Author Topic: Super Mario 64 DS... Port or Not a Port?  (Read 11304 times)

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Offline joshnickerson

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Super Mario 64 DS... Port or Not a Port?
« on: October 07, 2004, 02:19:41 PM »
Obviously, some of us are a little cranked that Nintendo's launch title for the DS is seeminly a port of Super Mario 64...
(Ian shouts from the sidelines: "A little cranked is putting it mildly!!!")
So I decided to do a bit of research and see if I could find out what is the same and what is different... so, as Mario would say, "Let's a GO!"

Graphics: Okay, when Nintendo announced the DS, they said the graphics would be on par with the N64. But from what I've seen, I think it's fair to say they're comparable to first generation Gamecube games... almost. The overall look is much smoother and the character models are MUCH better than what you found in Super Mario 64.

Levels: Watching the levels, it appears that the maps haven't changed much from SM64. I recognized several stages such as Bob-Omb Mountain and Dry Dry Desert and the infamous Red Carpet Slide. Whether or not the levels will change depending on what character you use isn't really known, but I did see Yoshi battling the Bob-Omb King, by lapping up smaller Bob-Ombs and shooting them back at him.

Story: I went to Nintendo.com and checked out SM64DS's game page and I happened upon the story.
"Answering an invitation, Mario, Luigi and Wario set out for a royal party with Princess Peach. When they arrive at the castle, though, they find it strangely empty. Meanwhile, Yoshi awakes from a rooftop nap to find the castle eerily silent, with Mario, Luigi and Wario nowhere to be seen. Yoshi soon discovers that Bowser has pilfered the castle's Power Stars and imprisoned the Toads in the castle's immense collection of paintings. It's up to the dynamic dino to figure out what happened to Mario, Luigi and Wario and save the day. "

So apparently you start off by playing Yoshi, and you gain access to the others by finding them in other levels. Or maybe perhaps you play through certain characters through certain worlds until they find each other, then you are able to access them all in all the levels.

Gameplay: From what I've seen, it's the usual hop N bop we all know and love. This is from Nintendo.com
"Each of the four main characters has multiple jumping moves that cover great horizontal and vertical distances. Each has unique moves: Yoshi can eat enemies and turn them into eggs that he can throw; Mario can punch, kick and wall-jump to great heights; super-strong Wario can break certain blocks; and Luigi can jump incredibly high. Power Flowers give each character even cooler powers, like invisibility, fire breath or the power to float through the air. "
So each character has a different skill, which probabaly means certain parts of a level can only be reached by certain characters. The hint at "Power Flowers" and "Fire Breath" makes me wonder... are fireballs back in 3-D?

Differences?: Well the ability to play with four players is an obvious difference. And apparently there are at least 30 new Stars to uncover (and new levels to find them in?), not to mention the "tons of new touch sensitive mini-games". As for the 4 player mode, is it battle only, or can you play through story mode with three other players? Perhaps while you're kicking Goomba tail in the Thwomp Fortress, someone else could be playing through Rainbow Ride? And if the levels were connected, that would be sweet. For instance, if a player falls down during Rainbow Ride, he could end up in Thwomp Fortress just in time to help you fight a boss. But again, we don't know the extent yet.

Please, feel free to add anything else you've heard about. But as of now, I don't think this is just a standard port...

(gets beaten by Ian)

Offline Bill Aurion

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #1 on: October 07, 2004, 02:37:08 PM »
SDKLJFLK:ADJFLKSDFJ NOT A PORT

*beats up Ian first* >=)

Port = game with very little, if any additions...(RE2 for N64, etc...)
Remake = game with many new additions and most of the time has a new coat of paint (REmake, etc)

SM64 DS has 30 more stars to collect, new boss battles(and levels I would assume), new character-oriented gameplay, and new DS-unique use of the touchscreen...IT IS A REMAKE...

Now let's end this...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Ian Sane

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #2 on: October 07, 2004, 02:42:18 PM »
Well although port and remake are different when I say port I usually just mean a re-release of some sort.  Technically the Super Mario Advance games weren't ports either though I and a lot of other people called them that.

I've looked at IGN's hands on report.  Looking at the new four player design and some of the new abilities and features this is more than just a standard port.  It almost looks like a new game that uses the levels from Super Mario 64.  In a way that's kind of more disappointing.  They've gone to a lot of effort to add some new stuff to this so why didn't they just make a completely new game?  They're halfway there anyway.

So in conclusion you could call this either a heavily enhanced remake or a really lazily designed new game.  Either way it's a lame substitute for a completely new title and a poor flagship title for a sytem that's supposed to be about innovation.

