Broadband is getting better. My Cable company now offers three different tiers of service (with the standard 50 dollar tier being the middle one now). But more importantly, many more people are upgrading to broadband from modem's. That's mostly what I meant by increasing bandwidth. Even world of warcraft (the most recent high profile MMORPG) requires only a 56k modem at worst. Soon more games will require a broadband connection at the minimum and that will have an effect on MMOG design.
"Bah! 2D games don't make a "leap" to 3D. For the most part, they're just 2D franchise names, that get whored out to help sell new (hit or miss) 3D franchises."
That's what people who don't like 3D games much like to say. And it's true in many cases. However, completely false in many other cases. Metroid Prime, for example, has a lot in common with 2D metroids. It has a similar weapon/energy system, similar upgrade system and similar basic design (with exploration and backtracking). I won't bother citing the details of other examples, but I think it's clear to most people that Mario 64 and Zelda OoT borrow quite a bit from their 2D brethren. Other good examples are: Metal Gear Solid and Pricnce of Persia. Excitebike 64 is an example of a game that has very little in common with the original, but still turned out quite well (of course it does still feature the redlining from the classic and the track editor). You sound a bit jaded to me (probably thanks to the castlevania, mega man, contra, rygar, ninja gaiden etc. transitions to 3D).
"Either way, Nintendo has been a force for 2D, with their home consoles, with their own franchises, with the GBA, with the DS, you name it. If they usher in an age beyond what we call "3D", will they really abandon the past? I'm leaning towards "hell no", but you never know what the future might hold. Especially when Nintendo won't tell anyone squat about what they're thinking."
Not a bad point. However, the controller may be designed in such a way as to force the past to be abandoned (at least on that console).
Ian Sane: that device you described is far too complex for Nintendo's style. You're talking about the company that refused to put a second Z button on the left side of their GameCube controller (which would have made PS2 ports so much easier). It would be good if such a device could have an analog stick on it... but I could see them doing something like that and leaving it out. However, your hand could easily function as an analog stick with a glove on it. There would be one censor on your wrist that would only move if you moved your arm. For analog functionality your arm movements would be ignored. Instead, it would measure the movement if, say, your index finger with respect to your wrist (so essentially you would just pivot your hand around on your wrist just as you pivot the analog stick around in its socket to move a character). Imagine how much more intuitive that would be for people who have not yet adjusted to analog sticks (and there are many).
You know, I like the sound of this idea more and more as I think about it. Two gloves sounds bad, but one glove with an auxillary device in the other hand could work excellently.
ruby, that could work, but it would be more difficult than it sounds. THat would require extraordinary precision and you would need standardized dummy devices (or else you'd have to calibrate any device you need to use). It would work in theory, but I think it would be too complex. It's cool though, because such a glove on one hand could function as an analog stick or as a mouse.