Author Topic: PSP vs. DS ... Final Verdict (G4)  (Read 62843 times)

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Offline Bill Aurion

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #75 on: March 23, 2005, 05:26:09 PM »
Another Code, Kirby DS, Meteos, Polarium, Pac Pix...These games got excellent scores with Famitsu and are completley new, original ideas, yet you ignore them...Why is that?  

The DS already has a huge lead in original software and this is just the beginning of developer ideas...  
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Offline RickPowers

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #76 on: March 23, 2005, 05:48:58 PM »
" Another Code, Kirby DS, Meteos, Polarium, Pac Pix...These games got excellent scores with Famitsu and are completley new, original ideas, yet you ignore them...Why is that? "

Because they're not out over here.  Why do you ask obvious questions?  
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Offline Bill Aurion

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #77 on: March 23, 2005, 05:54:59 PM »
Boo!  Three of those games are coming out just next month!
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Offline Ms.Pikmin

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RE:PSP vs. DS ... Final Verdict (G4)
« Reply #78 on: March 23, 2005, 06:22:25 PM »
Quote

Originally posted by: RickPowers
" Another Code, Kirby DS, Meteos, Polarium, Pac Pix...These games got excellent scores with Famitsu and are completley new, original ideas, yet you ignore them...Why is that? "

Because they're not out over here.  Why do you ask obvious questions?  




That's an incedibly lazy attitude considering the titles mentioned here are released in Japan.  If you wanted to make any effort at all before you go spouting how the DS games blow, you could at least import some of these and try them out.  Especially when the perspective you're showing is from someone with a leading position on a damn game site.  

Offline Savior

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #79 on: March 23, 2005, 06:28:08 PM »
Not all of us import games you know
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Offline Bill Aurion

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #80 on: March 23, 2005, 06:36:45 PM »
True, but then it's not fair to say that DS games lack potential when you haven't tried out some fantastic games that haven't yet been localized...Sort of like "Guilty until proven innocent"...
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Offline RickPowers

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #81 on: March 23, 2005, 06:42:38 PM »
"That's an incedibly lazy attitude considering the titles mentioned here are released in Japan. If you wanted to make any effort at all before you go spouting how the DS games blow, you could at least import some of these and try them out. Especially when the perspective you're showing is from someone with a leading position on a damn game site."

So you're saying that I'm LAZY because I don't want to pay exorbitant import fees for games I won't be able to read, in order to solve the problem of the titles that are currently out being short on gameplay and uninspired?

Wow, that's a new one.    
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Offline Savior

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #82 on: March 23, 2005, 06:45:25 PM »
Well, Johny Mainstream doesnt import games. He looks at games he can buy for the DS now at his local EB. Those games right now arent very good.

When a site like G4 for example has their "final verdict" they arent looking at it, in the hardcore fan point of view, they look at it with the general gamer point of view
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Offline Bill Aurion

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #83 on: March 23, 2005, 06:47:38 PM »
Then I'll wait for Rick's impressions after this upcoming month, because I know *I'll* be having a gaming orgasm...
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Offline Mario

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #84 on: March 23, 2005, 06:51:49 PM »
Quote

I just don't see how those games are supposed to entertain ME ... but I think that might be the point: They aren't supposed to entertain ME.

Well how about we rephrase "non-gamer" to "people-that-aren't-Rick" then. That's a market of billions of people, compared to a market of 1 person.
Quote

The DS has pretty much created a new genre: Drawing Mini-Game. Simplistic, accessible games, but the problem I'm seeing is that while the graphics change, the gameplay is identical.

That's terrible logic that you could apply to all videogames released in the past 20 years, sure, what's on the screen changes, but you're still pressing buttons! Pac-Man and Grand Theft Auto are exactly the same! Oh no!

Offline Ms.Pikmin

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RE:PSP vs. DS ... Final Verdict (G4)
« Reply #85 on: March 23, 2005, 06:57:52 PM »
Quote

Originally posted by: RickPowers
So you're saying that I'm LAZY because I don't want to pay exhobitant import fees for games I won't be able to read, in order to solve the problem of the titles that are currently out being short on gameplay and uninspired?

