Author Topic: Hardcore ssmb  (Read 27077 times)

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Offline Stimutacs Addict

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RE: Hardcore ssmb
« Reply #50 on: April 14, 2005, 08:14:10 PM »
SSBS would be so badass... they could finally solve the camera issues by having a close up view of your character on the top screen and a wider view of the field on bottom... or they could have dual screen stages **Drool**
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Offline Miyamoto Osaki

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RE:Hardcore ssmb
« Reply #51 on: April 14, 2005, 09:09:31 PM »
You know, we need to all meet up in a place and prove that were better than each other.
And yeah, SSBM on the DS, dual screen, Stimutacs Addict now your making me drool, doble screens, and they can put more stages and characters, make the stages huge.
(I need a bucket) Lets hope SSBM comes out on the DS, then I can kick my friends arses DS style, that will teach them to mess with me with SSBM and Mario kart: super circut and double dash
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Offline IceCold

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RE:Hardcore ssmb
« Reply #52 on: April 14, 2005, 09:14:50 PM »
Quote

Originally posted by: Stimutacs Addict
SSBS
LOL. You wanted to write SSB: DS, but because you put : and D together, you got
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Offline Pale

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RE:Hardcore ssmb
« Reply #53 on: April 15, 2005, 06:24:29 AM »
Quote

Originally posted by: Stimutacs Addict
SSBS would be so badass... they could finally solve the camera issues by having a close up view of your character on the top screen and a wider view of the field on bottom... or they could have dual screen stages **Drool**
Melee has a camera problem?  I think its one of the most innovative and cool dynamic camera systems around, considering the gameplay.
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Offline Arbok

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RE:Hardcore ssmb
« Reply #54 on: April 15, 2005, 07:27:22 AM »
Quote

Originally posted by: PaleZer0
Melee has a camera problem?  I think its one of the most innovative and cool dynamic camera systems around, considering the gameplay.


Fully agree, I have no complaints at all with the Camera system. Also, the site has updated with more videos, the Luigi player vs. the Ice Climbers made me speechless...
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Offline IceCold

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RE:Hardcore ssmb
« Reply #55 on: April 15, 2005, 07:23:38 PM »
The camera is great in nearly all cases. However, in big stages like Hyrule Castle, when players are spread out, it's quite hard to see everyone. It would be even harder on the DS, with such a small screen.
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Offline Arbok

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RE:Hardcore ssmb
« Reply #56 on: April 15, 2005, 07:55:18 PM »
Quote

Originally posted by: IceCold
The camera is great in nearly all cases. However, in big stages like Hyrule Castle, when players are spread out, it's quite hard to see everyone.


There is no real solution to that, I would HATE if they did a split screen view like with War of the Monsters, except to keep the levels smaller. Hyrule Castle is really the only level where this is a issue, and it's the largest stage in the game anyway.
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Offline Don'tHate742

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RE:Hardcore ssmb
« Reply #57 on: April 16, 2005, 11:30:17 AM »
The camera was perfect.

Like people mentioned it was because of the vast size of Hyrule Castle that the camera "failed." You can solve that problem in three ways:

1))) "Cut the level in half" and make double story levels. That way the level won't be wide, just tall. The 2 screens can handle each floor of the level with ease, since like I mentioned before.....the camera is perfect.

2))) Have a one floor scheme like in SSBM, but now with a camera specifically tailored to your charachter. The top screen shows your charachter, with the camera marginally zoomed in, while the bottom screen shows the whole level. At some points, the top screen and the bottom screen may produce the same image IF the bottom screen camera is like it has been in the previous games. I think the bottom screen should change the camera so that it stays zoomed out, and reveals the whole level.

3))) Use both. (best option, because I don't want to see all the levels be 2 floor designed)
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Offline Don'tHate742

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RE:Hardcore ssmb
« Reply #58 on: April 16, 2005, 11:56:11 AM »
Double Post
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Offline CHEN

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RE:Hardcore ssmb
« Reply #59 on: April 16, 2005, 03:01:37 PM »
Jesus, some people think high of themselves. I know where my limits are and my chances would be very slim against these guys. Pros can consistently spike, which takes a lot of practice of course. I frankly cannot spike consistently.

Offline Pale

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RE: Hardcore ssmb
« Reply #60 on: April 16, 2005, 04:25:05 PM »
I don't think Hyrule castle is an issue at all.  In fact it is easily my favorite level.  Playing 1 on 1 it is never an issue because if you are far apart, you don't need to see that well because there are no fights going on.  When I'm playing 4 player with friends, if some shmo goes off and zooms the camera out, he pisses the rest of us off and becomes a target.  After doing that once, he doesn't do it again.  1 on 1 on 1 on 1 is much easier than 3 against 1... =P

Anyway, if I had a compaint about the camera system in the game it wouldn't be about the camera system.  (I know that doesn't make any sense).  The one thing a DS version could save us from is when the characters go behind the HUD.  That is the only frustrating part of the entire game.
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Offline KDR_11k

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RE: Hardcore ssmb
« Reply #61 on: April 16, 2005, 09:55:55 PM »
I'd still prefer a level overview somewhere because you sometimes miss item spawns when the camera is too zoomed in.

Offline IceCold

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RE:Hardcore ssmb
« Reply #62 on: April 16, 2005, 10:07:45 PM »
I really think we should discuss this in the DS forum. Having said that, I would also like two types of stages - one with two levels and the other with a zoomed out view on the bottom screen. However, it would still be hard to see items, like mines, etc with the zoomed out view, especially if it is a big stage.

