Well, we've recently received Activision's Call of Duty: Finest Hour which focused on the Euro/African fronts of WWII, and waaaay before that, earlier this generation, EA fed the masses with MoH: Frontline which starts off at good ol' Normandy, France.
GameCube has about 43MB of RAM (SOMEONE FILL ME IN ON THIS). Why developers can only use 24MB of it...
1) cuz 24mb is perfectly OK for making PS2 games.
2) cuz maybe 24mb was used in the PS2 version, so why do extra work when you can just port the ps2 game while keeping the same restrictions.
3) so the GCN version doesn't wipe the floor with the PS2 version.
4) they don't know what they're talking about.