Author Topic: Umm...came across pretty interesting REV idea...Check it out  (Read 4126 times)

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Offline Don'tHate742

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Umm...came across pretty interesting REV idea...Check it out
« on: March 11, 2005, 09:05:06 AM »
http://www.joystiq.com/entry/1234000997035351/

Pretty interesting speculation. I especially like how he ties in every known rumor, but who knows if this could be true. To me it sounds to cumbersome to be a Nintendo product. It requires too many steps. Waiting patienly for E3
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Offline Avinash_Tyagi

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RE:Umm...came across pretty interesting REV idea...Check it out
« Reply #1 on: March 11, 2005, 09:09:41 AM »
I agree, it sounds overly complicated, when I think REV I'm thinking the DK bongos the DS touchscreen and the EYE Toy as indicators of where the REV will go

Offline slingshot

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RE: Umm...came across pretty interesting REV idea...Check it out
« Reply #2 on: March 11, 2005, 09:44:18 AM »
uhhhhh, no.  but thanks for playing

Offline Ian Sane

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RE: Umm...came across pretty interesting REV idea...Check it out
« Reply #3 on: March 11, 2005, 09:51:26 AM »
Well this is... creative.  I really doubt that's what it is though since it would probably be really expensive and it's really complicated.  Plus it would just plain SUCK for game design.  If the Revolution turned out to be this I think I could make a safe guess that it wouldn't even sell a million units total.  It's needlessly complex and incredibly lame and useless.

Offline slingshot

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RE: Umm...came across pretty interesting REV idea...Check it out
« Reply #4 on: March 12, 2005, 03:26:15 AM »
simplicity is the key.  Better- because it offers more options with simpler interface, not more options with more complexity.

RE: Umm...came across pretty interesting REV idea...Check it out
« Reply #5 on: March 13, 2005, 03:09:23 PM »
Its interesting but I doubt this is it.  Nintendo has been talking about simplifying things, making games more accesable to non gamers (touch screen gaming for example)  Nintendo has been talking about taking games back to its roots, this just sounds overly complex, especially for non gamers.
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Offline Morales

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RE: Umm...came across pretty interesting REV idea...Check it out
« Reply #6 on: March 14, 2005, 08:56:14 AM »
Tis I, the author of that article.  I appologize for it being a bit all over the place and juvenile.  I wrote it in a late night frenzy.  I'm still confident in the idea, but I don't blame many for being skeptical or even negative about the concept.  It is radically different.  As for complexity, I really don't think that's a problem.  Making faces and saying things in a particular tone of voice is entirely natural to people, and the body readings require no work on the player's part.  Nintendo would need some good development tools to pull it off though, and I think that's what they intend to make.  The componants also are cheaper than you think, and remember Nintendo is not only buying in bulk but may have worked out some deal with the makers like they did with Gyration.  I also think Rick hinted in another thread that the information coming from the controller will be much more than what is common now.  This also fits that bill.  In fact, I have yet to have a real source discredit this idea.  The more I hear, the more I am sure I've hit it.  I don't mean to sound like a braggart, honestly.  In fact, I kind of regret  posting it.  Hopefully MS and Sony don't find it! hehe

My idea for the controller design is as follows:  this  is a cut and paste job from the IGN cube forums, where I've been posting recently.

I think alot of you are wrongly assuming this means the Revolution's input method is going to be more traditional. I could not disagree more. All the evidence shows they are looking to simplify rather than keep the standard controller or even add more buttons. Miyamoto, I believe, has expressed interest in playing games with only one hand, and we have seen that with the DS (of course, the other hand is needed to hold the system). Then we have that reported leak that the controller will not feature a D-pad or traditional face buttons. Nintendo is still worried their controller will turn off third parties (why else would Iwata say the things he has? The development tools are said to be easy to grasp). If you look at older Gamecube controller prototypes, they are more radical than the final design. Nintendo gave in to its licensees and made it more standard. I don't think they plan on giving in this time, however.

Now onto what I think the controller will be. I do not claim to have thought of all these ideas. This is more like a Frankenstein of other people's models. I picture a one handed, almost gun-like design (without the long barrel). On the top for the thumb will be a clickable analog stick or a more precise gyroscopic nub. This is in addition to the motion sensing gyroscopes for the whole controller. A trigger button similar to gamecube's will be under your index finger. Under your middle and ring fingers will be two other buttons which will probably be analog similar to X-box's face buttons. The other possibility for this is not to have standard buttons here but to have the whole molding pressure sensitive. So basically you have a total of 3 buttons (4 with the stick click) and two methods of directional control (the stick or nub + gyroscopic tilt detection).

What about ports and gamecube games? Suprise, if you were to have two of these controllers, you'd have exactly the same number of buttons and functions as the Wavebird. It's the best of both worlds really.

So what do you guys think? Could this work? Constructive criticism is welcome. Thanks for reading.  
The man they call Morales .

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Offline RickPowers

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RE: Umm...came across pretty interesting REV idea...Check it out
« Reply #7 on: March 14, 2005, 09:00:47 AM »
While I have no idea how much of any of these ideas Nintendo might be working on, take a look at Nintendo's past.

Who says that all of these technologies would have to be in Revolution when it ships?  It would be standard Nintendo to release the technologies as part of the games that utilize them.  While that might stifle third-party adoption, perhaps that attitude is changing.  Developers are asking for development kits that will allow them to incorporate the bongos in GameCube titles.  Obviously, there is something intriguing there.  Perhaps Nintendo is on to something ...

Interesting ideas, Morales.  Thanks for sharing them with everyone.  
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Offline Morales

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RE: Umm...came across pretty interesting REV idea...Check it out
« Reply #8 on: March 14, 2005, 09:15:21 AM »
Good point, Rick.   While I could see Nintendo releasing some of these things as peripherals, I don't think they should.  Sony and MS are both reported to be building cameras into their systems.  A mic is needed for online play, is cheap, and already built into the ds.   Overall, I just don't want to see this be another case like the 64DD, which sounded really cool (especially for Earthbound) and should probably have been the N64's storage medium right from the start.  Just maybe then, they could have persuaded Square to stay on board.

Speaking of Square, I can see these ideas being used really well in a Final Fantasy game.  These games, more than any, have largely engrossing stories built to affect the player's emotions.  To be at one with the character would truly be an experience.  I'd also like to see a Shenmue game that utilizes a voice control system.  Imagine talking with NPCs, but if you show signs of deceit, they would either not help you or perhaps stab you in the back.  
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Offline pitbull

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RE:Umm...came across pretty interesting REV idea...Check it out
« Reply #9 on: March 23, 2005, 07:49:50 PM »
I really don't think it has anything to do with monitoring heart rate etc. The projector thing also, no way. It would take up to much room in Japan to play the system. Remember people in Japan don't have alot room for homes etc. Also remember the thing I said about SK and Sega was just my opinion so don't bash me when it's a PS2 game or BS-box game. I will refrain from posting my own speculation like that from now on.