Wow, that's a new one.  :/



I'm saying it is when it's coming from someone in your specific position, Rick.  

Oh, and it's exorbitant.

Offline Hostile Creation

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RE:PSP vs. DS ... Final Verdict (G4)
« Reply #86 on: March 23, 2005, 07:08:35 PM »
How can you say Warioware is a port, Rick?  Even if you think the gameplay is too similar, it's obviously a different game and cannot be considered a port.  You were cramming games onto the DS list to make up for the fact that the PSP obviously has more ports.
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Offline RickPowers

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #87 on: March 23, 2005, 07:21:42 PM »
"I'm saying it is when it's coming from someone in your specific position, Rick."

Look ... I'd argue that no one here is a bigger Nintendo fan than I am.  I've been writing for Nintendo sites for over SEVEN years now.  But I've never been one to toe the company line, and I'm not going to start now.  The quality of the launch titles is a problem, whether you want to believe that or not, and the fact that there are import alternatives is NOT a viable solution, considering the market the DS is aimed at.  When the great games that this lifelong Nintendo fan wants to play are released here, I'll be the first singing their praises.  Until then, I'll point out what I believe to be the flaws.  I've done that the entire time I've been a fan.  I'll praise good choices, and I'll slam failures.  As far as my position, there is nothing in my "job description" that requires me to shell out my own hard-earned money to import games.  If that's a misconception you have, then I'm happy to correct it for you.  We don't get rich on Planet GameCube ... we rarely break even!

"Oh, and it's exorbitant."

Thanks for correcting the error.

" How can you say Warioware is a port, Rick?"

I didn't.  I said it depends on how you define a port.  To my knowledge, SpiderMan 2 is the only straight port on the PSP at this point.  But that isn't stopping people from seeing familiar names and saying "Oh, this and that are just ports".
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Offline Savior

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #88 on: March 23, 2005, 07:30:23 PM »
Spiderman 2 on the PSP doesnt have the New York City GTA like hub like the console does.

its not a port either....


NBA Street/NFL Street/MVP Baseball seem more like ports than Spiderman 2 does
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Offline Deguello

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #89 on: March 23, 2005, 07:43:35 PM »
"SpiderMan 2 is the only straight port on the PSP at this point."

Actually the games called "THUG 2 Remix" and "NFL Street 2 UNLEASHED" are ports.  I don't care that they added "Remix" or "Unleashed" to the title.

See, this sends out a worse vibe than the what you say the DS does.  If these ports or these games that are very similar to PS2 games do better than original titles, who is going to make original titles?  And as development costs rise, the developers, like electricity, take the path of least resistance.  
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Offline Bloodworth

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #90 on: March 23, 2005, 07:51:48 PM »
Oh my, the one thing I don't miss about new generations - all this bickering over which one's better.  I'll just blindly hope that by the time Revolution comes out, Nintendo will learn that you can't launch with a handful of games, you can't lead your launch with a port or a really short title, and you can't let your launch be followed by this pathetic trickle of two or three games a month.  

I mean for me, the majority of games I'm looking forward to right now are for the DS.  I like the system; I like touch control when developers don't make-believe it's an analog stick; but I don't like this huge gap between games or that the only current title with a significant amount of depth is a game I beat eight years ago with a controller that was designed around the game.  
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Offline Noble~Feather

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #91 on: March 23, 2005, 08:31:10 PM »
Heh... this thread's gettin' a bit ugly.
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Offline Mario

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #92 on: March 23, 2005, 08:38:24 PM »
More like interesting

Offline Pale

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #93 on: March 24, 2005, 05:03:11 AM »
Well Rick should be able to hook us up with some good impressions now...

Hopefully they won't all be glowing... =P
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Offline RickPowers

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #94 on: March 24, 2005, 06:26:52 AM »
Still half an hour before I can pick up my PSP.  I spent some time this morning ripping a couple of Pixar shorts from my Incredibles DVD, and converting them to the PSP format.  Put a couple music files, a few photos, and those videos on the 128MB Memory Stick that I had lying around.  Should be interesting to see if I got it right my first time out.

I'm surprised Nintendo didn't make a Play-Yan announcement today ...

