Author Topic: LOZ: 2005  (Read 720786 times)

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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #1850 on: December 22, 2005, 10:48:16 AM »
Then Ill be royally pissed, not only they are delaying the damn game again, they are doing so to shoehorn a controller that was not in mind when the game was in developement all these years, in other words, a trully g!mmick.

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Offline TMW

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RE: The Legend of Zelda: Twilight Princess
« Reply #1851 on: December 22, 2005, 11:04:21 AM »
This is the only possible reason for a delay that would piss me off.  Seriously.  They could be putting 20 freaking Tingle mingames and I'd be cool, just don't tell me they made me wait for this game so I could enjoy it with a modified control scheme.  
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Offline NinGurl69 *huggles

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RE:The Legend of Zelda: Twilight Princess
« Reply #1852 on: December 22, 2005, 01:31:50 PM »
GIMMICK GIMMICK GIMMICK GIMMICK GIMMICK GIMMICK GIMMICK GIMMICK GIMMICK GIMMICK GIMMICK GIMMICK

[umm LOL]
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Offline IceCold

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RE:The Legend of Zelda: Twilight Princess
« Reply #1853 on: December 22, 2005, 02:18:15 PM »
GIMMICK CELDA KIDDY KIDDIE PETITION BOYCOTT PIAC MEGATON

Ahem..

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Offline stevey

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RE: The Legend of Zelda: Twilight Princess
« Reply #1854 on: December 22, 2005, 03:05:24 PM »
"Back in September, Nintendo announced: "Out development team has decided to take extra time to add some incredible elements." These were elements that Miyamoto and Zelda director Aonuma said were "simply far too good to leave out." And they weren't wrong."
[blah blah blah]
"NGC can exclusively reveal that Twilight Princess will be playable on the forthcoming Revolution using the upcoming console's unique controller. "

It (I hope) would mean that there is more than one incredible elements and they add and not just rev controls. Also the controls in mp2 only took a few week to make with retro very small team and zelda has a big team so to make control will of been done very fast. So there must be lot more we dont know, like the side quest could have a good gameplay part in them, really good story line behind them, and are relly fun that could act as levels. They did say it is over 100 hours long (longer than most rpg, if not all), and new controller elements cant be all there is to fill in the time. *cross fingers* If not there going to be HELL to pay!!!    
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Offline TMW

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RE: The Legend of Zelda: Twilight Princess
« Reply #1855 on: December 23, 2005, 11:54:19 AM »
I managed to get Tales of Symphonia into the 90 hour range.  If I'm lucky I'll stretch DQVIII past 100.  

But a 100 hour Zelda game?  Be still my heart!  I would be in heaven.

Well, as close an earthly approximation of it, anyways.  
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #1856 on: December 23, 2005, 01:03:17 PM »
My friend and I are probably nearing 400 hours combined on ToS, half of it co-op multiplayer over multiple new files, the rest being separate & solo.  Of course, she played more than I did.
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Offline Segnit BGS

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RE: The Legend of Zelda: Twilight Princess
« Reply #1857 on: December 27, 2005, 01:42:22 PM »
I can have doubt in many things. For example I can doubt Nintendo for its management and policies. But one thing I certainly don't doubt is EAD. No other development studio in the world comes close to what EAD has achieved. Likewise being around since the birth of our modern games industry certainly doesn't hurt either. If they say that they've stumbled upon something "Amazing!" then that's what happed for sure!

In all my years as a gamer, I’ve probably never heard Miyamoto or any other Nintendo exec use the word “amazing” before! If that isn’t something to get excited about then I don’t know what it.

I’m personally hoping that our hero Link will be able to turn into an Eagle in this game. And I’m certain that voice acting will be included!
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #1858 on: December 28, 2005, 03:45:06 AM »
Hopefully that voice acting you are talking about doesnt go any further than the simple yet really nice voice acting on the Wind Waker.

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Offline Segnit BGS

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RE: The Legend of Zelda: Twilight Princess
« Reply #1859 on: December 28, 2005, 03:35:40 PM »
I’m 100% certain that some characters will actually speak in Twilight Princess. I was 100% certain even when Anouma (or Miyamoto was it?) flat out denied voice acting in TP in an interview. For better or for worse it's going to happen, let's hope it's for the better. And no I have no sources.

Regarding the grander issue of voice acting, I sympathize with the pessimists; however, voice acting has been successfully integrated in so many games. I don't see why TP couldn’t enjoy the same kind of success with voices. I’m sure that no matter how much people disapprove of voice acting in Twilight Princess, Nintendo will silence the doubters. No doubt about it.
 
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #1860 on: December 28, 2005, 05:48:07 PM »
The King speaks a considerably long monologue in some extrange language in the later part of the Wind Waker, I dont see the need to go beyond that, but Nintendo has a thing of proving me wrong everytime I say something about this damn game ¬_¬, so lets wait and see...

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Offline stevey

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RE: The Legend of Zelda: Twilight Princess
« Reply #1861 on: December 29, 2005, 06:00:55 AM »
"I’m 100% certain that some characters will actually speak in Twilight Princess. I was 100% certain even when Anouma (or Miyamoto was it?) flat out denied voice acting in TP in an interview. For better or for worse it's going to happen, let's hope it's for the better. And no I have no sources."

I rember that Miyamoto savagely  slap Anouma after he said he think about voices over for tp at e3, or something among those lines.
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Offline TMW

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RE: The Legend of Zelda: Twilight Princess
« Reply #1862 on: December 29, 2005, 10:19:35 AM »
There have been 4 games where I have not detested the voice acting, them being  RE4, BG&E, Metal Arms, and Dragon Quest VIII.

