Author Topic: Editorial: Free NOA!  (Read 22550 times)

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Offline Procession

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RE: Editorial: Free NOA!
« Reply #25 on: January 13, 2005, 07:42:15 PM »
Oh yeah, and as much as I love the Gamecube controller, I'd prefer to play a platform game with the Sony controller as opposed to playing a fighting game with the Nintendo one.

Offline S-U-P-E-R

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RE:Editorial: Free NOA!
« Reply #26 on: January 13, 2005, 07:45:04 PM »
Yeah, I gotta agree that the GC controller isn't practical for fighting games (that aren't Smash Bros lol). I play SC2 way too much on all three systems and the arcade at what I'd say is pretty damned high-level play, and when I play on the GC controller, the button placement all too often gets in the way of certain functions. (Like, if you're going to play Nightmare and be the business, you need access to G+A, G+B, A+B, and B+K all the time. If only there was another button above B or X on the controller, this would be practical on the GC)

Offline xts3

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RE:Editorial: Free NOA!
« Reply #27 on: January 13, 2005, 07:45:16 PM »
Quote

Originally posted by: VGrevolution
xts you have some good points, but I feel you are letting personal opinion slip in there, especially referencing the GC controller. That is obviously a personal preference, and besides MS has what was considered to be the WORSE controller (though I actually like it lol) yet they succeeded, so I don't consider that a "huge" mistake. The memory card thing never was much of an issue, the majority of games only used a few blocks of them, nothing took up alot of memory except for a few games like HM and AC. So that isn't a huge mistake, should they have been larger memory wise? Perhaps, though I think that problem has been rectified and like I said it never was a make or break thing. Exclusive titles, I'll give you that and all related issues. Storage medium, to a degree, not what I call huge because 1.5 GBs is still alot, especially since you can have multiple disk games. Resident Evil 4 is proof positive you don't need a huge DVD disk to create a fantastic game!  It is not even close to the mistake of having N64 use cartridges, now that was a huge mistake!

To the editorial writer himself, I can't find anything to disagree with (Unlike that gamespot writer article that I read).


I agree my comments on the controllers were personal gripes but they shouldn't be ignored, it hampers your enjoyment of a game and makes you purchase the game for the PS2 rather then the gamecube, since fighting games are always about multiplayer.  Ultimately I think most are missing the point that the game business is now about who has the most money to control the best game developers which determiens what platform, and the game exclusives for the game console competitors in question.   MS, Sony and Nintendo.

Nintendo can't exist as a hardware company and not provide comeptitive hardware.  Gaming IS about the hardware as much as it is about the games.  This is missing from Nintendo's equation.   N64 died BECAUSE of its inferior storage capacity whether anyone wants to admit it or not, even the difficult to develop for playstation 2, everyone was forced to learn it because they  could make insane amounts of cash.  So difficulty to develop for a platform while important, is not AS important certain aspects of technology that have huge impacts on the quality and amount of content in gaming -- especially storage technology.  Storage technology and content are linked hand in hand, FF7, FF8, FF9, FFX, FFX-2, and FF12 would not be the the great entertainment experience it is if it was done on a cartridge not to mention Final fantasy would have probably not had so many sequels if not for the FMV, FFX was primarily all about the FMV and lacked gameplay on a huge scale.

The storage whether you want to admit it or not, should always be equal or better then your competitors to give game companies incentive to develop that killer entertainment with the full motion video sequences that can't be done without financial pain on gamecube discs currently.  Tales of Symphonia is one of those games that shows you that FMV heavy games just can't be done properly on the gamecube without frustration for the game developer splitting a game designed for one DVD to multiple proprietary GC discs, there should NEVER be any roadblocks or financial dis-incentive to port a game to a nintendo system but there are huge ones.   Resident evil 4 could have been done on one DVD5 or 9 and had more full motion video if it had better media, this is not a point in Nintendo's favor, you guys have to realize it's all about profit and selling games to the most people.  Nintendo's installed userbase has to be captured RIGHT AWAY next generation with killer app exclusives that were previously on Sony and Xbox or they are going to get slaughtered by Sony and Microsoft.  Gamers follow games, not systems.      

