSX with it's CDs gave an illiusion of having big, badder graphics. Any of you remember the comerials of the day? Pure FMV. One could say not much has changed, but that is not the point. The point is most people have poor BS meters. Humans must catalog and label everything. Nintendo offers the intangilable, everyone else offers the an image, a label .

The NES was technologicaly superior to the Sega Master system as was the SNES to the Mega Drive. The GCN was and is superior to the PS2, but with a suprise showing from Micosoft had jumped that edge that Nintendo had planned for. Under Yamuchi, Nintendo had always planned to have a technological edge. I believe this may still remain true even though Yamuchi left te presidentcy years ago and the board only as of late. Being a company of programmers instead of techno-freaks allows them to create efficent hardware already demostrated by the GCN.

Let the others play with their smoke and mirrors. I won't be buying anything next gen if no one of the companies pull something out of the hat. Although playing every single classic game is tempting, not quite what I am looking for in a console.
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Offline Ian Sane

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #36 on: May 19, 2005, 07:46:56 PM »
"How are third parties reacting to this nonsense about power? My guess is that they are groaning. They don't want to write this brilliant engine and then have to scale it back for the Rev. And so they'll look at userbase sizes and they'll pick and choose what is best."

This bring up an interesting question.  How well would Nintendo do if their console had literally no third party support?  The Cube and N64 didn't have very good third party support but it was there.  What if it was nothing but Nintendo's games?  Literally one title every two months.  Literally a library of less than 30 games.  Would Nintendo fans buy it?  Would enough people put up with that kind of dismal support for Nintendo to make their precious profit?  I don't think so.  And that's where Nintendo is headed if they don't watch it.  Third party support is getting worse.  If it was leveled off that would be okay but Nintendo's market share keeps shrinking so the third party support is as well.  If Nintendo makes no effort to improve or in fact makes thing LESS enticing for third parties then eventually third party support will be gone.  And then when they realize they're not making any profit anymore how can they come back?  They can't.  Not even their loyal fans will be there anymore.  That's why Nintendo has to compete.  Because they can't shrink their market share every gen and still make a profit.  That's a doomed strategy.  Eventually they will fail with that mentality.

Offline dafunkk12

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RE:"Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #37 on: May 19, 2005, 07:54:09 PM »
Quote

Originally posted by: ABlueflameA
I'll never forget when my friend got to the candlestick level in Feel The Magic and I had to tell him to blow on the DS after he tried hitting every button and touching the screen.  His face was a picture of pure "shock and awe".

"The candle blowing game," as I refer to it, has never failed me on selling people (especially non-gamers) on the possibilities of the DS.

Offline majortom1981

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RE:"Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #38 on: May 19, 2005, 08:28:32 PM »
IF anybody has been whatching g4's coverage every 3rd party and company  who designs video games ssaid this generation will be about the games.


Doesnt that sound familiar. hmmm LOOOL

Offline PaLaDiN

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #39 on: May 19, 2005, 09:07:01 PM »
"I don't buy it. I think the game industry is not going to continue to grow. No industry can. It crashed once in the US already, and I'll be damned if it doesn't do it again. And right now Nintendo can't sit back and tell itself there's no invisible ceiling, because there is, and pretending that it's not there is going to ruin you in the end."

You're making a point against yourself here. That's an argument against Sony and Microsoft, not Nintendo. Nintendo's trying to change the industry's path and market audience, not stick with the same people while they get progressively more and more specialized and stuck in ruts of only buying specific genres. If you really believe that then Nintendo's doing the right thing.

"How are third parties reacting to this nonsense about power? My guess is that they are groaning. They don't want to write this brilliant engine and then have to scale it back for the Rev. And so they'll look at userbase sizes and they'll pick and choose what is best. My honest guess is that 360 and PS3 will be far closer this time around, given the name recognition of Halo and the headstart by Microsoft. And if that's the case, if Nintendo's userbase isn't comparable to the sizes of MS and Sony, third parties will drop ship FAR faster than the Gamecube and N64 saw. At least with the GC, if you took the GC and optimized it, it looked as good, if not better, than either the Xbox or the PS2."

