Author Topic: a thing N should do?  (Read 17428 times)

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Offline )Dark-LInk(

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a thing N should do?
« on: February 13, 2003, 12:41:01 PM »
i have been thinking AND getting mad of why nintendo didnt make the GC back compatible with N64 games, at first i thought cuz it was cartiges with the n64 but then i thought THAT THEY COULD have added a CARITIGE compatible with N64 games IN THE GC!IF THEY HAD DONE THAT XBOX WOULD HAVE BEEN DEAD LONG AGO!

so NOW i think that NINTENDO should make the GC2 backcompatible with GC and N64 games AL  IN ONE!
IT WOULD really bring in more sales and COSTUMER for those who wana try the ssytem but cant buy a game right away OR WHO have HUGE gc/n64 libaries and dont want to take THE DUSTY n64 out...
DO ya think N can do this? IF THEY CAN I HOPE THEY DO!(smartest thing ever to do)

Offline MarioFoxZelda

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« Reply #1 on: February 13, 2003, 12:46:47 PM »
oh and they could make it play SNES games and NES games too huh? How about GBA games and GBC games... OR even GB games. OOOOR they could make it so you can play Virtual Boy games on it. They could also make it into a toaster too and put little wheels on it and you can use it as a scateboard. If they know what they are doing im sure the thing could hold a bazooka in there just incase some1 wants to steal you skatecube. But of coures we would only pay $50 bucks most for this and if they charge more we will b/tch at them. Hell, if Nintendo doesn't make this then I sure will. I AM A FINANCIAL GOD.
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Offline Ian Sane

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« Reply #2 on: February 13, 2003, 01:01:29 PM »
The N64 (though unfairly) is commonly regarded as a failure in the eyes of most consumers.  Therefore N64 backwards compatibility wouldn't make much of a difference.  It certainly wouldn't have killed the Xbox.  Would the Dreamcast have survived if it could play Saturn games?  Not likely.

Backwards compatibility is more like a bonus but I don't think it plays that big of a part in console sales.  The PS2 and GBA may be backwards compatible but how many people actually put that feature to good use?  Most gamers I meet only care about new games anyway and ignore titles that are even a year old let alone from a previous console generation.

The "GC2" will be backwards compatible with the "GC1" but not the N64.  Besides by then the average person won't care about N64 titles anymore and Nintendo will likely port some of the major titles.

Offline RickPowers

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« Reply #3 on: February 13, 2003, 02:22:15 PM »
Why build in backwards compatibility for cartridges when you can simply write a piece of emulator software, and re-sell those same N64 games for the Cube?  
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Offline KrazyJ1098

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« Reply #4 on: February 13, 2003, 05:24:58 PM »
good point rick, look at sonic mega collection for example, those aren't ports, those are emulated copies of the games.
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Offline Resemvla_Syria

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« Reply #5 on: February 13, 2003, 07:18:18 PM »


I don't think that backwards compatabillity would really help Nintendo. Its just simply not Nintendos consoles' style, what have they been screaming since 96? quality not quantity while Sony has really played it the other way around and in the eyes of a playstation customer backwards compatability was a key selling point for the first year in the market. As the psx market went down the importance went with it. Its all how Sony and Nintendo have market it their consumers.

Many would say that thats the basis for the current generation and it would surely help explain how Playstation with so few AAA titles but inmense catalog is the market leader and not Nintendo which dedicates to quality game play.


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Offline The Omen

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« Reply #6 on: February 13, 2003, 07:44:51 PM »
  I believe the N64 did ALOT better than the Saturn...it made alot of money for Nintendo
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Offline theaveng

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« Reply #7 on: February 14, 2003, 04:54:09 AM »
Quote

Originally posted by: )Dark-LInk(
IT WOULD really bring in more sales and COSTUMER for those who wana try the ssytem but cant buy a game right away OR WHO have HUGE gc/n64 libaries and dont want to take THE DUSTY n64 out...

First off, I think you need to calm down.  You are a very excitable individual.  Second, in the entire history of gaming only two consoles have been off-the-shelf backwards compatible:
(1) Atari 7800
(2) Playstation 2
(1) Atari 7800 was backwards compatible with the most popular console of the early 80s: The Atari 2600/VCS.  Did this backwards compability help Atari dominate the late 80s?  HA!  No way!  The 7800, despite being compatible with over 1000 previously-released games like Space Invaders and Asteroids, was totally and completely demolished by the Original Nintendo ES.

(2) PS2 is backwards compatible for two very simple reasons: The joystick controller chip is also a PS1 CPU; The player can read the old CDs.  So, Sony could make the PS2 backwards compatible with no additional cost.  A no-brainer.