Offline chlupe

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RE: Editorial: Free NOA!
« Reply #28 on: January 13, 2005, 08:09:43 PM »
Just for your info XTS, the cutscenes in RE4 are real-time renderings -- not FMVs... As game technology progresses, I believe that the emphasis on Full-Motion video will be less and less -- graphics will get good enough -- perhaps are good enough -- to not need full-motion. If we're fortunate, that means much more space for OTHER things, not wasteful FMVs.

Gamers follow systems as much if not more than they follow games. Please tell me, what system sellers came out for the PS2 at launch -- and what system sellers came out for the Dreamcast? Which one died?
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Offline Artimus

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RE: Editorial: Free NOA!
« Reply #29 on: January 13, 2005, 08:42:48 PM »
I love this editorial but I can't help but feel if this had been on IGN and not PGC there would've been a "IGN Bashes Nintendo AGAIN" thread in the Gamecube forum.

Offline xts3

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RE:Editorial: Free NOA!
« Reply #30 on: January 13, 2005, 08:54:02 PM »
Quote

Originally posted by: chlupe
Just for your info XTS, the cutscenes in RE4 are real-time renderings -- not FMVs... As game technology progresses, I believe that the emphasis on Full-Motion video will be less and less -- graphics will get good enough -- perhaps are good enough -- to not need full-motion. If we're fortunate, that means much more space for OTHER things, not wasteful FMVs.

Gamers follow systems as much if not more than they follow games. Please tell me, what system sellers came out for the PS2 at launch -- and what system sellers came out for the Dreamcast? Which one died?


Where was Mario sunshine and Zelda Wind waker at gamecubes launch a year after the PS2 launched?  That's right -Nowhere.

Dreamcast's company had a history of hardware flops so there is NO COMPARISON.  Comparing Sony a number #1 in the game market and their release of the PS2 to Dreamcast when Sega had a long history of burning their customers too many times to remember is pure stupidity.

Sega CD - Flop, 32X flop,  Sega Saturn (during PS1 era) - Flop.  Anyone who'd been gaming since the SNES and GENESIS days KNEW dreamcast was going to be a flop because Sega fans had enough after the series of flops I just listed.  All those people that bought those items created huge bad-word of mouth for sega and felt ripped off.  I dumped Sega systems after the Sega CD debacle and I think a lot of gamers had a lot of hostility because Sega flooded the market with hardware way too fast for software library to catch up, not to mention they had the same problem Nintendo now has, Developer support.  Which killed them.    

Sony didn't have to worry because 1) Backwards compatability and games like MGS2 and FFX and whatnot where in the pipeline and exclusive, the entire PS1 library was there to hold them over and something the Gamecube didn't have (since I doubt it would have been cost effective) and the Xbox was a newcomer and took a large portion of hte PC game market which broadsided Nintendo because a lot of Xbox'ers are former or still PC gamers fed up with $500 video cards every 6-8 months and the massive invesment in computer hardware while game releases for all genres were decreasing.  Xbox lucked out by taking the PC gamers who were sick of high priced video cards away from the PC for an instant market.

I think it came out "just at the right time" just before DVD players took off but if you look at the Xbox and Gamecube market, Xbox has a DVD player but is barely has a bigger installed base then the gamecube.  So DVD functionality while important didn't "do it" for the Xbox although I think DVD player functionality is a "long run" feature this is why more Xbox's are probably sold then gamecubes on the whole just because of that feature.    