Also, how else will the touchscreen be used in a unique manner?
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Offline zakkiel

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RE: Hardcore ssmb
« Reply #63 on: April 17, 2005, 07:27:40 AM »
I actually like the spawn-missing element, as it adds another dimension to the game.
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Offline Stimutacs Addict

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RE: Hardcore ssmb
« Reply #64 on: April 17, 2005, 01:39:27 PM »
when i said camera issues i really was only talking about hyrule castle and some N64 levels (kirby's i think, though not sure).  a close view on top screen doubled with a map layout/ zoomed out view on bottom would be ideal
(naturally you could pick and choose, though i think the bottom screen should be the map/zoomed out view with some touch options)

IceCold: I don't think this needs any touch screen innovations... if they can think of something that'd be cool though
I'll shut up now...

Offline IceCold

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RE:Hardcore ssmb
« Reply #65 on: April 17, 2005, 05:00:30 PM »
I'm sure they'll do something with the touchscreen. They've been pushing developers to do more than a map view on the touchscreen, and to innovate. So I don't think that they'll use the touchscreen for only a map, especially since this is a flagship title.
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Offline StoneColdLink

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RE:Hardcore ssmb
« Reply #66 on: April 18, 2005, 10:59:07 PM »
I dont think you know what your saying.  Have you played Ken, no.  Have you beaten him, no.  Will you ever beat him, again its no.  Ken has won 3 of the last 4 MLG tournaments, which is the biggest SSBM tournament right now.  Ken is insane, no one is better than him, in anyway.  The only MLG he didnt win, he didnt go to because he couldnt make it in time.  I guarentee anyone on this thread, will not beat Ken at all.  He is just too good and too fast, once he gets you in the air he will keep you in the air until you lose, hes that damn good.  Trust me, I faced him and Isai, and I lost big time.  Ken and Isai best in the world.  

Offline RABicle

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RE: Hardcore ssmb
« Reply #67 on: April 19, 2005, 07:25:20 PM »
Jumping back to those weak videos. Those guys don't actually play the game as it was meant to be played. They don't use items, they play 1 on 1 and they only play on Final Destination. It's like they don't want to have fun.
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Offline IceCold

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RE:Hardcore ssmb
« Reply #68 on: April 19, 2005, 08:30:17 PM »
Well, doing all of those things ensures that the "skill" will show. No items, no stages that aren't completely flat with no obstacles etc..

Playing multiplayer (more than 2 people), using items and different stages is more fun, but they want to show how skilful (yes this is correct sp.) they are
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Offline Nephilim

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RE:Hardcore ssmb
« Reply #69 on: April 20, 2005, 03:10:23 AM »
Quote

Originally posted by: StoneColdLink
Quote

Originally posted by: darknight06
Ummm, these are national tournament level players, no you WON'T beat them.  That's not even a quarter of what those guys do.


I agree, I have seen Ken, Isai, Azen is real life play.  These guys are insanely good.  Ken is the best in the world, hands down.  You WONT beat these guys, all you can do is dream about it, cause in the real world, it wont happen, trust me, I played those guys before.

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Offline RABicle

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RE: Hardcore ssmb
« Reply #70 on: April 20, 2005, 04:21:58 AM »
Skill is bullshit. The skill of Smash Bros is being able to act instantly the crazy new situation that your presented with. random morphing stages, players getting a hammer. That is the true skill. It's do the right move at the right time, not just do that right moves. It's a game about adapting and dealing with new things, not mastering wave dashing or whatever it's called.
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Offline Dirk Temporo

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RE:Hardcore ssmb
« Reply #71 on: April 20, 2005, 07:40:03 AM »
RABicle, to put it frankly, you're an idiot. They can play the game however they want. There is no "right" way to play the game. That's why they have an item select, and a stage select. That's why these guys have skills. They do know how to do the right moves at the right times.
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Offline zakkiel

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RE: Hardcore ssmb
« Reply #72 on: April 20, 2005, 09:54:20 AM »
Quote

but they want to show how skilful (yes this is correct sp.)
So is "skillful." One of those ambiguous words.
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Offline Nephilim

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RE:Hardcore ssmb
« Reply #73 on: April 20, 2005, 01:56:29 PM »
Quote

RABicle, to put it frankly, you're an idiot. They can play the game however they want. There is no "right" way to play the game. That's why they have an item select, and a stage select. That's why these guys have skills. They do know how to do the right moves at the right times

I get told I play DDR wrong cause I use my feet "wrong"
cause I like to keep my foot on the right pad to balance, when not in use
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Personally I think people should enjoy a game however it is (unless there abusing something like a glitch to get a upper hand)
Esp. Fighting games, I hate when people moan about button mashing on a game like KOF
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Offline Don'tHate742

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RE: Hardcore ssmb
« Reply #74 on: April 21, 2005, 07:55:03 AM »
hahaha....

If you read my earlier posts, never did I say "I could beat them," infact, all I did say was that I can go a couple rounds with them (which was actually said by PaleZero, and I seconded it).

As for the right way to play: Rabicle, I see what your talking about, but when it comes to tournaments NO ONE should have an advantage. That means no items that can turn the tide of the match, and also means no crazy levels where one player can excell compared to the other.

I play on Final destination, 1 on 1, no items, stock 10 all the time. It is definitely the best way to keep things fair.
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