From Penny Arcade
The crazy kooks at Penny Arcade threw a lot of "angry" jokes at Reggie but still managed to loosen some hot info from his meaty grip.
Reggie promises that upcoming games will better realize the potential of the DS:
The Touch Kirby game will be a vastly superior experience than anything we've done to date just because the developers have had more time to create content.
Reggie explains why it has taken Nintendo so long to get into the online sector:
I think from a Nintendo perspective we've wanted to do and what we're going to do is create that experience where anyone can participate, it's free to play, they're strong development tools for the developer, and the game experience is truly rich and inviting. I think until we're at that point where we can deliver all of those elements that it's not something we're going to do just halfway.
We're going to put our full development efforts behind [wireless online] across all our key franchises, and we're creating the tools for the developer to do it as well.
One of the most surprising revelations is that Nintendo (and other companies!) are interested in making more games for the DK bongos:
We're looking at other things, and I'm happy to say here at GDC a number of developers have asked about development kits for that use...
As for the biggest upcoming DS titles:
...we think Metroid Prime Hunters is going to be the hit of the 3rd quarter and Mario Kart is going to be the hit of the 4th quarter.
Check out the rest of the Reggie-view at Penny Arcade.
From Game Informer Online
The GIO crew had some tough questions about Nintendo and especially about GameCube. Here's now Reggie took the heat:
We’re still focused on the GameCube. The fact that we’re launching Zelda on the GameCube is a good example. It could have been easy decision to move that over to Revolution. But, the right decision was to launch it on GameCube.
On why there's been no Smash Bros. sequel or DS analog stick:
I’d love to see the next Smash Bros. come out on any platform. I hear the point, too, on the analog stick versus the D-pad on the DS, but there are some technical reasons why those things happen.
Regarding the Revolution controller:
Whatever we do, we’re going to make it simple for the developer to create for. We have to. So, that’s our responsibility. What we can’t do is limit our imagination and innovation just because our competitors aren’t going in that direction.
And as for whether Revolution might launch in 2005...
No.
Be sure to hit up Game Informer Online for the rest of the interview.
From GameSpot
Reggie on the non-game games for the DS:
We showed off Nintendogs that uses voice activation to control your virtual puppy and it took the crowd by storm. We also showed a very unique "game" called Electroplankton that also took the group by storm. I'm not sure that Electroplankton will make it to this country as a game, but I can envision a touchscreen-and-voice-driven hip hop or rap music game that utilizes all that same technology and pushes Nintendo DS out there and really drives it in the forefront, in terms of what the technology is capable of doing.
Talking about the DS's potential:
In my view we've only scratched the surface. We probably, as a worldwide development community, have only touched about the first 30 percent of what Nintendo DS can do.
On the Play-Yan media player:
The Play-yan is a really neat idea. What we're looking to do is see how we make it applicable for our consumer out of the box. What I mean by that is, to have the Play-yan, to have an SD card, maybe have one or two free music downloads that are built into a package is really what we're trying to conceptualize because we think that's right for this American marketplace.
A GameCube Zelda Special Edition?
We want them to leave feeling that "Wow, Zelda is going to be as huge hit and I want it now. And I'm going to go to my local retailer and put a deposit for the super premium edition of the game," which we'll make available.
You might want to go over to GameSpot to read the rest of the interview, including Reggie's comments on the Xbox keynote.