Author Topic: Banjo-Kazooie is back & now on XBox 360  (Read 90848 times)

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Offline Nick DiMola

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #150 on: July 10, 2008, 10:28:04 AM »
I can't see any evidence from those IGN videos that this game still retains B-K's platforming roots. Climbing up 3 ladders on a crane does not a platformer make. It just looks like a whole lot of driving around. I'd prefer smaller, well designed areas as opposed to giant Daytona USA tracks.

Agreed. I thought Banjo-Tooie got a little too big on the Overworld. Banjo-Kazooie had it nearly perfect.
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Offline Peachylala

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #151 on: July 12, 2008, 08:56:18 PM »
I found that the back-tracking killed Banjo-Tooie. It's like that redid Donkey Kong 64 and just replaced the five main characters with a bear and bird.

I am also saddened that B-K 360 is not called Banjo-Threeie. Then again, maybe it shouldn't be.
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Offline Flames_of_chaos

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #152 on: August 19, 2008, 11:55:15 AM »
Ready your spring-loaded propeller boat and fasten your seatbelt, “Banjo-Kazooie: Nuts & Bolts” is hitting U.S. store shelves on November 14, and pre-orders begin today. For the retail price of $39.99, those who pre-order at participating retailers will get in on all the Banjo fun right off the starting line, and as a special bonus, will also receive a free download code for the original “Banjo-Kazooie,” launching on Xbox LIVE Arcade later this fall.

As Kazooie likes to say, “The early bird gets the worm.” Since the original “Banjo-Kazooie” will not debut on Xbox LIVE Arcade until a couple weeks after “Banjo-Kazooie: Nuts & Bolts” releases, pre-ordering the game gives you a two-week head start on the Arcade title and the opportunity to take advantage of “Stop N’ Swop” before anyone else. “Stop N’ Swop” rewards players’ accomplishments in the new game with extra content and features in the Xbox LIVE Arcade game, giving fans who pre-order “Banjo-Kazooie: Nuts & Bolts” the chance to experience more Banjo action than ever.
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Offline Nick DiMola

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #153 on: August 19, 2008, 12:00:40 PM »
Epic fucking win
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Offline Caliban

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #154 on: August 19, 2008, 12:01:55 PM »
$39.99? Interesting, yet alluring. I would still buy this game at $59.99 anyway.

Offline GoldenPhoenix

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #155 on: August 19, 2008, 12:09:25 PM »
Wow, I'm amazed they are giving away B-K away for free, I would have payed for it!
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Offline Nick DiMola

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #156 on: August 19, 2008, 12:21:21 PM »
Wow, I'm amazed they are giving away B-K away for free, I would have payed for it!

Haha, me too! Microsoft, thank you for hooking me up. Between the value price and B-K for free I don't which is better. All I do know, Stop 'n Swop is goin down this Fall.
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Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #157 on: August 19, 2008, 12:45:24 PM »
Shiiiiiiiiiiiiiiiiit, those BASTARDS luring me in with the only thing that could! >=O
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Offline Schadenfreude

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #158 on: August 19, 2008, 01:43:53 PM »
You sold me on the game Microsoft. You sold me.

Offline NWR_pap64

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #159 on: August 19, 2008, 07:48:19 PM »
Ready your spring-loaded propeller boat and fasten your seatbelt, “Banjo-Kazooie: Nuts & Bolts” is hitting U.S. store shelves on November 14, and pre-orders begin today. For the retail price of $39.99, those who pre-order at participating retailers will get in on all the Banjo fun right off the starting line, and as a special bonus, will also receive a free download code for the original “Banjo-Kazooie,” launching on Xbox LIVE Arcade later this fall.

As Kazooie likes to say, “The early bird gets the worm.” Since the original “Banjo-Kazooie” will not debut on Xbox LIVE Arcade until a couple weeks after “Banjo-Kazooie: Nuts & Bolts” releases, pre-ordering the game gives you a two-week head start on the Arcade title and the opportunity to take advantage of “Stop N’ Swop” before anyone else. “Stop N’ Swop” rewards players’ accomplishments in the new game with extra content and features in the Xbox LIVE Arcade game, giving fans who pre-order “Banjo-Kazooie: Nuts & Bolts” the chance to experience more Banjo action than ever.

This includes Gamestop and EB Games, right? I hope they do.

And Stop N' Swop?? Does this mean that Rare finally figured out how to work the extra features into the original game???
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Offline Schadenfreude

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #160 on: August 19, 2008, 08:21:28 PM »

Offline DAaaMan64

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #161 on: August 19, 2008, 08:24:04 PM »
Those Rare style graphics don't transfer well to 360 style. Banjo and Kazooie look dumb.
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Offline NWR_pap64

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #162 on: August 19, 2008, 09:13:42 PM »
Those Rare style graphics don't transfer well to 360 style. Banjo and Kazooie look dumb.

I admit that's the only thing that annoys me about the game. The textures and designs look splendid, but the character design is so so.

I also hope the vehicle mechanic works well. If done wrong it could mean clunky driving controls, weird physics and slow gameplay.

EDIT: I don't know why, but I get the feeling the pre-order bonus only applies to online orders...