Update: Just got home with my PSP.  It makes a GREAT out of the box impression.  You've all seen the accessory list, I'm sure, but when you open it, there is just so much stuff crammed in that box, it feels like you're really getting your money's worth.  I'd say it arguably makes a better out of the box impression than the iPod.  Some things I never knew about the PSP ... there are shoulder buttons!  Sure, I probably could have figured that out, but what I thought were just chrome accents turned out to be translucent shoulder buttons.  The analog nubbin SLIDES.  I thought you had to press it in, like the eraser stick on a laptop, but it's just a sliding disc.  Plus, it appears that there is an IR transceiver as well, but for what use, I couldn't tell you.

A couple of annoyances ... sound volume is pretty low, probably because the speaker holes are so small.  Headphones are really a must.  I hate the white accessories they included (strap, headphones/remote), they totally clash and are an obvious attempt to capitalize on the iPod white headphone craze.  The remote allows you to use your own headphones, though, so I swapped in my Sony Fontopias instead.  Finally, the drive door doesn't latch on it's own when you close it, so you have to sort of hold it down and flip the switch at the same time, which seems unnecessary.  

The videos and stuff I put on the Memory Stick worked right out of the box, which is pretty impressive, but then again, I read up and prepared my MS ahead of time.  There was about two hours of battery left on the factory charge, so I'm working on draining that right now.  Played a bit of Lumines ... that is an incredibly fun game.  Screenshots really don't do it justice, the game has to be played, or rather experienced.  The visuals and the pulsating music, it's intense and relaxing at the same time, if that's possible.  Wipeout is pretty fast, and the visuals are impressive, but I haven't really had a chance to get into it yet.

Lastly, the screen quality really is amazing.  Again, pictures don't do it justice.  It's hard to keep clean, though ... already I find myself brushing off dust and fingerprints pretty regularly.  
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Offline KnowsNothing

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #95 on: March 24, 2005, 08:42:06 AM »
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The analog nubbin SLIDES.


Oh, so I was right.  The PSP's analog control IS exactly like the DS's, except in a more akward position
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Offline Pale

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #96 on: March 24, 2005, 09:34:41 AM »
Rick, what covers the screen?  Is there rigid glass/plexiglass or is it more like a traditional lcd?
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Offline RickPowers

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #97 on: March 24, 2005, 09:35:57 AM »
"Oh, so I was right. The PSP's analog control IS exactly like the DS's, except in a more akward position"

No, you were completely wrong.  The problem with using the touchscreen for analog control on the DS is that there is no feedback, no resistance.  The analog nubbin on the PSP is spring-loaded, so there is some resistance and tactile feedback.  It's loose, looser than I'd like, but it's certainly serviceable.  As for the positioning, the only complaint I have there is that your finger tends to obscure the left speaker a bit, but considering you should be using headphones, that's not too big a deal.

I'm watching Spiderman 2 on it right now, trying to drain the battery so that I can give it a proper charging.  The video quality of the UMD movie is really outstanding, but I still can't see myself buying movies on the format instead of DVD.

" Rick, what covers the screen? Is there rigid glass/plexiglass or is it more like a traditional lcd?"

It's a clear plastic cover (or maybe it's glass , I'm not sure), so you can't actually touch the LCD.  I don't think I have any dead pixels ... I thought I had one or two, but I think it's just some tiny dust particles trapped under the screen.  I don't really notice them unless I'm looking for them, though, and they're all on the sides, so I'm pretty happy with the build quality at this point.
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Offline Pale

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #98 on: March 24, 2005, 09:49:43 AM »
Heh, sorry for the drilling....    What about the square button nonsense?  Have you noticed it being unresponsive?
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Offline RickPowers

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RE: PSP vs. DS ... Final Verdict (G4)
« Reply #99 on: March 24, 2005, 10:02:54 AM »
Not yet, but that could be because I'm unconsciously aware of it.  I know that the problem with the stickiness of the button was due to left over epoxy, but that was solved in the factory.  So far, the button seems to respond well, but I haven't had a chance to really put it through the paces yet.  Once I get it all charged up again (it just died from the factory charge), I'll really give it a workout.
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