You make a good point, but there's a flip side to the coin here. They also don't want to write this "brilliant" engine just to harness PS3's and X360's power to the extent that everybody else is. Development costs are rising sharply... I'm willing to bet it's going to be huge problem next gen. You can see it starting to happen now, but sooner or later most games will have to rely on established franchises and/or have multimillion dollar budgets to sell well at all. And once that happens, that's when the industry will crash, because people will start being bored. What Nintendo needs to do is what they're doing... try to change the direction the industry is going in so devs aren't encouraged to make better and better-looking and more and more expensive games. This trend of increasing financial risk and reliability on "safe" franchises has to be bucked.

"I am not a graphics whore. But guess what - normal people are. And normal people are running the damn game here. Companies respond to normal gamers."

Get your terminology straight. Normal "people" are not normal "gamers". They're not the same thing. Normal people don't play games. It's not like movies where pretty much everybody watches them. It's a much more limited group of people paying much more money. Normal people think videogames are toys... and there's really only two ways around that. The first is to stop relying on games and start focusing on and pimping other aspects of the console, to make it a tech toy instead of a game toy. The other is to try and make more people enjoy games. Whether you like it or not, just in order to survive, Nintendo either has to try and capture new gamers or they have to make an entertainment hub. Which would you rather that they did? Why do you think Pokemon was so popular? Do you think the people who bought it classified as normal gamers before it came out? No, these are people who liked the concept so much they became gamers. Look at Nintendogs eating up the charts. Do you have any idea why that's happening? It's because it's something new. Why do you think there's backwards compatibility in the Rev? Because it draws back people who have stopped playing games. It hooks them back in with nostalgia.

Gamers are pissed that Nintendo's trying to appeal to new gamers. But what are the alternatives to avoid a crash? There's only two as far as I can see... either make new kinds of games or shift your focus to something other than games. Which side of the ship do you want Nintendo to jump out of? And as far as I'm concerned, gamers have nothing to be pissed about. Nintendo's not neglecting them. Ian has nightmares of Nintendo moving on from him to his mom and eventual kids, but he's ignoring the simple fact that people expect things from Metroid, Mario and Zelda that Nintendo has no choice but to provide, and guess what? Nintendo's making Metroid, Zelda and Mario next gen.

"This is why Prince of Persia looks like a douchebag now. This is why Grand Theft Auto is so popular. This is why Halo, despite being a mediocre game at best when compared to PC FPS games, is the king of console FPSs. And companies will CONTINUE to follow those mentalities set by the majority - bigger, bagger, meaner, gorier."

I don't think you get it. The majority is dwindling. What's happening in Japan is going to happen here. Count on it. The symptoms are there.

"And by the time Nintendo finally gives into this, it will be too late."

If Nintendo "gives into this" in the first place, they will be accelerating a process that will lead to their fiery demise. They'll be fully engaged in a war of shorter and shorter console life cycles and more and more expensive graphical prowess that will KILL THE INDUSTRY. Don't you get it? The industry is becoming a better and better-looking one-trick pony. Sony knows this, Microsoft knows this. They're turning their consoles into something else that also happens to play games. Are you deaf or did you not hear Microsoft when they frigging outright admitted as much?

"I think the Rev can survive, but barely. And I think the moment Nintendo starts having unprofitable quarters, they'll rethink what they did and spank themselves."

And the day that happens, I'll stop playing games. Nintendo's already given into the asinine online demands. They've already taken a couple of steps into MS and Sony territory, and it thoroughly and completely pisses me off.

"Ok, I'm through playing devil's advocate for now. I hate reading and writing this stuff myself, because I so desperately want Nintendo to succeed. If they can do it in other markets and with new people, fine. But they are not, NOT, it looks like, even trying to compete with Sony and MS. I fully believe that graphics will quickly fade as the buzzword and the benchmark, but given that right now they ARE the end-all-be-all argument, whether us internet-goers know it or not, Nintendo CAN NOT afford to piss around with this "we'll still do our own thing" sh*t."