Offline Hostile Creation

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RE: Editorial: Free NOA!
« Reply #31 on: January 13, 2005, 08:56:07 PM »
Bloodworth put the control situation very well, better than anyone else I've ever heard of.  I never thought of why the PS2 controller was often more practical, silly me.
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Offline Bloodworth

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RE: Editorial: Free NOA!
« Reply #32 on: January 13, 2005, 09:38:32 PM »
I dunno, I just never had problems with fighting games on any system I played.  However, I don't play them nearly as much as some people and I haven't played the same games on a ton of different systems like Ty has.  But if you want to go genre-specific, how about racing games?  The PS2's shoulder buttons don't have much room for analog sensitivity, and the shoulder buttons on the Xbox go in at an angle so it's hard to keep them depressed for long periods without your finger slipping off...

The one thing I will concede is that the GameCube D-pad is practically worthless as a quick movement device.  However, I'm not sure I know quite what the solution is because you need your main movement device in that prime spot, whether it be an analog stick or a digital pad.  The N64 is probably the only controller that had them both in good spots, but because you had to completely reposition yourself on the controller, the D-pad was rarely used and people had the most confusing ordeals when the three-handed beast.

Anyways, thanks for side-tracking us... back to Jonny's great editorial.
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Offline chlupe

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RE:Editorial: Free NOA!
« Reply #33 on: January 14, 2005, 06:19:17 AM »
xts:

Before you start accusing me of being stupid with my comparison, take a look in the freaking mirror. Read my post again.

You stated, gamers follow games, not systems. I made the comparison to illustrate the opposite point (that you're simply helping me make): gamers do follow systems, and not always the games. With the better Dreamcast launch, it still failed, because people followed the PS2 as a system and not for the games. People followed the Cube for its Nintendo name, even though Wind Waker and Mario weren't there yet. The Dreamcast launch had great games, yet people did not latch onto the system.

It is the act of following a system that can allow the games to trickle down.
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Offline Ian Sane

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RE: Editorial: Free NOA!
« Reply #34 on: January 14, 2005, 06:38:30 AM »
"NCL thinks demo discs hurt sales."

ARRRGH!! That makes NO SENSE!  How could they ever come to such a dumb conclusion?  Yeah I'm sure the fact that Final Fantasy VII and Metal Gear Solid 2 had very popular demo discs hurt their sales.  They're only two incredibly high selling games that completely dwarf any Cube title's sales and had more hype going for them at the time of their release than any Nintendo game has had since 1999.  That's like saying that theatrical previews hurt movie sales.

As for the controller stuff I think the Cube controller is crap... yet is still the best controller this gen.  That's pretty sad.  I feel the PS2 controller is the worst controller for a successful console ever made.  The big problem with the Cube controller is that the d-pad is so ridiculously small that it's useless as a d-pad.  And now Nintendo may in fact drop the d-pad from their next console likely because it wasn't used enough even though it's THEIR FAULT it wasn't used.  Plus the botton arrangement is different than every controller button arrangement since the SNES.  Nintendo can't do stuff like that and expect it to become accepted if they're not the market leader.  That's just how it is.  Personally I think six face buttons like the Saturn controller is the way to go.  That allows for both the SNES arrangment and the Cube arrangment.  One of Nintendo's biggest problems is a lack of flexibility.  They limit both the gamer and the developer.  A controller should be flexible enough to work with all genres and should compliment existing design.  The Cube controller fails on both these points.

The memory card thing is also a lack of flexibility.  It's minor on it's own but when Nintendo has an image of being an inflexible jerk and ripping consumers off selling a tiny memory card for the same price as the competitor's big memory card is only going to hurt them.  The whole reason cartridges failed was because they were inflexible for the developer and expensive for the consumer.  So why design memory cards to be the same way?

Did the memory card and controller make a big difference regarding the Cube's success?  Not on their own but Nintendo had to show people they had improved and having very obvious flaws with two vital pieces of hardware gives the message that one hasn't improved.  The Cube just has a mile long list of stupid easily-avoidable crap that Nintendo SHOULD have caught beforehand.  Combine them all together and you get one big fat reason to not trust Nintendo and support their consoles.

