Author Topic: Resident Evil 5  (Read 7840 times)

0 Members and 1 Guest are viewing this topic.

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
Resident Evil 5
« on: April 11, 2005, 06:24:17 AM »
Its already been announced that there will be a resident evil 5. Heres the thing. Resident evil 4 is such a pretty game. My brother walked in my room while i was playing it. He was like woah that games pretty. (he never heard or saw it before amazingly). Anyways, Revs API is the same as gcn. So you programmign experts does this mean they can basically just copy and paste code for Resident Evil 5's engine and update it from there?
NWR has permission to use any tentative mockup/artwork I post

Offline nemo_83

  • Dream Master
  • Score: -1
    • View Profile
RE:Resident Evil 5
« Reply #1 on: April 11, 2005, 06:32:35 AM »
My guess is you are correct, but with the open freeway of RAM on REV compared to GCN Capcom could do just about anything visually with the graphics.  
Life is like a hurricane-- here in Duckburg

Offline odifiend

  • "Who's the tough guy now Vinnie?"
  • Score: 0
    • View Profile
RE: Resident Evil 5
« Reply #2 on: April 11, 2005, 10:22:59 AM »
I hate to be a pessimist, BUT don't you think after Capcom's actions last fall, that the game will be develop for Sony's console from the ground up?  Revolution owners will be lucky if they see RE5 (unless the revolution becomes market leader).
ThePerm: does the annoucement talk about who'd be in charge of the game?  I thought that I heard Mikami wouldn't be producing RE anymore...
Kiss the Cynic!

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
RE:Resident Evil 5
« Reply #3 on: April 11, 2005, 11:51:01 AM »
Nonetheless if Nintendo can convince Capcom(its their job..they should) then Capcom will. I mean why waste their time. If Capcom can and it can get an re game out for launch that is only slightly more pretty then re4 then it will be a system seller.
NWR has permission to use any tentative mockup/artwork I post

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Resident Evil 5
« Reply #4 on: April 11, 2005, 11:56:57 AM »
You can't convince a blind man to see...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline TMW

  • The Man Whore, if you're wondering.
  • Score: 1
    • View Profile
RE: Resident Evil 5
« Reply #5 on: April 11, 2005, 12:20:33 PM »
But can you bring a traitor back to the fold?  
Jesus saves! Everyone else, roll for damage.<BR><BR>Just because you're paranoid doesn't mean there's not an invisible monster about to eat your face off.

Offline MysticGohan24

  • OUTSTANDING!
  • Score: 0
    • View Profile
RE: Resident Evil 5
« Reply #6 on: April 11, 2005, 01:19:39 PM »
Indeed you can, with enough Incentives Send out the Cyborg Ninjas Mwhahaha!
What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline KingJoelKH

  • Score: 0
    • View Profile
RE: Resident Evil 5
« Reply #7 on: April 11, 2005, 03:26:11 PM »
Dudes. If there is a Resident Evil 5 it is going to be pretty shite man.
Resident Evil 4 was the best game ever made no bloody doubt and in my oppinion will continue to be for a LONG time......
However........
After CAPCOM announced the release of RE4 on PS2 last year. The developers (Director Shinji Mikami, and the Producer, and EVERY body else who has ever worked on the Gamecube versions). Shinji Mikami and his mob have been working on every Gamecube title of RE, and after the announcement by CAPCOM they have gone haywire to say that they will NEVER work on another RE title ever again. CAPCOM were typical capitalistic psychos who needed more money (theyve been low on games/money lately). Anyway, because of the PS2 thing all thoise dudes are GONE!!!! Therefore this says that RE5 will be VERY ordinary. And you can say goodbye to the whole brilliant series. However im thankful that they got to do RE4 which was the perfect way to end it. This adds to why the PS2 version will be crap cause it doesnt have those guys doing it (also the crapper funding and graphic capabilities). Yeh, dont expect much from RE5 man. Newbies are goin to be workin on it................
Cause KingJoelKH Said So!!!!!!!