Point (2) shows that Nintendo would have to spend additional dollars installing extra hardware (cart connector/N64 CPU).  Point (1) shows that GameCube would not receive a signifigant boost in sales.  So basically Nintendo would just be wasting money.  It doesn't make good business sense.

 

Offline WesDawg

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« Reply #8 on: February 14, 2003, 05:40:22 AM »
GBA is backwards compatable. It's not a console exactly, but its close enough, and it is/was a pretty big selling point for the system. I'd never bought a GB until GBA and so it kinda pushed me over the edge. Now I kinda wish I'd waited until the Player was out, cause I hate playing on that tiny little screen.

Offline bubba23

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« Reply #9 on: February 14, 2003, 06:11:34 AM »
Considering I can pick up an N64 for $40 Canadian (approx. $26 US) at several gaming stores and pawn shops  in my area, and they are still quite easy to find, I don't see any point in Nintendo spending the money adding N64 functionality on the GC or GC2. Like theaveng said, it would be an added cost to the manufacturing of the Gamecube system for something that would do little to improve sales.  Also, the N64 is a dead system, so Nintendo would get little or no liscensing fees if people bought N64 games since they are mostly found used. The reason why the Gameboy Player will likely work is because the potential user base is large, it would be nice to see the GB and GBA games on a large screen, and new GBA games will be released for at least another 4 or 5 years so Nintendo will be able to get money from the sales of new games.
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Offline ink

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« Reply #10 on: February 14, 2003, 06:19:29 AM »
Quote

As the psx market went down the importance went with it. Its all how Sony and Nintendo have market it their consumers.

Two PSX games appear in the charts before any GCN game in the combined Japanese console charts right now.  I'd wager that a good number of people playing those PSX games, are doing so on their PS2; after all, graphics aren't everything.  Nintendo must make their next console backwards-compatible, if they want to grow their userbase.  I wish I could transfer my OoT saved games to my GCN, but alas...
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Offline Ian Sane

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« Reply #11 on: February 14, 2003, 06:36:36 AM »
"I don't think that backwards compatabillity would really help Nintendo. Its just simply not Nintendos consoles' style, what have they been screaming since 96? quality not quantity"

Well that arguement doesn't really make any sense when you consider that the GBA is backwards compatible.  Why would Nintendo's "quality over quantity" mantra only apply to the Gamecube?  That whole "quality over quantity" doesn't really mean anything anyway.  It's just something Nintendo's spin doctors made up in 1997 to explain why the N64 had so few games.  If Nintendo REALLY cared about quality over quantity then the GBA library wouldn't be made up mostly of SNES ports and licensed crap.  If Nintendo could make the Gamecube library the size of the PS2's they would.

N64 backwards compatibility wasn't added only because of the difference in media.  If the N64 used mini-discs the Gamecube would have been backwards compatible.

Offline theaveng

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« Reply #12 on: February 14, 2003, 08:21:31 AM »
Quote

Originally posted by: ink
Quote

Nintendo must make their next console backwards-compatible, if they want to grow their userbase.  I wish I could transfer my OoT saved games to my GCN, but alas...

I guess I need to repeat myself for those who weren't listening: "Atari 7800 was backwards compatible with the most popular console of the early 80s: The Atari 2600/VCS.  Did this backwards compability help Atari dominate the late 80s?  HA!  No way!  The 7800, despite being compatible with over 1000 previously-released games like Space Invaders and Asteroids, was totally and completely demolished by the Original Nintendo ES."

Given that backwards-compatibility did not help the Atari console succeed, why do you think it would help the Nintendo console?  Answer: It would not.

Offline Resemvla_Syria

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« Reply #13 on: February 14, 2003, 08:57:59 AM »
Quote

Two PSX games appear in the charts before any GCN game in the combined Japanese console charts right now. I'd wager that a good number of people playing those PSX games, are doing so on their PS2; after all, graphics aren't everything. Nintendo must make their next console backwards-compatible, if they want to grow their userbase. I wish I could transfer my OoT saved games to my GCN, but alas...


ink you make a good point but I was actually just thinking of North America


Quote

Well that arguement doesn't really make any sense when you consider that the GBA is backwards compatible. Why would Nintendo's "quality over quantity" mantra only apply to the Gamecube? That whole "quality over quantity" doesn't really mean anything anyway. It's just something Nintendo's spin doctors made up in 1997 to explain why the N64 had so few games. If Nintendo REALLY cared about quality over quantity then the GBA library wouldn't be made up mostly of SNES ports and licensed crap. If Nintendo could make the Gamecube library the size of the PS2's they would.