Offline Robageejammin

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RE:Editorial: Free NOA!
« Reply #35 on: January 14, 2005, 07:16:40 AM »
Awesome read Jonny, very informitive.

I think you really hit the nail on the head for this one. This really answers a lot of questions and concerns about the ongoing issue. NCL seriously needs to wake up here if they expect any change overseas. Now, this Revolution turns into a very tricky concept. On one hand, I'm all for the idea of a change in videogames and the demise of a super beefed up new console. I really think its a necessity for the survival of genuinity of the gaming industry. Now on the other hand, if this step is being taken purely for the good of the Japanese market, I start to question...Is what's good for the goose really good for the gander? If Nintendo plans to have any success in America, the Revolution and NOA have to work hand in hand. This is the only way something as daring as the Revolution will work. I must say though, I did see some significant changes in the past few years. Reggie might just be the guy we have been waiting for. I mean as far as advertising, I think the flying metal pieces Samus ad was spectacular...especially compared with, well, "Clean is better than dirty".

Anyway, great editorial. Hopefully this leaks out to many gaming enthusiasts.  
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Offline Savior

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RE:Editorial: Free NOA!
« Reply #36 on: January 14, 2005, 09:50:35 AM »
Quote

The one thing I will concede is that the GameCube D-pad is practically worthless as a quick movement device


Exactly had the Wavebird/GCN controlers dpad been bigger, the Wavebird would be heads and shoulders ahead of the other controlers, its not so the controler isnt that better...  
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Offline SgtShiversBen

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RE: Editorial: Free NOA!
« Reply #37 on: January 14, 2005, 10:04:22 AM »
Personally, I don't find anything wrong with the GameCube's setup.  The D-Pad is appropriate size for me (even though I do have big hands) and it's VERY VERY comfortable compared to Xbox's or PS2's.  I also find that the controller does go for a general audience rather than people who've been playing for ten to twenty years.    I think it does work for racing in that most of the time "green means go and red means stop" which makes sense.  Fighting I wouldn't know, but in Smash Bros, I just use the C-stick for my "A" moves and anything else is abysmal.  The one thing I DO miss though is the select button.  Although it was never really quite used back in the SNES or NES days, I'm peeved that now Sony has stole it.  I also like the fact that the analog is the MAIN directional input feature rather than it being the D-Pad.  It's really made Zelda (NES) alot easier and more comfortable to play (IMO).  I can't think of any gripes right now, but I'll get back to y'all later.
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Offline mantidor

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RE: Editorial: Free NOA!
« Reply #38 on: January 14, 2005, 11:59:03 AM »
I know this is about Johnny's editorial, which was interesting, but I can let pass this controller issue.

The complains about the GC controllers can be summed up in  this phrase: "its not the playstation control". Simply put, people are not willing to make a change, and since the ps1 became more popular in the 64 era is expected that people think that the controller is good, but its not, its confortable only because people are already used to it. Its very similar to what happened with the qwerty set up of keys in typing machines. Although it has already been proven that Dvorjak display( Im not really sure about the name) is superior in terms of time needed to type and overall eficiency, no keyboard company would try to implement it and none of you would be willing to abandon the already familiar qwerty setup. The difference is that in keyboards change would be extreme, but controllers change its really not hard, the problem is people simply dont try to adapt.

how can someone say that the GC controller is unconfortable when its shape seems to came for someone molding clay with his own hands and thus having a very ergonomic design while the ps2 controller have really straight  edges that hardly adapt to your hand? well, the answer is simple, you are already used to it.
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Offline Ian Sane

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RE: Editorial: Free NOA!
« Reply #39 on: January 14, 2005, 12:43:50 PM »
"The complains about the GC controllers can be summed up in this phrase: 'its not the playstation control'."