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE:Resident Evil 5
« Reply #8 on: April 11, 2005, 03:48:32 PM »
Just like what happened to Mega Man in the PSX era and beyond (except for Network Transmission), right?
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

RE: Resident Evil 5
« Reply #9 on: April 11, 2005, 09:28:37 PM »
KinkJoel, what you are stating is nothing but a rumor.  There hasn't been anything official in regards to any of that info.  The only thing that is can be taken as fact is Mikami's hate for Sony.  H'es gone on record with that before.
"It seems that a great number of individuals crave technology that gives an individual a false sense of intimacy. Producing just enough communication to get the job done while stripping out the intangibilities. If you had the chance, would you demand convenience give your humanity back? Or would you

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
RE: Resident Evil 5
« Reply #10 on: April 12, 2005, 09:07:34 AM »
Even if what KinkJoel says turns out to be true, there's no reason why Mikami can't use the RE4 engine and create a new game for the Revolution that doesn't have the Resident Evil name attached to it..
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Resident Evil 5
« Reply #11 on: April 12, 2005, 10:48:23 AM »
I doubt the API would make reusing the engine easy. It's so advanced it wouldn't surprise me if it was written 50% in assembly and specifically finetuned to the GC hardware. EA might have an easy time porting but those who actually put effort into their games will not because of platform specific optimization. Besides, porting wouldn't make much sense because you're working with entirely different constraints permitting much more different approaches.

If Mikami has access to the coders who made RE4 he will be able to make an equally impressive game for the Rev, provided he waits long enough for them to get proficient enough with the hardware to create something similarily out of league. Otherwise it will be just another next-gen title where it's all about art and less about engine coding.

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
RE: Resident Evil 5
« Reply #12 on: April 12, 2005, 10:59:33 AM »
I thought the Revolution's API was supposed to be very similar to the GameCube's.  If this is true, wouldn't it make reusing the RE4 engine for a launch Revolution game very simple?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Resident Evil 5
« Reply #13 on: April 13, 2005, 07:51:35 AM »
Nope because optimization means lowlevel access means little API usage. And even if it was written using only the API it would need a few adjustments for the hardware and more importantly would no longer be as top-of-the-line as it was on the GC because the next gen uses much more powerful and capable systems. It probably has limitations not required in the next gen. All in all they could just as well use Renderware, they won't have any optimization anyway and the Rev should supply enough raw power to make it look better than the current gen titles still.

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
RE:Resident Evil 5
« Reply #14 on: April 13, 2005, 08:50:53 AM »
if the hardware is similar anyways...wouldnt those low level adjustments cary over too?
NWR has permission to use any tentative mockup/artwork I post

Offline couchmonkey

  • I tye dyed my Wii and I love it
  • Score: 2
    • View Profile
RE: Resident Evil 5
« Reply #15 on: April 13, 2005, 01:11:11 PM »
If they did a lot of optimization with Assmebly, I don't think the similarities will be enough.  I don't remember a whole lot about Assembly, but I do remember that it was pretty finnicky.  Even little hardware differences mean a lot at that level.

But the thing is...the next-gen systems should be able to produce a game more beautiful than Resident Evil 4 without going too deep into the optimization anyway.  Or so I would think.
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline WuTangTurtle

  • aka ShaolinKilla
  • Score: 1
    • View Profile
RE:Resident Evil 5
« Reply #16 on: April 13, 2005, 09:19:23 PM »
Just to note, Mikami and the rest of the dev team didn't all vanish, Mikami and the producer of RE4 are now Clover Studios which still has connections to Capcom.  If I were Nintendo that would be one of the top things on my list, getting rights for RE5, and getting Mikami and the original development team back together for RE5.

Capcom is retarded they have completly pissed off their best developers, where are you going to make money when all your franchise games turn into crap due to the project leads all abandon you.  Thats like taking Shaq and trading him, and keeping Kobe, only to have a crappy team!

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Resident Evil 5
« Reply #17 on: April 14, 2005, 02:41:45 AM »
The POWER4/5 and PPC970 chips are quite different from earlier PPC chips (including the GC's chip). No way assembly would stay the same and even the similar API won't allow zero-effort ports, I think.

I'd forget about RE5, I doubt Capcom would OK that and they have the last word on that issue. If Nintendo got Mikami to make a game for them that's not based on an existing franchise (Capcom makes a lot of non-franchised games these days) the suits would be much more likely to agree.