Graphics are only the be-and-end-all to people who ALREADY play games, and only the ones seeking a quick aesthetic thrill at that. These are not the people needs to appeal to in order to save the industry. This stupid mentality is what's ruining it in the first place.
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Offline Ian Sane

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #40 on: May 19, 2005, 09:22:59 PM »
"Gamers are pissed that Nintendo's trying to appeal to new gamers. But what are the alternatives to avoid a crash?"

Target gamers who won't stop buying games because of a crash ie: hardcore gamers.  People who know what R-Type is and consider 2D as another valid option for game design and have played every Metroid and can indicate what was added to each sequel are not going to contribute to the crash.  The gamers who won't stick around are the mainstream types who buy Madden and a different WWII shooter every year.  Another group that won't stick around are the non-gamers who for some reason Nintendo sees a need to target.  Hardcore gamers are the only ones that will support games forever because they're the only ones who have a legitimate interest in games.  They're the only ones who NEED games.  The companies that makes games that hardcore gamers like are the ones who will survive.  Targeting non-gamers isn't going to avoid a crash.  Nintendo's not contributing to a crash.  It will happen regardless of what they do.  So if Nintendo loses those hardcore gamers by targeting their moms they won't survive the crash.  That's the most loyal and thus most important audience.  It should be Nintendo's priority and if they go all weird they'll lose that group to Sony and MS.

Offline Caillan

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RE:"Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #41 on: May 19, 2005, 09:47:25 PM »
Well Ian, I think a crash could actually come from gamers themselves. There has been a lot of talk about design stagnating/evolving, depending on your point of view, and lots of people are unhappy with the status of the industry as a whole. I know I sure am. I believe that design has restricted itself as games have tried to become closer to reality. It used to be that a game was radically changed if you could jump just a wee bit higher or fire one more shot at a time, because everything had to be designed around the very basic mechanics. Games were tight, and it's not like that anymore. It's not gamers that've changed, it's the games.

A lot of my friends have stopped playing games. When one of them saw the new Zelda trailer, he said something to the effect that it was the first time he'd been excited about console gaming in a while. I know two people who are already planning to buy a Cube to get Zelda: that's great but the problem is they don't already have one. They are gamers, and they should, in theory, have been excited by what any of the current consoles have to offer. Considering they aren't, there's definately a fairly large niche that can be filled by something.

That was an extended and roundabout rant, but my point is that Nintendo shouldn't be too afraid to try new things. They might fail, but that's okay: it doesn't mean anything. On the other hand, they could come across something which is both different and very, very good. Judging by Nintendogs and the Famitsu review, they may have done so.  

Offline PaLaDiN

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #42 on: May 19, 2005, 09:47:48 PM »
"Target gamers who won't stop buying games because of a crash ie: hardcore gamers. People who know what R-Type is and consider 2D as another valid option for game design and have played every Metroid and can indicate what was added to each sequel are not going to contribute to the crash."

Most hardcore gamers will buy Nintendo consoles for Metroid, Mario and Zelda. I don't think you can really deny that. Nintendo in general is pretty much the company that targets hardcore gamers. The GBA is the only console that still regularly releases 2D games. Sony and Microsoft have not a single franchise that has as much name recognition as Zelda or Mario. It angers me when third parties release hardcore games on other consoles. We're pretty much the console to give those games to... but I guess money talks louder than logic. Hardcore gamers aren't enough... not anymore, not when plenty of them have gotten sick of the industry or "grown up" or changed. And just so you know, Nintendo has done the one best thing they could have done to draw ex-hardcore gamers back in... announce extensive backwards compatibility so they can play all their favorite games just as they remember them.

"The gamers who won't stick around are the mainstream types who buy Madden and a different WWII shooter every year."

Which is who Sony and Microsoft are targeting, as are most third parties nowadays because of the increased need to rely on safe risks.

"Another group that won't stick around are the non-gamers who for some reason Nintendo sees a need to target."