I think it's more "It's too different from the SNES and N64 controllers".  That's at least my complaint.  It's really comfortable but the d-pad is useless, the z button is thrown on almost randomly, it has less buttons than both competing consoles (and the N64 and saturn controllers so it's going backwards), and it has a button layout that no controller EVER has used before.  People who complain about it not being d-pad centric or having four shoulder buttons are retarded but the above complaints are valid even for those who have only used Nintendo controllers.

Offline Mr. Segali

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RE:Editorial: Free NOA!
« Reply #40 on: January 14, 2005, 01:01:55 PM »
Quote

Originally posted by: Artimus
I love this editorial but I can't help but feel if this had been on IGN and not PGC there would've been a "IGN Bashes Nintendo AGAIN" thread in the Gamecube forum.


Heh heh... yeah, I agree. I was thinking the same thing. Even if it was posted on another site, I wouldn't find it anti-Nintendo at all. It was a good editorial all-around and I agree with it 100%.

As far as controller issues go, it's all about balancing comfort with practicality and versitility. I think the PS2 controller tends to be more popular because of it's practical/versatile design (which is pretty much a beefed up SNES controller) with a somewhat comfortable fit. Nintendo has always made the most comfortable controllers handsdown, (save for the NES, hehe); but as of late, it seems they are sacrificing versitility for comfort. The GCN is a dream to hold, but a nightmare to play some games- namely fighting games or games that rely heavily on the d-pad. The PS2 on the otherhand, might not be as comfortable or intuitive with some games, but it RARELY hinders gameplay. I really don't think it has much to do with the PlayStation being more popular in the N64 era...  
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Offline ruby_onix

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RE: Editorial: Free NOA!
« Reply #41 on: January 14, 2005, 02:06:59 PM »
I want to comment on two things. Demo discs, and the controller.

For demo discs, I've known Nintendo's (or rather, NCL's) position on that for a long time. They don't want to give you a demo, because you might actually play that demo, and they want to keep you somewhat gameplay-starved, so that you actually buy games when you want to entertain yourself. Fortunately, I don't think this "starvation" policy extends to Nintendo's actual first party games at all. Nintendo likes selling quality, not built-in obsolescence. But every time I see something like Majora's Mask which is known for being "short" I can't help but worry about it.

I think the problem here is Nintendo's policy of "We never look at what our competition is doing, we only look at ourselves." Any tactic of "starvation" is utterly foolish when you're in the position that Nintendo's in these days (as in, not the market leader). It's just not going to work, at best. At worst, it backfires in your face.

Also, has anyone at Nintendo actually picked up a PlayStation demo disc? Around 75% of the disc is usually "video reel" footage. Oh wait, you can fit all the big E3 videos on one disc? Well, that's why in the other 11 months of the year the discs are filled with videos of smaller niche titles, giving publicity to smaller third-party titles. Nintendo remembers what those were, right? It's really surprising. Nintendo gave out free "demos" far more frequently on VHS than they ever have on DVD (or GameCube discs, which are an even more appropriate delivery system). VHS was more expensive to produce, and all Nintendo needs to ship a GameCube disc is to add a polybag to Nintendo Power. The demo disc issue is a serious no-brainer.


As for the GameCube controller, here's the good and the bad of it, as I see it. I like the fact that the analog stick is the primary input. However the D-pad is in the secondary position, and that just isn't as comfortable as it could be. It's a sign of the times. Accept it and move on. But then, it's suddenly made even worse by the fact that Nintendo picked this time to make THE SMALLEST D-PAD EVAR. It kind of worked on the GBC/GBA. It does not work on the GameCube controller. It's almost a waste of plastic. DID YOU HEAR THAT NINTENDO! I said "wasted money". Look there, I said it again. For shame.

