Author Topic: Happy Birthday, KN!  (Read 49180 times)

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Offline Myxtika1 Azn

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RE: Star Fox Assault
« Reply #125 on: February 08, 2005, 07:36:08 PM »
You know.... I didn't like the ground missions when I first played it.  After beating it, I have to say that it is not all that bad.  It might not be the best StarFox game -- that title belongs to the original SNES version -- but it was very satisfying.  The last mission was quite hard for me, and it was very, Very, VERY satisfying when I finished it.

Gamefreak, did you even finish the game at all? Or did you just give up after the first few levels?  To me it seems like the lather rather than the former.  All I gotta to say to all those people who are thinking that it's a bad game is: Give It A Chance.  Don't say it's bad until you've played it to the end.
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Offline heinous_anus

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RE:Star Fox Assault
« Reply #126 on: February 08, 2005, 08:27:27 PM »
Quote

Originally posted by: Gamebasher
IanSane, you wrote:

"Yet all the Star Fox fans are complaining that there's not enough on-rails levels. IGN's score sounds accurate it's just their complaints about the game are the complete opposite of what the target audience thinks.

"IGN in general though is REALLY bad at judging any game in a non-mainstream genre. Gradius V for example lost points simply because it's a SHMUP and numerous 2D fighters get slammed for being 2D fighting games."

Hmm, I must say that I don´t think it´s a huge problem for Nintendo that IGN gives StarFox a hard time. Not on second thought. I think we haven´t seen the last of IGN´s bad scores for Nintendo games. Next one up to score badly may be the next Metroid game which they may not like for some reason. But that is no problem. Nintendo wont be affected by that website and it´s anti-Nintendo tunes.


I've heard a lot of "IGN this" and "IGN that" on these forums - what gives?  If you are going to complain about something from their site, certainly it couldn't be Starfox - judging by EGM and Gamespot's scores (both 7.3), I don't think that they gave it an unfair review.

From what I've heard from you guys, this is a total rent game.  Having played the first two Starfox's thoroughly, my expectations are naturally going to be very high for the game, no matter what I may do to dissuade them.

And what's the big deal with Matt at IGN liking the PSP?  I'd much rather hear true opinions from a guy in his position than mindless Nintendo-loving banter.  If he doesn't like the DS, he doesn't like the DS, who cares?  Let him dislike it - I think he's given some very reasonable reasons for doing so.  

Offline Gamefreak

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RE: Star Fox Assault
« Reply #127 on: February 08, 2005, 08:45:23 PM »
Actually Matt likes the DS and the PSP but he doesn't see any reason to own a DS at this moment. Personally, I don't see a reason to own either at this moment but online Twisted Metal and online Mario Kart both sound good to me.

Speaking of DS, I think Star Fox could really be awesome on DS... 4 player co-op?

Offline Dasmos

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RE:Star Fox Assault
« Reply #128 on: February 08, 2005, 09:00:51 PM »
But haven't your dreams of a decent Starfox been developed in the near future crushed after Assualt.....Assuming it will still be developed by Namco...I mean if you disliked Assault that much would 4 player co-op really make it that much better?
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Offline Hostile Creation

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RE: Star Fox Assault
« Reply #129 on: February 08, 2005, 09:09:49 PM »
First off: "lather" instead of later.  Haha.

Second off: Gamefreak is fine to say what he thinks about the game, but twice is more than enough.  Ten is kinda pushin' it, yeah?

I don't think 4 player co-op would work.  It'd be dull.  The levels would have to be ridiculously difficult to make it a challenge in co-op.  Four player multiplayer, sure, and maybe two player co-op.  But besides, half the fun of Starfox 64 was in what the characters said and how the level was laid out.  Putting that into the hands of a human just for the hell of it only takes away from the game.
Starfox DS would be great, especially if Nintendo made it, but I think two player co-op is more than enough, and I'd be reluctant to play that.
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Offline Myxtika1 Azn

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RE:Star Fox Assault
« Reply #130 on: February 08, 2005, 11:46:55 PM »
 heinous: Of course we all know that points should be deducted because StarFox is too much of an on-rails game and we don't have the freedom to visit planet Earth and the Milky Way after taking a bath in the sauna next door to the fast food restaurant where I can eat then work out so I won't become fat.  IGN are teh smart! Dur dur!!

I guess it's that fact that IGN gives BS reasons for deducting points from a game, ie. lack of skins in Mario Kart DD, no bump-mapping in Metroid Prime, and this crap about StarFox being an on-rails game.  
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Offline joshnickerson

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RE:Star Fox Assault
« Reply #131 on: February 09, 2005, 01:37:28 PM »
Quote

Originally posted by: heinous_anusAnd what's the big deal with Matt at IGN liking the PSP?  I'd much rather hear true opinions from a guy in his position than mindless Nintendo-loving banter.  If he doesn't like the DS, he doesn't like the DS, who cares?  Let him dislike it - I think he's given some very reasonable reasons for doing so.


The point is that he's running a DS site, and he doesn't even seem to like the console. It'd be akin to some guy who utterly hates Star Wars running a Star Wars news site.


