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Are those Atomic Planet idiots working on this again? They couldn't fit a bunch of NES games on a Cube disc so I question their ability to fit three Playstation games.
To be fair, they didn't have a problem with NES games. They had a problem with six PSone games that had no business being PSone games. Also, when Atomic Planet slashed the remixed audio out of them, they technically weren't slashing anything that was in the NES originals.
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Hopefully this time they won't goof up the controls for no reason.
This compilation will further highlight Atomic Planet's ineptitude and lack of foresight. The "dash" button is vital in the "X" series, and their MMAC setup just isn't going to work. And I learned the hard way that the PS2 controller with it's "pressure sensitive" buttons is not a suitable alternative. I haven't heard anything about how the recently-released Xbox version controls, but I imagine it's the best version of MMAC available.
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I already have Mega Man X for the SNES so I don't know if I'll get this since I hear that the first game was by far the best. Anyone who has played them want to give me a quick 'n' dirty review of the other games in the series? Is it worth it to get this for X2-6?
Megaman X is a classic. I loved the Megaman series, then Megaman X came along and kicked it's a$$.
X2 was not quite as good. You know how Zero "died" in X1? The plot of X2 is that you're on some quest to find his parts (which were stolen) so you can rebuild him. It's good for "more of the same".
X3 came late in the SNES's life. They rushed it and it lacks polish. There was some sort of gimmicky thing where you could play as Zero for some sections of the game. It had a very low print run and is considered rare. It was ported to the Sega Saturn and PSone, both of which are also quite rare. More of the same.
X4 was on the PlayStation and I think the Saturn too. The game has well-done anime cutscenes that reveal the plot. They gave everyone voices. Unfortunately, X has the voice of a girl, or maybe a ten-year-old Japanese boy (the same voice as Megaman has in Megaman 8 on the PSone). It's really annoying. He yells "Hup!" every time you jump, and "Pow!" every time you shoot. He never shuts up. I seriously wanted to kill him. Fortunately, Zero has a cool voice. And he's an entirely playable character, as there are two quests in the game, X's and Zero's. Both of which have a different plot. Zero's plot is much darker, and reveals for the first time that the Megaman X series is the future of the Megaman series. After playing through Zero's quest I found myself able to tolerate playing as X, just to see the other side of the game's plot. Zero's short-range attacks completely changed the dynamic of the game, to the point where it didn't feel like another Megaman game, but it felt like Capcom had made an all-new Megaman-quality entry into the 2D gaming field, after so many years. I enjoyed it.
In X5 there's some asteroid/colony/whatever on a collision course with Earth, so you have a time limit in which to go through all the stages and collect parts to build a big honkin space gun to blow it away. Because of the time limit, you can't keep entering and exiting stages and using continues like you could in previous games (which I found restricted my ability to "play around" and have fun). They changed X's voice actor, and he is MUCH more tolerable now. There are various different "suits" for X hidden in the game, with different benefits, and you actually still have X's upgrades from X4 available to you right from the beginning. I haven't played it much (I only got it recently), but the English translation really lacks polish. Big spoiler: Zero
dies in this game. It's supposed to be the lead-in to the Megaman Zero series. But...
Capcom decided to make X6 against Keiji Inafune's wishes. They also decided to revive Zero, because he still had some good milking left in him, and Capcom can never turn down a chance to milk something. I don't have this one, but I want to get it out of morbid curiousity. Everyone says it blows.