The analog L and R buttons rule. That goes without saying. The Z button is nice. I'd say it was designed and works better than either the R1 or R2 on Sony's controller. But why the heck is there only one of them? Nintendo should have known that people have found uses for more than one set of triggers (ahem, Twin Snakes anyone?), and what would it have hurt to have included a second Z button on the left side? It's a regular button. Those are practically free. At least, they cost less than controller flaws. The only reason that the Z button is there appears to be that it was a hangover from the three-handed N64 controller, and Nintendo liked how it's name sounded. "Z trigger." So cool. Yeah, I've heard Nintendo's official reason for the GameCube's Z trigger. "It's like a 'select' button." WTF? This leads into the "Why don't you have a freaking 'select' button" complaint.

As for the button layout, it was clearly designed to give you left-and-right motion between the A and B buttons. What the heck was wrong with the up-and-down motion used by games like Megaman and almost every other good 2D game since the SNES? Not that there's anything wrong with left-and-right. Some good 2D games used that style too. But if they had just raised the position of the B button, you could have up-and-down with the A & B, and left-and-right with the A & X. Oh wait. No you can't. Because the X button is a kidney. Because apparently Nintendo didn't think just making the A button bigger was enough to convince peple that the A button was the be-all end-all button on a controller. No, they had to make crappy buttons, designed to draw more attention towards the good one.

Nintendo tried not just to ignore the competition with their button layout, but they threw out an entire history of controller experience in order to make something "better". The sad part is, I haven't seen one single example that says that Nintendo's crazy button layout on the GameCube is "better" than the SNES's "standard" layout, or even the N64's. For both of those systems Nintendo put their money where their mouth was, and proved that they knew what they were talking about. The GameCube? Nuh-uh. We're just gonna make this system, claim that it's better, and expect everyone else to define it. If you're gonna make a controller for the third parties, you're supposed to make it as versatile as possible. Not try to push a one-button or two-button revolution, and then not back it up.

Hmm... what's left to say about the controller? The C-stick is pretty much the same as Sony's R3 stick. Playing a dual-analog game on the Cube isn't really a problem, even though the sticks are offset. Analog doesn't seem to suffer as much as the D-pad by being in the "secondary" position.

The ergonomics of the controller are great, and even the "bulky" Wavebird is more comfortable to hold than Sony's controller.

Oh and, Sony's "pressure sensitive" buttons are shite. "Flooring it" in Gran Turismo gives me a sore thumb, the idea of "analog sensitivity" with them is a joke, and they don't have the response time to keep up with me in Megaman Anniversary Collection (while Atomic Planet was "smart" enough to lock out the usage of a Dual Shock 1 with that game).

Edit: Fixed some grammar that was bugging me.
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Offline Hostile Creation

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RE: Editorial: Free NOA!
« Reply #42 on: January 14, 2005, 02:43:53 PM »
For the record, I hate demo discs and never play them at all.  I think it might be smart for Nintendo to release them more, and with greater accessibility, but I probably won't be playing them much.
Though I'm not sure I could miss a demo disc with some Zelda demo on it.
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Offline Mr. Segali

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RE:Editorial: Free NOA!
« Reply #43 on: January 14, 2005, 03:17:39 PM »
I thought the Metroid Prime Hunters demo was pretty cool. I had alot of fun tinkering with it and it definitely whet my appetite for the full game.  
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Offline nickmitch

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RE: Editorial: Free NOA!
« Reply #44 on: January 14, 2005, 06:00:34 PM »
Demo disks help sales. It's like when you go to the grocery store and you get a free sample of something and if ou like it then you'll buy the product. The MP2:E demo had a kick @$$ art gallery that was well presented  and I knew I had to ge MP2:E after I saw it.
Anyhoo, it was a good read Jonny and I don't like reading all that much.
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Offline Camel

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RE:Editorial: Free NOA!
« Reply #45 on: January 14, 2005, 10:40:26 PM »
Hi guys, first time poster, long time reader.