Come on now, Ian. You weren't born a hardcore gamer, you became one. A long time ago you played a game that made you a gamer. Nintendo's trying to do that as much as possible and you're sitting there saying that's a bad idea. Aren't we testaments to the contrary?

"Nintendo's not contributing to a crash. It will happen regardless of what they do. So if Nintendo loses those hardcore gamers by targeting their moms they won't survive the crash. That's the most loyal and thus most important audience."

But by targeting their moms Nintendo could be breeding new hardcore gamers... people who never really gave gaming a chance until they saw a game that grabbed their interest and couldn't get the hooks out afterwards. They're renovating the market, injecting fresh blood so it doesn't keep getting stale. And they're not abandoning their existing hardcore fans either... I guarantee you that they will continue making franchises with traditional gameplay to appeal to those people indefinitely. Don't be paranoid.

"It should be Nintendo's priority and if they go all weird they'll lose that group to Sony and MS."

They wouldn't lose that group to Sony and MS. They'd lose them, period. Those gamers would have nowhere to turn. The market would no longer exist... instead there would be the Microsoft WindowsHDTV2Box and Sony Interactive Music and Movie System which sporadically spit out the next FPS masterpiece and sports extravaganza.
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Offline Mario

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #43 on: May 19, 2005, 09:49:33 PM »
Well they've confirmed a new Mario, Zelda, Metroid, Super Smash Bros, and a new Animal Crossing game for Revolution, that pretty much guarantees they wont lose the hardcore gaming audience they currently have, so you shouldn't be worry about that.

Offline Famicom

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #44 on: May 19, 2005, 09:56:26 PM »
Sometimes I wish Nintendo would just say F**K the system. Hire a bunch of young talent from around the world, split them into separate dev houses and create. Fill in all those voids that third parties leave. Sports, shooters, flight sims, racers, RPGs, everything. Let Reggie s**t talk the competition. Create a REAL revolution. They certainly have the money and the know-how to do that much.

But tis a pipe dream. That's too much American thinking for a Japanese centric company.
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Offline Ian Sane

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #45 on: May 19, 2005, 10:02:40 PM »
"Nintendo has done the one best thing they could have done to draw ex-hardcore gamers back in... announce extensive backwards compatibility so they can play all their favorite games just as they remember them."

Yeah but that's not enough.  I still own every game I've ever owned.  There are very few SNES games for example that I want but don't own.  I'll probably never use Nintendo's download service.  I like the concept but I'm not going to buy a new console for it.  Hardcore gamers will like it but that alone isn't going to grab them.

"You weren't born a hardcore gamer, you became one. A long time ago you played a game that made you a gamer."

Yes.  But Nintendo didn't alienate existing gamers to get me hooked.

"Most hardcore gamers will buy Nintendo consoles for Metroid, Mario and Zelda. I don't think you can really deny that. Nintendo in general is pretty much the company that targets hardcore gamers."

Nintendo does a pretty good job but they fail at not providing options.  Hardcore gamers want to be able to play all genres and go online and use high end audio and video equipment.  Nintendo didn't provide that with the Cube.  Plus sequels are not what grabs hardcore gamers.  Good gameplay does.  It's just expected that every sequel becomes less essential.  There are only so many ways to work a concept and eventually it gets to this point where it's just endless rehashing.  Hardcore gamers like Metroid, Mario, and Zelda because they're amazing.  They don't like them just because of the franchise.  Case in point hardcore gamers hate Mario Party because it's the same stuff again and again.  So the franchises will draw the hardcore as long as the quality remains.  But the quality can't remain if they rely too much on sequels.  It just logically can't stay high forever.  So they need new stuff as well.

Though I would say right now the hardcore console is the PS2.  Sure it has a lot a mainstream junk but it has the options.  The PS2 lineup is full of hardcore games.  There aren't any SNK fighters Nippon Ichi RPGs on the Cube for example.

Offline anubis6789

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #46 on: May 19, 2005, 10:12:14 PM »
I will give you two examples of of console makers who targeted the "hardcore gamer", Sega and SNK. I think we all know what happened to them.