Thats why I purposely left out the GBA. I'm with you about Nintendo don't really believing the quality over quantity and like you said it was just a marketing thing and thats my point that Nintendo has marketed their customers not to see quantity as a key feature up to this GameCube days. There is very little doubt that if backwards compatability was more feasible (meaning cheaper solution) Nintendo would have implemented it.
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Offline Sean

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« Reply #14 on: February 14, 2003, 09:42:50 AM »
I just want to say this, just because I saw someone say "I believe N64 did much better than Saturn."  This is so utterly true it's RIDICULOUS.  Walk down the street and ask random people if they know what the Sega Saturn IS, and you might be shocked.  It was so utterly off the RADAR of America, and other places, it isn't even funny.  Not funny especially because I have one, and I still play it, and it had some INCREDIBLE games (Sega Rally, Virtua Fighter 2, Guardian Heroes, Dragon Force, Panzer 1, 2, and Saga, etc. to name a bare few) that made it more than worth the price (perhaps even the original asking price of $450...haha...although I got it when it was much cheaper).  The N64 blew it away by a million leagues, and there's absolutely no argument there.  People who say the N64 was a failure don't realize how much money it made for Nintendo, and they downplay the fact that in an average college dorm, you could find many, many people playing Goldeneye or Mario Kart, at least.  If it was a failure, it was a failure that was enjoyed by half of America at some point.

Okay, aside from that, I admit that it would be cool if we could play GCN discs in the next console, but it's not really a big deal to me.  It would be easier for people like me who have been gaming for a long, long time and keep everything and try to keep everything hooked up (I think I should just go ahead and get another RCA splitter-box.....ugh....).  So, for that reason: cool.  By the same token, let's keep the thing a gaming rig where EVERY LAST DOLLAR is spent by Nintendo on making it the best console available (and not the console with the most features, please).  
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Offline Mario

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« Reply #15 on: February 14, 2003, 10:34:37 AM »
The next Nintendo console should be a blend of portable gaming and console gaming and should play NES, SNES, N64, GC, GB, GBA games on it and when you play GBA games on it, you can use 2 controls to play 2 player. *shakes fist at Gameboy Player*

Offline ink

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« Reply #16 on: February 14, 2003, 11:10:19 AM »
Quote

Originally posted by: theaveng
Quote

Originally posted by: ink
Quote

Nintendo must make their next console backwards-compatible, if they want to grow their userbase.  I wish I could transfer my OoT saved games to my GCN, but alas...

I guess I need to repeat myself for those who weren't listening: "Atari 7800 was backwards compatible with the most popular console of the early 80s: The Atari 2600/VCS.  Did this backwards compability help Atari dominate the late 80s?  HA!  No way!  The 7800, despite being compatible with over 1000 previously-released games like Space Invaders and Asteroids, was totally and completely demolished by the Original Nintendo ES."

Given that backwards-compatibility did not help the Atari console succeed, why do you think it would help the Nintendo console?  Answer: It would not.



Well, if Nintendo's next-gen console is as inferior to it's peers as the 7800 was to the NES, then it will fail as well.  Your non sequitur argument only shows that backward compatibility won't guarantee the success of the console in and of itself; it will need other characteristics such as graphics, sound, games and competitive pricing.  The fact that PSX games are still being sold at higher rates than the best GCN games are would seem to validate this hypothesis (although, I suppose that all those people could be using PS1s to run the games).  The 7800 (and 5600, and Jaguar) are all case studies in why brand-recognition and silly marketing (it's 64 bits!!!) mean nothing.  The games are what make a system, and great games from the past can definately help a system.

I still wish I could transfer my OoT saved games to my GCN...
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Offline theaveng

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« Reply #17 on: February 14, 2003, 02:25:15 PM »
Quote

Originally posted by: ink
Quote

Originally posted by: theaveng
Given that backwards-compatibility did not help the Atari console succeed, why do you think it would help the Nintendo console?  Answer: It would not.


Well, if Nintendo's next-gen console is as inferior to it's peers as the 7800 was to the NES, then it will fail as well.  Your non sequitur argument only shows that backward compatibility won't guarantee the success of the console in and of itself;

First, I must disagree that the 7800 is inferior.  In a side-by-side graphical comparision, 7800/NES are equal.  In audio, 7800 has the advantage (on-cart chips).  In stats, the 7800 is again superior to NES (4K vs. 2K RAM/128 vs. 64 sprites/256 vs. 52 colors).  Not surprising considering the 7800 was developed about 2 years (84) after the NES (82) and used newer technology.  So you can't blame technology for Atari 7800's failure.    

Second, I agree with you.  Backwards-compatibility doesn't ensure a system's success (look at the 7800).  So why propose the silly notion that a backwards-compatible GameCube would suddenly make the console a mega-hit seller?  History shows that backwards-compatibility adds little, if any, sales.