I was thinking along these same lines last week as well. I was in Vegas last week for business related obligations during CES. Since this was my first CES, I thought I'd take the opportunity to go see what Nintendo has going on at their booth. I figured they'd have some exibit or some booth somewhere in the massive show. I look at the Map of exibitors and Nintendo has a location outdoors, in the Central Plaza area. I walk around and cannot find it. I ask at some information area and they direct me to a Van parked outside. A Friggin Van with noone in sight! Granted, it was a Van adorned with Nintendo logos, but still, it was quite lame. Microsoft has its own booth with a small, but visable, X-Box presense - Plus it was in evidence at the Pre-CES Keynote. Sony had a closed door PSP session (though none too impressive). Nintendo has nothing.

I mean they just launched a new handheld, have tons of games to showcase, and they don't have a booth. Come on. With so many Mom and Pop Manufacturers and Distributors having a presence at THE consumer electronics show, I find it unexcusable for a Giant like Nintendo to not even have a presence. I took my DS there, hoping to finally use its multiplayer functionality. What better place to showcase these capabilities? In between Appointments and Meetings, I'd pull my DS out and kill some time with Mario or Metroid. You would not believe the amount of people who'd come up to me and say something along the lines of: "Oh, is that the new Gameboy, I've heard so much about it!" or "Wow, Is that the touchscreen handheld that just came out? My son was wanting one so bad". And then I inform and educate them about how cool the DS and in turn Nintendo is.

I mean, hell, how hard would a booth be? Is this just Arrogance on Nintendo's part to think that they have no need for a booth? I know E3 is around the proverbial corner, but still!

Offline Domikaze

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RE:Editorial: Free NOA!
« Reply #46 on: January 15, 2005, 03:22:47 PM »
Quote

Originally posted by: Djunknown
As always, a great read.

Also, NoA should try and replace Rare and Silicon Knights to bring out Western games. Western games with the Nintendo touch are great and innovative, we should seem as frequently as the next game with Mario in it.



Well said. I agree completely.

Offline Myxtika1 Azn

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RE: Editorial: Free NOA!
« Reply #47 on: January 16, 2005, 11:16:05 AM »
Maybe it's just me.  Maybe it's the fact that I do not play many third-party games.   So for or all those who complained about the Cube's controller, please give me an list of some games that do not  work on it.  I've already played Capcom Vs. Snk 2, so you can leave that off the list.
500 years ago, I shook the Pillars of Heaven.  Why should I fear a runt like you?

Offline Azalyn

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RE:Editorial: Free NOA!
« Reply #48 on: January 17, 2005, 11:58:17 AM »
That was an interesting article, and I don't find it anti-nintendo at all. As for IGN, I do think it's more how they word things rather than what they say... had this article been written by an IGN staffer, I can't help but feel it would have been worded more harshly. But here on PGC it was written in a more concerned way. I have a few things to say however...

Although I do believe NOA should be given more juristiction in the USA market, I don't subscribe to the idea of them becoming exactly like what the competition is, one of the things I've always liked is their uniqueness. I seriously don't want to see Nintendo start to heavily capitalize on the "sex sells" mentality for example, if you need something like that to sell a product, then it just shows that you don't have enough faith in the quality of your products. I'd say NOA needs more freedom, but they shouldnt be allowed to go *too* far and end up changing some of the things that make Nintendo special.

Also, someone mentioned how it wouldnt be feasible to make the hardware diffrent in each region... well, I think that would be fairly useless to begin with. Both offices just need to co-operate on a middle ground and compromise, or try to integrate things in a modular way.
For example, many people disagree with Nintendo's philosophy of having adaptors, but I think that's the best approach. Building online-capability INSIDE the system is not a good buisness descision, when only 1-2 percent of the gaming market uses it, it's a much better plan to make an adaptor, therefore reducing the console's price, which keeps your console at a lower price then the competition, and then you can have an "online bundle pack" priced at the same price as a competitor's console, therefore leveling the playfield.
This modular mentality would allow you to have add-ons that wouldnt be popular in japan boxed seperately, and in the USA, you could have optional bundle packs, and so on.