Offline heinous_anus

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RE:Star Fox Assault
« Reply #132 on: February 09, 2005, 07:54:34 PM »
Quote

Originally posted by: joshnickerson
Quote

Originally posted by: heinous_anusAnd what's the big deal with Matt at IGN liking the PSP?  I'd much rather hear true opinions from a guy in his position than mindless Nintendo-loving banter.  If he doesn't like the DS, he doesn't like the DS, who cares?  Let him dislike it - I think he's given some very reasonable reasons for doing so.


The point is that he's running a DS site, and he doesn't even seem to like the console. It'd be akin to some guy who utterly hates Star Wars running a Star Wars news site.


I don't think that's a very good comparison; as far as I know, Matt just "works" at IGN, right?  Correct me if I'm wrong, but is he the only Nintendo person there?  Is he really the top DS guy working over there?  And as far as I can tell, Matt doesn't hate Nintendo, nor does he hate any of their systems.

A Star Wars fan, in fact, many Star Wars fans, have complained non-stop about the recent DVDs that came out (the "special edition").  I'd still consider those guys fans of Lucasfilm products, even though they have reasonable issues with the DVDs.

And also, he's expressed his complaints about the system so far, and, like I said, his complaints are pretty reasonable (a port of a 1-generation old game for the big Nintendo launch-title, the fear of the dual-screen turning out to be more of a gimmick than a revolutionary concept).  He's not completely dismissing the system, just pointing out areas where Nintendo could be more succesful.  Nothing wrong with that.

Myxtika:  I'm pretty sure that the lone fact that Starfox:Assault was on-rails didn't warrant the 7.0 rating.  I personally wouldn't have complained about an aspect of the game like that, but come on, it's not like the guy dedicated an entire page, or paragraph, to the matter.  It's just something that he, as the reviewer of the game, didn't like.  He expressed other reasons, as have other media outlets, why the game didn't deserve a high rating.

Offline Gamefreak

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RE: Star Fox Assault
« Reply #133 on: February 10, 2005, 12:19:05 PM »
Matt doesn't even run the DS site, he runs the Cube site, Craig runs the DS and Game Boy sites.

Offline Hemmorrhoid

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RE:Star Fox Assault
« Reply #134 on: February 12, 2005, 04:56:47 AM »
Quote

Originally posted by: Myxtika1 Azn
heinous: Of course we all know that points should be deducted because StarFox is too much of an on-rails game and we don't have the freedom to visit planet Earth and the Milky Way after taking a bath in the sauna next door to the fast food restaurant where I can eat then work out so I won't become fat.  IGN are teh smart! Dur dur!!

I guess it's that fact that IGN gives BS reasons for deducting points from a game, ie. lack of skins in Mario Kart DD, no bump-mapping in Metroid Prime, and this crap about StarFox being an on-rails game.


Or maybe the game is actually not so good, or atleast dissapointing considering whats behind it.
LZ 2005

Offline Myxtika1 Azn

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RE:Star Fox Assault
« Reply #135 on: February 12, 2005, 07:14:28 AM »
I have the game. I've played it. I've finished it. I'm satisfied with it.  Whether anyone thinks it's not good or it's disappointing is of no consequence to me.  I'm just saying that to complain that an on-rails game is too on-rails despite the fact that it's supposed to be on-rails is plain stupid.

The ground missions made the game drag, but I've come to cope with it.  Could it have been better? Yes, but then again everything could ALWAYS be better.
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Offline xts3

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RE:Star Fox Assault
« Reply #136 on: February 12, 2005, 10:03:24 PM »
Quote

Originally posted by: Myxtika1 Azn
I have the game. I've played it. I've finished it. I'm satisfied with it.  Whether anyone thinks it's not good or it's disappointing is of no consequence to me.  I'm just saying that to complain that an on-rails game is too on-rails despite the fact that it's supposed to be on-rails is plain stupid.

The ground missions made the game drag, but I've come to cope with it.  Could it have been better? Yes, but then again everything could ALWAYS be better.


I agree with your comment about the game being on rails but people keep forgetting that designing the game like this keeps the complexity and scope contained so that you don't get bored because the game keeps throwing obstacles and entertaining things your way, if it wasn't on rails the game would suffer immensely for it.  Starfox is not a space sim like Freespace series on the PC.  Freespace has huge issues for being so open ended in that it you spend a lot of your time being bored to tears just travelling places.  This is why the game itself has a "speedup time" option, so you can set it up to 8x and 16x normal time to make it pass quicker to those poorly timed scripted events.  

I think people forget that games are supposed to be about playing and entertainment, not about simulating boring unentertaining crap, like the Sea travel in Zelda Wind waker, and most travel options in most online MMORPG type games.