Okay, now I'm done.  I've totally demolished the "N64-compatibility would boost GC sales" theory.

Offline theaveng

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« Reply #18 on: February 14, 2003, 02:30:27 PM »
Quote

Originally posted by: ink The fact that PSX games are still being sold at higher rates than the best GCN games are would seem to validate this hypothesis

Can you show me the numbers to support this ridiculous claim?  I check the monthly sales, and all I see are PS2, GCN, and XBX sales.  I don't see any evidence that PS1 games are out-selling GC games.  Show, just back up your claim with some stats please.  Thank you.

Offline ink

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« Reply #19 on: February 14, 2003, 05:01:35 PM »
Quote

First, I must disagree that the 7800 is inferior.... [snippage]

Technology is one thing.  Games are another.
Quote

Can you show me the numbers to support this ridiculous claim?  I check the monthly sales, and all I see are PS2, GCN, and XBX sales.  I don't see any evidence that PS1 games are out-selling GC games.  Show, just back up your claim with some stats please.  Thank you.

Check the Japanese numbers sometime.  I don't know if I am allowed to quote from them on this website without "violating the copyright" of the magicbox (do a google search).

You're welcome.  Also, while you're there, take a look at all the GBC games in the top 20 that are available for the backwards compatible GBA...
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Offline Mingesium

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« Reply #20 on: February 14, 2003, 05:17:59 PM »
Quote

Originally posted by: theaveng

Can you show me the numbers to support this ridiculous claim?  I check the monthly sales, and all I see are PS2, GCN, and XBX sales.  I don't see any evidence that PS1 games are out-selling GC games.  Show, just back up your claim with some stats please.  Thank you.


Top 10 PSX Games Dec 2002
YU-GI-OH! FORBIDDEN   188,611
SPONGEBOB SUPERSPONGE   150,284
TONY HAWKS PRO SKATR4   122,666
HARRY POTTER: CHAMBER   108,988
GH 3RD PTY FAM VALUE   108,971
FAMILY VALUE   101,467
SPIDER-MAN   97,287
YU GI OH! PREMIUM ED   96,142
SCOOBY DOO & CYBER   91,696
SPYRO: YEAR OF DRAGON   87,739

The number 11 game is interesting:
MK TRILOGY   83,117

A 6 year old game out sold these games in the month of Dec.
ETERNAL DARKNESS   11,568
PIKMIN   17,946
SW: ROGUE SQUADRON II   23,073

MK Trilogy - average retail is only $11.16, but it is still making money after 6 years.




Offline Gamer Donkey

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« Reply #21 on: February 14, 2003, 05:52:58 PM »
Quote

Originally posted by: Mario
The next Nintendo console should be a blend of portable gaming and console gaming and should play NES, SNES, N64, GC, GB, GBA games on it and when you play GBA games on it, you can use 2 controls to play 2 player. *shakes fist at Gameboy Player*


The GC actually can be a completely portable console. I have the LCD screen and love the games so much I'm considering buying the battery pack for it. That way I can play anytime, anywhere. Only on a 5.5 inch screen. If that came off like a jerk it wasn't meant to be.

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Offline Dr Synthetic

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« Reply #22 on: February 14, 2003, 06:19:20 PM »
In response to the original topic, rather than doing more interesting peripheral ideas, I think what Nintendo needs to do is something they're already doing:  produce good, high-quality 1st and 2nd-party titles.  They need to do their best to secure some more 3rd party exclusives, though.

People seem to have this idea that Nintendo is losing the console war because they're in 3rd place as far as install base goes.  Last time I checked, the whole point of the console war was to make money.  Microsoft is *definitely* not making money.  They get the third place slot easily.  And between the GC and the GBA, it seems very possible to me that Nintendo could easily be raking in nearly as much cash as Sony is.

If they don't turn the Xbox into anything other than a multi-million dollar loss every quarter, eventually the stockholders are going to have something to say about it, I would think.
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Offline Windwaker

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« Reply #23 on: February 14, 2003, 08:46:31 PM »
By the time the next Nintendo system comes around all of your Gamecube disks will be scratched and you'll be playing 256 Mario, Zelda to the Future 3, Metriod Linkage, Mario Hydro-kart  and won't even care about Gamecube games. Alright those are some cheesy names, but I had to come up with something...  

Offline Hemmorrhoid

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« Reply #24 on: February 15, 2003, 02:35:33 AM »
Yes I agree fully. Why would you want to play N64 games now or even when the next GCN is released?
I never use my 64 and im thinking the next GBA will have N64 ports, or even GCN games(you know the speculation about the small disks etc). ANd im also fairly sure that the GCN2 will be GCN1 compatible, because it will most likely use disks.
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