Offline Goldenmask64

  • Score: 0
    • View Profile
RE: Resident Evil 5
« Reply #18 on: May 02, 2005, 06:12:23 AM »
Whatever they do im sure it will be good.  I just hope that they will return to a more classic feel for the next title.  Re 4 is awesome, no doubt, but when i play it i don't get the same feel as i do with the original.  What i mean is that Re 4 doesn't feel as dark or as frightening as Re.  Yeah 4 is more intense than RE but in a more fps type of way, your not worried about encounters with the villagers because you usually have massive amounts of ammo to back yourself up.  It has an awesome story and it looks gorgeous, but i hope that with Re 5 they go back to the zombies and create a sort of high-bred between Re and Re5.
Neverland is an Ever Waking Nightmare

Offline Don'tHate742

  • Score: 0
    • View Profile
RE: Resident Evil 5
« Reply #19 on: May 03, 2005, 01:34:10 AM »
KDR_11k: Let's say your right, and that they can't simply "copy and paste" code. That's fine...they shouldn't in the first place. The reason for the REV using the same API as the Gamecube, is not to allow for copy and paste games, but for the user to be already familiar with the application.

If the developer already knows how to use the program, besides the new features, it will allow for faster developing......period.

It's like using Photoshop, except now with the upgrade you have more freedom. However, you still right off the bat know how to add a vector mask or cut an object from it's background.

"lol in my language that means poo" - Stevey

"WTF is your languange" - Vudu

Offline ruby_onix

  • Obsessive Sailormoon Fanatic
  • Score: 0
    • View Profile
RE: Resident Evil 5
« Reply #20 on: May 03, 2005, 03:18:17 AM »
By the way, you guys know how RE5 is rumored to be coming out exclusively for the PS3?

I heard a different rumor a while back (I can't remember where).

It suggested the Capcom had finally been made to realize that the PS2 can't handle a port of RE4. So someone looked back in time and saw the old "RE4" that Mikami was originally making for the PS2, which evolved into Devil May Cry. So now they're putting together a game using that as their starting point, and they're going to sell-out and slap an "RE5" name on it, sort of like they did with "RE3" on the PSone (Code Veronica was the "real" RE3), and announce that it's exclusive to the PS2.

Supposedly people are just assuming it's for the PS3, because they don't see how Capcom could put together an all-new game this late in the game for the PS2, but if it's just DMC with zombies and the jump button disabled, then it won't take very long to make.

And you probably shouldn't expect to hear any announcements about Capcom "cancelling" RE4 for the PS2, because that would make them look bad in front of their shareholders. They're most likely just going to drop the subject, and wait for it to die along with the sales of the GameCube version.
Poor people should eat wheat!
I'm about to go punk up some 3rd parties so they don't release games on other hardware, ciao!
- Ken Kutaragi

Offline BlackGriffen

  • Score: 0
    • View Profile
RE:Resident Evil 5
« Reply #21 on: May 03, 2005, 06:31:31 AM »
Quote

Originally posted by: KDR_11k
The POWER4/5 and PPC970 chips are quite different from earlier PPC chips (including the GC's chip). No way assembly would stay the same and even the similar API won't allow zero-effort ports, I think.

I'd forget about RE5, I doubt Capcom would OK that and they have the last word on that issue. If Nintendo got Mikami to make a game for them that's not based on an existing franchise (Capcom makes a lot of non-franchised games these days) the suits would be much more likely to agree.

You think wrong. PPC 970 is binary compatible with G3 and G4 chips. That's even better than assembly compatibility because that means you don't even have to recompile. The only thing Ninty and IBM would need to take account of is the fused floating point instructions added to the Gecko - and that's an easy tweak to the PPC 970.

I know wayyy more than I should about the arch of the PPC 970, trust me. I can probably even describe for you how they could implement the fused instructions.

BG

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
RE:Resident Evil 5
« Reply #22 on: May 03, 2005, 10:36:13 AM »
Quote

And you probably shouldn't expect to hear any announcements about Capcom "cancelling" RE4 for the PS2, because that would make them look bad in front of their shareholders. They're most likely just going to drop the subject, and wait for it to die along with the sales of the GameCube version.
Funny, gamesarefun.com has reported an October 28 release date for RE4 on PS2 in Europe.  Their source is uk.playstation.com.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Savior

  • I want one too!
  • Score: 0
    • View Profile
RE: Resident Evil 5
« Reply #23 on: May 16, 2005, 07:36:27 PM »
Anyways, No RE5 at either conference.

Heres hoping Shinji Mikami shows up tomorow to show RE5 for the Revolution We deserve it!
The Savior Returns Late 2005

Offline Rancid Planet

  • Hobo pill hypnotizes over the internet
  • Score: 5
    • View Profile
RE: Resident Evil 5
« Reply #24 on: May 16, 2005, 08:12:56 PM »
Wow, after all the tech head stuff in this thread I feel like Rainman over here.

Anyway RE4 was excellent, gotta play RE5, yeah definately, deifnately RE5.