Another related point to the above, I suppose the speculation and rumors about the Revolution controller do seem a little freaky... as little marketshare as fighting and 2D games have, it seems a shame to ditch our roots like that. However I read one interesting idea that states that maybe what they'll create is a kind of an analog stick that may be capable of converting into an input device that would simulate digital input, sort of like you change the configuration, and the stick's movement is restricted to a more confined area of movement, therefore changing it into something like arcade joysticks. Or something else, it's do-able, but would require a lot of testing and concepts to get right.
Another idea that I personally had, is maybe Nintendo could create a special program (not in the software sense) that developers sign up to, so they can create custom input devices. If a developer wants to create a unique game that requires a special input method, they'd sign up and work with Nintendo to quickly create their device, and then bundle it with the game. After all, as much as people complain about first-party controllers, it's not a big deal to just get a third party controller that often costs less then the first-party ones, and end up with exactly what you want. Also, every game that would need that controller thereafter could have a bundle pack, and as that particular controller becomes more widespread, they'd incrementally reduce the amount of bundles initially produced with each game that requires the particular controller. As for people that would say they don't want to spend more cash on extra controllers, well, who knows, maybe it'll be attractively priced. And modularity in input devices wouldnt nessesarily be a bad thing, it's never been possible to create a controller that is 100% optimal for every single game genre. And there would really only have to be a few of these extras to really fill the gaps.

As for demo discs, I definitely think that needs to continue, but you know, I don't know if that's much of a point anymore, Nintendo HAS been experimenting with it, which means the idea has definitely caught their eye, they'll likely do the numbers and maybe soon we'll finally have them with NP. It would definitely motivate me to resubscribe for sure. (the only reason I did it last year was for the zelda disc, I've hardly read any of the mags I got)

Oh, and I know this is a tired point... but people still seem to be saying Nintendo's statements about online aren't true...
Well, I touched on this above to make another point, but yeah... for the small amount of people that play online games, tell me how it's a sane buisness descision to dump a wad of cash into it? I mean Sony's "online plans" are *exactly* the same as Nintendo's, theres no diffrence between the two. Sony gives the message "here's the hardware, do it yourself" and Nintendo gives the same message. Microsoft is losing an insane amount of money that no other company in the world could ever afford to lose by providing the kind of online service that they do, with a pathetic amount of subscribers when you compare it to the amount of total users that own the console. It's just silly. Many before me have likely made this point... but yeah, when Nintendo does online, they'll do it RIGHT.

Anyways, this post is already huge as it is, I had a lot to say... :)
But I have to go for now. Anyways, thanks for reading, and again, great article.

/azalyn

Goza the 16th, Empress of the Raalgon Empire.

Offline Ian Sane

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RE: Editorial: Free NOA!
« Reply #49 on: January 17, 2005, 12:45:14 PM »
"I mean Sony's 'online plans' are *exactly* the same as Nintendo's, theres no diffrence between the two. Sony gives the message 'here's the hardware, do it yourself' and Nintendo gives the same message."

There's a big difference.

Sonys says "here's the hardware, make some games and we'll promote the concept, make some first party online titles, bundle the online adapter with the system, and promote the concept every chance we'll get."

Nintendo says "here's the hardware, make some games if you want but be aware that we'll make no online games ourselves and will burry the concept every chance we get."

"Building online-capability INSIDE the system is not a good buisness descision, when only 1-2 percent of the gaming market uses it."

Only 1-2% of the gaming market uses it because it's not built into the system.  Having a feature as an add-on ensures that the feature never gets widely accepted by the userbase and thus doesn't get widely used by developers.  The only way to make a feature successful is if it's built in and the whole userbase can make use of it.  It's like how four player support was possible with the SNES but it didn't take off because you needed an adapter (the PS2 has few four player games for the same reason).  However the N64 had four controller ports built in so four player support did take off and became a key selling point for the system.

One thing Nintendo did right with the DS was ensure that everything was available out of the box without any extra adapters.  If Nintendo is to do online right (or connectivity right) the same approach had to be taken.