I believe a crash will happen, it is inevitable, and Nintendo is trying to set itself up to weather that coming storm. So are MS and Sony, they are going towards the media box direction. Infact the only people that look like they are not ready are most third parties.

I also don't call myself a hardcore gamer anymore because I have come to find out that anyone who does is an elitist, and if there is one thing the gaming industry does not need its them.
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Offline PaLaDiN

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #47 on: May 19, 2005, 10:15:37 PM »
"they need new stuff as well."

The whole point is that they're trying to make new stuff and you're writing it off as them trying to grab moms. They're trying to make a new controller and you're freaking out that it might screw up existing games. You demand change but at the same time you're seemingly one of the people the most resistant to change I've ever met.

You do have a point about options though... I see where you're coming from with that one, and I hope Nintendo's listening, but I have no idea how they can do that without doing what Sony and Microsoft are doing, and I'm opposed to that.
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Offline Kairon

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RE:"Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #48 on: May 19, 2005, 11:33:00 PM »
Hey, who told you you could continue the argument without me? I go to play some WarCraft III and I come back...and this? lol.

Anyways, We HAVE seen Nintendo firing on all cylinders. That was the first 2.5 years of the N64 basically, what with Mario 64, Mario Kart64, StarFox 64, Goldeneye, Mario Party, Zelda and Pokemon. That was the most recent "goldenage" in my memory. And the fact of the matter is that for Nintendo to fire all cylinders they needed cartridges. Load times would've destroyed OoT and Mario 64. Nintendo, at their best, was not and still isn't the common person's idea of smart business. BUT, they'd certainly deserve the description of a develper in a new, albeit short, golden period.

In fact, to see Nintendo not create unique hardware is to see a handicapped Nintendo. They obviously don't believe that software alone is the answer, they need to create hardware that enables software to do new things, via new interfaces and new inputs. To Nintendo, hardware isn't worthwhile because of how many polygons it can pump out, but because of the relationship it can generate between the user and the game.

Nintendo is not JUST a software company. That's why it's unthinkable right now for them to go third party. Interface and ergonomics are as much a part of their gamer creation as the programming. They made the analog stick for Mario 64, the rumble pak for StarFox, 4 controller ports for Mario Kart 64, the "satellite" button setup for the GC controller for games like SSBM or Kirby's Air Ride, the touch screen for the DS and Yoshi's Touch & Go; all hardware innovations that Sony and MS would've taken 20 more years to bring out, they ushred into creation for the sole purpose of furthering their games.

So we've been seeing a Nintendo on full cylinders, making no compromises, putting out the best games they possibly could from Super Mario 64 all the way up to Super Mario Sunshine. (Personally, I feel that with Super Mario Sunshine, and later with (the unfinished) Wind Waker, something happened with Nintendo's internal developmental process that caused them to turn out substandard games)

And they haven't met with a lot of people's approval. *shrug* But again, we all seem to share the same estimation of the common person's ability to judge quality gaming.

Oh, and in response Strell, I don't believe that the malaise about buying a new system every 4 years will be specifically Nintendo's problem. That's purely a problem of technology and it's quick pace, heck, to keep up to date you have to buy a new computer every two years don't you? This will affect the PS3 and XBox 360 equally well (probably a little more the X360 since they're not backwards compatible). Yet this also means that the systems must do more to justify their purchase. I'd like to think that wherefore Sony and X360 are forced to say: "buy our system because it can crunch more polygons" Nintendo might be able to say, "You've never seen anything like this on a system before. Easy backlog of games, innovative controls, new gameplay possibilities, and all at a lower price point." Between the two, Nintendo's would be a more compelling argument to buy a new system every couple of years, much more interesting than "better graphics."

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Offline Artimus

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RE: "Revolution" / Nintendo's different tact / technolust vs. innovation
« Reply #49 on: May 20, 2005, 02:38:42 AM »
This is a fun thread. I got a kick out of Paladin's remark about online. Buddy, can you not see Nintendo themselves is excited for online? No one forced them to this. They haven't given in to anything. They've finally got the type of online they wanted. Quit living in your pipe dream where Nintendo still agrees with you about online.