The Amazon page says that you'll get the code 5 days after the game is released. How will this work when you pre-order the game at a store? Will they give you the code when you pick up the game or do you have to wait a few more days after you pick it up?
« Last Edit: August 19, 2008, 09:15:51 PM by pap64 »
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Offline Flames_of_chaos

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #163 on: August 20, 2008, 01:09:44 AM »
Amazon just sends out a mass email to people who pre-ordered it. I'm sure for retail stores you will get a paper token or something that you have to scratch a silver strip or pull a paper tab to reveal the code.
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Offline Flames_of_chaos

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #164 on: September 20, 2008, 07:40:09 PM »
Achievements

Pointless Collector 10
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Open Nuts 10
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Offline Caliban

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #165 on: October 29, 2008, 11:23:06 PM »
I tried the demo. It's... OK. I guess. There's not much you can say about the demo other than to not expect too much out of this game. I think they should have made the vehicles as a supplementary game play element while maintaining the traditional platforming element of this series.

Offline matt oz

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #166 on: November 01, 2008, 11:39:39 AM »
Wow, I could not play this demo.  At all.  The text was infuriatingly small, especially as I'm temporarily playing on a 19" screen.  I also don't like Rare's idiotic practice of unskippable cutscenes.  I didn't even get to any actual gameplay before I deleted it.  Presentation has become really important to me this generation, for some reason, and I really can't tolerate poor presentation anymore.
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Offline KDR_11k

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #167 on: November 01, 2008, 04:03:53 PM »
Only this demo? From the demos I played on my 360 it looks like Microsoft has zero usability requirements for text, it's tiny and very low contrast in almost all games I saw and some of it could simply not be read at all, was like 8 pixels tall or less and the low contrast made it just painful to look at. The only game where text didn't hurt to read was Cv SOTN. It's like MS was TRYING to scare away new gamers with horribly overloaded, unreadable and complicated user interfaces everywhere, no wonder the Wii is obliterating it. Yes, my TV is blurry but it didn't matter with any other console connected to it.

Offline GoldenPhoenix

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #168 on: November 01, 2008, 04:20:24 PM »
I've heard they rectified the text problem in the final game. Regardless I really hope the game has more exploration for Jiggy pieces instead of "Talk to random people and do their self contained event".
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Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #169 on: November 01, 2008, 09:35:51 PM »
I've heard they rectified the text problem in the final game. Regardless I really hope the game has more exploration for Jiggy pieces instead of "Talk to random people and do their self contained event".

Even Banjo-Tooie had this problem, so I don't see why they would even bother going back to the original's perfection...The whole focus on vehicles pretty much throws any chance of true exploration Jiggies out the window anyway... =\
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Offline Caliban

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #170 on: November 01, 2008, 10:12:36 PM »
19" screen
There's you're problem. You, and KDR_11k are better off connecting your 360 to a PC monitor because it supports higher resolutions that these games are supposed to be played on.

The only game where text didn't hurt to read was Cv SOTN.
SOTN's text looks bad on a 50" HDTV.

I think a lot of us are used to the text scaling for different monitor resolutions for a PC, and forget that when dealing with consoles they have to stick to one standard. In the 360's case it is 720p.

Offline KDR_11k

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #171 on: November 02, 2008, 02:56:39 AM »
Well, can't they read which res the game is output at and scale with that? Anything else is a waste of fill rate and fragment shader cycles anyway.

And who the **** got the idea that a console has to be played on new and huge TVs? It's plugged into a crappy secondary TV here because the main TV is for watching TV and I don't think I'm alone with that setup. VGA would need extra stuff like a matching cable and one of those input switcher boxes since I'm not going to crawl behind the PC every single time I want to switch. Even at higher resolutions the small size and low contrast of the text would make it unreadable unless you sit right in front of the TV so it pretty much has to be oprated at a computer desk. I know if I ran this thing on one of the living room TVs people I know own (and our own too, of course) I still wouldn't be able to read **** even if it was in HD because living rooms have the couch much further away from the TV.

Offline matt oz

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #172 on: November 03, 2008, 07:51:11 PM »
19" screen
There's you're problem. You, and KDR_11k are better off connecting your 360 to a PC monitor because it supports higher resolutions that these games are supposed to be played on.

Argh, there's YOUR problem.  Bad grammar!   :P

Thankfully the 19" TV is just temporary.  I ordered a new 32" Samsung HDTV online last week, and I prematurely sold my old TV, so I've been playing on a 19" for the past few days.  I've actually been staying away from most games outside of Rock Band and arcade games because everything looks like crap on it.

Fun fact: I've never played a Banjo Kazooie game.  I may download the original when it makes it to XBLA, but we'll see.
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Offline NWR_insanolord

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #173 on: November 03, 2008, 08:29:40 PM »
I'd have to cancel my preorder for this game if I weren't getting a new TV soon because of that text even though I enjoyed the gameplay of the demo. I have also never played either previous Banjo Kazooie, though the free XBLA download of the original was what got me to preorder this game.
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Offline Caliban

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #174 on: November 04, 2008, 07:31:28 PM »
19" screen
There's you're problem. You, and KDR_11k are better off connecting your 360 to a PC monitor because it supports higher resolutions that these games are supposed to be played on.

Argh, there's YOUR problem.  Bad grammar!   :P

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