I don't like the anime-ish art style of the DS Castlevania game. It looks tacky and I feel it doesn't fit the series. I much perfer the other art style. (I'm still going to get the game, though).
~IGA: Actually, I have been pushed by the consumer. That doesn't mean I don't love the games I'm working on. I also have to think about not only the hardcore fans, but the female Castlevania players. They are a small portion of the fan base, but that's part of the reason why I wanted to integrate an experience point system into Curse of Darkness -- to allow female gamers to enjoy powering up their characters.~
Well, regarding this... it isn't something so simple as "powering up" my characters that attracts me to RPGs or games like SotN. It was the beautiful art style, the music, the sense of exploration, the enjoyable gameplay (and in the case of many RPGs, the wide variety of interesting characters both male and female).
SoTN still stands to this day as my favorite Castlevania game. Heck, it is one of my favorite games, period. I played LoI on PS2 and I didn't like it - it felt very generic and unenjoyable: not because of the lack of a level-up system but because of the generic 3D hack and slash gameplay, poor camera angles, unmemorable music, repetitive environment, lack of varied environments and lack of a feeling of genuine exploration.
Well, I can only speak for myself...