I liked the cel-shadedness, hence my comment in my previous post....
Each style has it's pro's and it has it's cons. With "realistic" Zelda, it seems like it was more moody, you felt like there was impending DOOM! "c-zelda" made the Zelda scheme into more of art form, and allowed for beautiful sequences and action to take place that just wouldn't look right if realistic.
If they had a "c-zelda" with the feeling of impending doom, with a more dark and moody twist....I don't think anyone would complain. Actually if it were possible, MM would of been the perfect game to use cel-shading.
The only thing graphically that I didn't like from WW was the art style for humans/bird-people/ and such. I didn't like the little legs, big bodies. It was funny for a little bit, but then it kinda looked stupid. I know it was an art form, but realistic proportions would of helped it's appeal. Oh ya, Link's huge cat eyes weren't that great either.