 

Offline Bill Aurion

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RE: Star Fox Assault
« Reply #137 on: February 13, 2005, 04:28:14 AM »
I think people forget that games are supposed to be about playing and entertainment, not about simulating boring unentertaining crap, like the Sea travel in Zelda Wind waker

I think some people forget that generalizing about what things are "boring" is a big no-no...
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Offline KDR_11k

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RE: Star Fox Assault
« Reply #138 on: February 13, 2005, 07:36:57 AM »
I think we can agree that the majority of gamers do not appreciate long travel times. Free space sims had the ability to speed up time as far back as Elite (okay, you skipped a certain amount of time in Elite), why isn't there a fast-forward button in Windwaker?

Offline Mr. Segali

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RE:Star Fox Assault
« Reply #139 on: February 13, 2005, 11:46:55 AM »
Travel times in Wind Waker were pretty long... I'd set sail and then get up to get a soda or something. No biggie. If you want travel times worth complaining about give Final Fanatsy XI a try.

Anyways, back on topic. I think a score in the 7 range is pretty fair for SFA. The game is a decent game, but just not as good as the others... a 7 is fair, whether it came from GameSpot, IGN, PGC, or my uncle Ray who lives in prison...
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Offline Bartman3010

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RE: Star Fox Assault
« Reply #140 on: February 16, 2005, 06:08:55 PM »
Is it just Xevious thats unlockable in Star Fox Assault? Nobody is really claiming they were able to unlock the other games..
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Offline Uglydot

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RE: Star Fox Assault
« Reply #141 on: February 17, 2005, 06:52:04 AM »
I like SF:Assault, I like Wind Waker.  Other than that, ftw.

Offline Bill Aurion

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RE: Star Fox Assault
« Reply #142 on: February 18, 2005, 10:29:41 AM »
Ok, I *finally* got the game, and I just have to say...All those mediocre reviews out there mean NOTHING to me, because they suck...I'm through Mission 3 right now(bronze medal and star medal for the first 3, + silver medal for the first mission) and I'm finding the game an absolute blast...In fact, my only slight disappointment so far is that the StarWolf battle wasn't quite as hectic as I wish, but it was still fun and I loved the absolute size of the arena...Plus, I see another one in the future being even more awesome, so nothing worrying there...

The two ground sections I've played were very, very good...I sort of wish Fox could look around 360, but it's not a *huge* loss...Meanwhile, the Landmaster handles perfectly, nay-sayers stop whining...Sure the game has quite a bit of ground missions, but I think they were really downplayed because they don't really sink into the classic Starfox feel...But they provide some very fun intense action, and I can't wait to see what more I'll have to accomplish...
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Offline joshnickerson

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RE:Star Fox Assault
« Reply #143 on: February 18, 2005, 01:14:06 PM »
I played the demo today, and I agree with two points... the arwings are rather slow, and the controls keep throwing me off. I want to use the L AND the R buttons to barrel roll!

Otherwise, it seems solid enough. The Fortuna mission was fun, thought I lost my ship once (mainly because I'm so used to the L/R setup that I relied on for the 64 game). The Katina mission is where I got kinda irritated with, mainly because I couldn't figure out how to make the Landmaster tank shoot upwards, and when I finally did, Krystal had long been shot down. Maybe I didn't have the controls set right...

Oh, and as for the voice acting.... I liked it. I mean, it's not perfect like Disney voices, but they were amusing. And I only noticed the "boxed-in" effect in the Arwing and during the "briefing" segments... the cut scenes and such were clear for me.

Offline Bill Aurion

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RE: Star Fox Assault
« Reply #144 on: February 18, 2005, 01:30:23 PM »
Yeah, like the voice-acting was *meant* to be...And I had no problem with the Landmaster aiming...Holding R for freelook is a cinch...
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Offline MaleficentOgre

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RE: Star Fox Assault
« Reply #145 on: February 18, 2005, 05:50:38 PM »
I've finished the game a while ago, and I like it.  Glad I didn't pay $50 for it, but I love it. I'll get it when the price plummits.

Offline Bill Aurion

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RE: Star Fox Assault
« Reply #146 on: February 19, 2005, 09:55:33 AM »
Had a mate over today and we played a bit of multi...Man were the maps built for multiplayer...I can't wait to throw down with my roomies this week, since this is one of my favorite setups ever...
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Offline Rancid Planet

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RE: Star Fox Assault
« Reply #147 on: February 19, 2005, 10:51:45 PM »
I'm thinking of buying a replacement copy of SF 64  instead of this game. But I guess I should give it a rental first.

Offline Caterkiller

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RE:Star Fox Assault
« Reply #148 on: February 20, 2005, 04:58:15 PM »
So far I am very dissapointed. The vehicles are too slow for me, and it really doesn't feel like I boost when I boost. Shooting with the tank is terrible in my opinion because it doesn't shoot like the arwing anymore. The voice acting isn't nearly as good as Star Fox 64's and so far it just isn't as fun as the first 2. But im only on mission 4 so we shale see what happens.  
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Offline Bill Aurion

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RE: Star Fox Assault
« Reply #149 on: February 20, 2005, 05:15:58 PM »
"Shooting with the tank is terrible in my opinion because it doesn't shoot like the arwing anymore."

Notice the tank isn't on-rails anymore either... =P
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