What graphical improvements would you guys like to see in the next metroid game?
I would want to see a better lighting system. let's face it, the lighting in metroid was chunky as all hell. roll around in the morph ball, and rather than a smooth light gradient, you can clearly see the individual panels light up.
I would also want to see higher resolution textures. the textures in metroid looked good from a distance, but when you get right up close to the wall, they get far less detailed. with the limited memory, however, i don't know how much better the gamecube can do with creating higher resolution textures.
and also, even if it means dropping the framerate to a constant 30FPS, i would like to see some DOT3 bumpmapping in there. using polygons to give cracks in the floors and walls dimension is fine, but if you really want an entire texture surface to have a 3D appearence, you need to use bumpmapping, or else the polycount would be WAY too high.
oh yeah, and the water didn't look too good either, compared with SMS and SFA.