"Yes, I am. You never said the games had to be good. That's the problem with blanket statements. As for the clarification, and I really think this is a problem with complaining about the DS's library at this point. It's like you are pointing at some grass ten feet ahead of my lawnmower telling me I missed a spot. You know this library problem will get solved in the future, in the very near future even."
I'm sorry if my high standards offend you.

Seriously, though ... I never bet on the future. Projects get cancelled, companies shut down. We can count on getting some good games from Nintendo, I'm sure. We can also count on crap like Pokemon Dash. I'm just worried that the DS could become a haven for shovelware for developers to release garbage that looks innovative when it's really the same game with different graphics. Having developer support is simply NOT GOOD ENOUGH. The N64 had developer support too, and we got some really god-awful games out of that. We don't want developers thinking, "Hey, I can make a quick buck by making a mini-game with stylus support" just to fund their other development efforts. We want developers to stretch, to come up with new ideas, and I just don't see that happening. I'd rather have fewer quality games than a bunch of crap cluttering up the library like the PS1 had, and it used to be that Nintendo thought the same thing. Apparently that's changed, judging by the games we're seeing.
I'm not saying that it's 100% bad to have games that are derivitive of other games. I'm saying that when several games LAUNCH with a system that all contain identical gameplay, when games come out that are derivitive of other games within DAYS of each other and bringing nothing new to the table ... that's a bad omen.
"I don't see much in the PSP's future of being much more than ports."
Wow. Depending on your definition of the word port, I could say the same thing for the DS. If port were to mean a game essentially copied directly from the same version on another console, I count one on the DS (Rayman), and two on the PSP (Tiger Woods, Ape Escape). If your definition is games that are very similar to games on another system, then one could argue that the DS has Mario, Rayman, Wario Ware, Need for Speed, Ridge Racer, etc. On the PSP, you've got Tiger Woods, Ridge Racer, Tony Hawk, Twisted Metal ... again, there's really little difference. But I would argue that both systems are seeing games created specifically to take advantage of the hardware rather than being straight ports, and there is no evidence to support saying otherwise. There will always be ports, but to say that the DS will get more original software than the PSP is naive.
That said, ports aren't BAD, just like gimmicks aren't bad. Sloppy, rushed ports are bad, and a gimmick instead of gameplay is bad. I'd rather have a good port that I know is a solid game than an original title that has 15 minutes of gameplay because it's relying on the novelty of a new interface instead of trying to actually do something new with that interface.
A wrestler's "gimmick" is what they used to call the character a wrestler had (or frequently, the character that they were saddled with by the promotion company) when the wrestler was devoid of anything else they could use to get over with the crowd (i.e. wrestling skill, being a good talker, having a chiseled physique). That's precicely what we're seeing right now ... games that could in no way stand up to scrutiny, and have absolutely no gameplay without the touchscreen. The trick is, we have to get the developers to stop thinking of the touchscreen as the gameplay, and start thinking of ways to INCORPORATE the touchscreen into the gameplay. That's not happening yet.