Author Topic: Fire Emblem  (Read 11496 times)

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Offline Hostile Creation

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RE: Fire Emblem
« Reply #25 on: January 25, 2005, 03:05:20 PM »
It's been a while since I've played Ages of Empires, so maybe I'm wrong about those, but I don't remember it looking that much better than this at all.

A large part of the screenshots are the cutscenes, which are in the same artistic style as the GBA Fire Emblem game.  It looks as if it's bordering on cel-shading.  Anyway, I can't really tell what the graphics are like and don't care a whole lot anyway, so I'll just see what comes up later.
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Offline FINN

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RE:Fire Emblem
« Reply #26 on: January 25, 2005, 03:57:24 PM »
Quote

Originally posted by: Gamefreak
I never said "dark themes" I distinctly said that the Fire Emblem stories are darker (although MM is pretty twisted).. I'm talking about graphically. Nothing in Fire Emblem compares to things like the blood smeared Shadow Temple or the underground Well...




those are some of the dark things that you come across during the Fire emblem games

FE3- *You have blood seen coming out of the dragon that Anri kills at the start when it shows up as drawings.
   
    * A person that was once in your team kills himself in an explosion by blowing up the castle entrance at the end of chapter  in book 2.
   
    * Garnef Dark magic spell

FE4- * All the dark magic tomb, speacaily the Hell tomb.
   
    * Your units scream after they say their death quote.
   
fE5- * You see at the starting of the game with a picture of King Lenster with a spear or sword that go through his stomach.
 
    * Same with FE4 about the dark magic tombs.

FE6- * You see blood on a couple face in the game

    * Humans killing off mostly humans (fire emblem) is seem alot more dark graphical then humans killing off mostly monsters(Zelda).

    * Most of the Main characters die during conversation or they show them with Map models, just think what Intelligent System will be able  to do now with cutscenes going to be on the gamecube version.  

All so to add, that they were only on SNES/GBA, so they can't even do most of the stuff that the N64/Gamecube is able to pull off and still has darker stuff in it then a N64/Gamecube games, there is no way that the Zelda series is seen as darker in storyline or graphically as the Fire emblem series.  
   
 

Offline KDR_11k

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RE: Fire Emblem
« Reply #27 on: January 25, 2005, 07:28:58 PM »
Gamefreak: AoE had rendered sprites and about as much atmosphere as the Windows GUI. I have to admit I stopped playing FFTA after about an hour or so but even without using any of those high-level spells the game looked much more coherent than AoE.

Offline Gamefreak

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RE: Fire Emblem
« Reply #28 on: January 26, 2005, 09:02:22 AM »
Well the sprites certainly looked much nicer (they were all screens taken from rendered 3D models), and the animation on them was better than FFTA. They were also much more detailed, even if they were prerendered it still looked nicer. AoE also had much more going on.. FFTA just looks barren compared to it. Of course AoE didn't have any of those fancy effects, all it had was the fire GIF

Offline vudu

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RE: Fire Emblem
« Reply #29 on: April 14, 2005, 12:49:17 PM »
Sorry to dredge up an old topic.

Does anyone know how the saving system is going to work in this game?  In the GBA game, the game automatically saved after every turn.  This would eliminate the ability to take back a command once it was inputted.  Since the GBA uses cartridges, saving was pretty much invisible because there was no pause or slowdown at all.

However, since the GameCube is disc-based, won't saving take longer?  If the game auto-saves every turn, it could become very tedious, even if it only took a couple seconds each time.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline ruby_onix

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RE: Fire Emblem
« Reply #30 on: April 14, 2005, 06:39:18 PM »
The GameCube's memory cards aren't disc-based...


Seriously though, I think the main reason disc-based games put up loading screens when you save/load a game is because the developers are being out-of-control space hogs. A "puny" MC59 is like eight times as big as a PSone memory card, but the developers eat that up like it was nothing. Save data doesn't automatically get bigger when the polygon counts do.

With a GBA cart, savegame space is money that's coming directly out of the developer/publisher's pocket (rather than the gamer's pocket), so they don't waste it on useless crap.

If the GCN Fire Emblem saves the same kind of stuff as the GBA game, I don't think we should notice it actually "doing" anything, any more than we would on the GBA.
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Offline Bill Aurion

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RE: Fire Emblem
« Reply #31 on: April 14, 2005, 06:47:49 PM »
Oh, and the game got 34/40 from Famitsu... (8/8/9/9)
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Offline Ian Sane

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RE: Fire Emblem
« Reply #32 on: April 15, 2005, 07:06:29 AM »
Realistically I don't think saving after every turn is needed to prevent taking back commands anyway.  Just make it save automatically between missions and offer a quick save that saves before turning the game off that deletes itself after loading up when you start play again.  So if the player wants to fix a move they have to start the mission over again, if they want to save exactly where they are so they can do something else they can without using it like a save state, and the game isn't pausing to save every five seconds.

Offline vudu

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RE: Fire Emblem
« Reply #33 on: April 15, 2005, 09:37:13 AM »
Thanks for the info Ruby.  I also think Ian's idea would work well too.  I can rest easy now.

Any word on when this game will make it to North America?  (Please don't be June.)
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline CHEN

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RE:Fire Emblem
« Reply #34 on: April 15, 2005, 12:29:25 PM »
Somewhere October or November. :/

At least I hope it's not near Zelda or during the Christmas craze.

Offline vudu

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RE: Fire Emblem
« Reply #35 on: April 15, 2005, 12:36:37 PM »
Ug.  I could see this game getting burried under the landslide of holiday releases.  Let's hope Nintendo has the sense to push the release date up to September or thereabouts.

By the way, CHEN, I love your title.  I have no idea why.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!