Except for a stellar few, all voice acting does is drive up production costs, thus ensuring less games are made, and thereby meaning there is less of a chance that I will get Beyond Good And Evil 2.  

Voice acting is evil.

Also, there is no need.  Seriously.  
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #1863 on: December 29, 2005, 10:41:45 AM »
RE4 had the most  cheesy and corny answers from a  character whenever Leon talked. It was annoying.

I can only remember excellent voice acting in PC games, on the top of my head, Homeworld 2 and Half Life 2. Half Life 2's was decent because the game was almost cinematic, so voice acting was ok, it was a linear game. HW 2 voice acting only had long speeches in the cutscenes, and in battle its only battle chatter, which actually enhances the experience, (although in the case of HW 2, not linear because its an strategy game). Its the only rare ocasion Ive seen voice acting is a really nice adittion.

Zelda is, if anything, anti-linear, and the amount of voice acting needed would be huge, not to mention totally unnecesary.  
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Offline TMW

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RE: The Legend of Zelda: Twilight Princess
« Reply #1864 on: December 29, 2005, 10:54:09 AM »
The dialogue was great!  ...in the same way that Manos the Hands of Fate is a great movie...but not to the same degree, thankfully.

And besides, its not the dialogue that bothers me, its the bad actors.  If the actors are good, I can excuse bad dialogue.
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Offline Caterkiller

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RE:The Legend of Zelda: Twilight Princess
« Reply #1865 on: December 29, 2005, 03:50:23 PM »
I defenitly remember Miyamoto saying something about voice acting. Something about how he wanted to try and do something new with it, anyone remember? Not full blown like alot of games but something "new."
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Offline Bill Aurion

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RE:The Legend of Zelda: Twilight Princess
« Reply #1866 on: December 30, 2005, 06:18:04 AM »
Quote

Originally posted by: TMW
The dialogue was great!  ...in the same way that Manos the Hands of Fate is a great movie...but not to the same degree, thankfully. .

I'm hoping you only know of the movie through MST... ^_^ (so horrible, arg)

And I don't recall Miyamoto ever talking about wanting to do anything new with voice acting...You may be confusing him with Aonuma...
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Offline Spak-Spang

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RE: The Legend of Zelda: Twilight Princess
« Reply #1867 on: December 30, 2005, 07:33:03 AM »
Not even MST could make Manos The Hands of Fate great.

Man, I love MST.  I need to start buying that series off of Ebay.


Offline Mario

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RE: The Legend of Zelda: Twilight Princess
« Reply #1868 on: January 03, 2006, 02:46:31 AM »
bump

Offline Hostile Creation

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RE: The Legend of Zelda: Twilight Princess
« Reply #1869 on: January 03, 2006, 12:33:56 PM »
"There have been 4 games where I have not detested the voice acting, them being RE4, BG&E, Metal Arms, and Dragon Quest VIII."

Ooh, you should play Killer 7.  The voice acting is vastly superior to RE4, and there are more characters.
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Offline TMW

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RE:The Legend of Zelda: Twilight Princess
« Reply #1870 on: January 03, 2006, 12:54:18 PM »
Quote

Originally posted by: Hostile Creation
"There have been 4 games where I have not detested the voice acting, them being RE4, BG&E, Metal Arms, and Dragon Quest VIII."

Ooh, you should play Killer 7.  The voice acting is vastly superior to RE4, and there are more characters.


No one is superior to Luis!  NO ONE!!

...ahem.

Yeah, Killer 7 is on my list, I'm just taking my time getting around to it.  

However...if someone did do Voice Acting in TP, then the way they did it in DQ8 should work fine...everyone talks but the Hero, as he seems to speak in super high frequency that we cannot hear, but they can.

In other words...No Voice For Link, and we're golden.  
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Offline Myxtika1 Azn

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RE:The Legend of Zelda: Twilight Princess
« Reply #1871 on: January 03, 2006, 01:32:28 PM »
King Trode's voice is very annoying, as is Carrie's.  If there is going to be voice acting done, then there should also be an option to turn off the captions/subtitles.  Oftentimes, I find myself reading the whole text before the characters are even done speaking because they talk so damn slow.

I wouldn't mind voice acting in TP as long as Link does not talk, and if they do not give Princess Zelda a ditzy voice.

I liked the voice acting in Path of Radiance.
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Offline Guitar Smasher

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RE: The Legend of Zelda: Twilight Princess
« Reply #1872 on: January 04, 2006, 06:34:06 AM »
Well we shouldn't worry about Link's voice - it's not like he's ever had any dialogue before.

Offline stevey

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RE: The Legend of Zelda: Twilight Princess
« Reply #1873 on: January 04, 2006, 02:10:11 PM »
Miyamoto said at e3 that he wont be adding voice overs to tp or any of the zelda game to come, so it pointless to worry about them. Didn't this thread have this same discussion onces or twice before? (too many pages to check)
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Offline kirby_killer_dedede

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RE: The Legend of Zelda: Twilight Princess
« Reply #1874 on: January 04, 2006, 02:22:45 PM »
That's not Miyamoto's call Stevey.

Personally, I'd love to see more voice acting in video games, it's just that it's always ridiculously artificial and it just sucks.  Voice acting in TP would be great, but it can also turn a game into an annoyance.  Of course, large blocks of text are nothing but annoying either.
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