Offline Bill Aurion

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #3 on: October 07, 2004, 02:51:08 PM »
"Technically the Super Mario Advance games weren't ports either though I and a lot of other people called them that."

I call them ports merely because the only thing added to the main games were voices, really...

And let's not get into the "innovation factor" before playing the game, please...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Ian Sane

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #4 on: October 07, 2004, 02:59:58 PM »
"And let's not get into the 'innovation factor' before playing the game, please..."

It's the perceived lack of innovation that makes it a poor flagship title for the DS.  It may in the end have a lot of new ideas in it but when you just see it on the shelf it just looks like Nintendo's innovative new console's big title is a port of an N64 game.  It looks very non-innovative and that's going to give the wrong impression to the public or third parties about how innovative the system really is.  It associates the DS with the port-happy hell of the GBA.

Offline Bill Aurion

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #5 on: October 07, 2004, 03:03:55 PM »
"It may in the end have a lot of new ideas in it but when you just see it on the shelf it just looks like Nintendo's innovative new console's big title is a port of an N64 game."

I don't deal with people too ignorant to read the back of a box...And it's not like the PSP will be any better off in the same situation, don't you think?
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline MysticGohan24

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #6 on: October 07, 2004, 03:19:00 PM »
Go Bill!!! lol Let's argue over what's good and what's not. it's the Grand Bill vs. Ian Debate debacle, round 3
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Offline Jdub03

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #7 on: October 07, 2004, 04:22:39 PM »
Did he just say the ds has graphics on par with first generation gamecube games.  Maybe not.  The graphics are definitely below that of gamecube.  They are better then n64 though.  The closest the graphics have come to gamecube in any of these games is metroid hunters.  Even that lacks the effects seen in the gamecube version.    
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Offline Bill Aurion

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #8 on: October 07, 2004, 04:56:33 PM »
I wouldn't expect GC graphics from a system that is slightly better than the 64... ^_^,
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Ms.Pikmin

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #9 on: October 07, 2004, 05:53:01 PM »
Bill, I'm not trying to speak for Ian, but I think my biggest problem with Mario 64 is that it's a launch title.  If Nintendo had decided to remake/port/whatever this game and just have it as another game I don't think it would bug me as much.  I agree with Ian that they should have used another game as the ONLY first party title at launch.

Also, to argue that people not looking at the back of the box are ignorant and therefore should be discounted is silly.  I know that when I'm looking for a new game I don't pick up and read everything that's there.  Usually I look at the ones that seem interesting and read those.  

And so what if the PSP is no better off in the same situation.  I expect more from Nintendo than I do Sony.  Nintendo is very capable of launching with something better than what some perceive as a glorified port.  I'm not so sure about Sony.

Offline Bill Aurion

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #10 on: October 07, 2004, 06:00:32 PM »
"I agree with Ian that they should have used another game as the ONLY first party title at launch."

Give me an example of what kind of game would have been best as an "only launch title"...I think Super Mario 64 DS, port, remake, or what-not, is the best to tie in casual and hardcore gamers alike...Not only is it a super-updated version of a classic game, it has an indepth multiplayer mode...It's a perfect launch title in terms of gaining userbase...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline ruby_onix

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #11 on: October 07, 2004, 06:40:29 PM »
They should've made Metroid Prime Hunters the launch title.
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Offline Ian Sane

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #12 on: October 07, 2004, 06:55:01 PM »
"Give me an example of what kind of game would have been best as an 'only launch title'"

Super Mario DS.  No 64.  Completely brand new Mario title.

Offline Perfect Cell

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #13 on: October 07, 2004, 07:00:41 PM »
Correct me if im wrong but didnt the GBA also launch with a port  

Offline Bill Aurion

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #14 on: October 07, 2004, 07:01:40 PM »
After watching a 12 minute presentation of SM64 DS at Gamespot, the game looks even more like a remake than ever...I really don't care if you complain now because I know that I'll be playing one of the best games ever come November...

(150 stars, new levels, DOZENS of minigames, even more interactive title screen than the original...SM64 DS looks to last a VERY long time)
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mario

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #15 on: October 07, 2004, 07:11:16 PM »
Super Mario 64 DS is my most anticipated game right now, and I won't be able to get it until next year! It looks AMAZING in motion and all the new features/levels/everythings just blew me away. Super Mario 64 is my favourite game of all time, and this looks even BETTER. This is a perfect launch title.

Offline NinGurl69 *huggles

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RE:Super Mario 64 DS... Port or Not a Port?
« Reply #16 on: October 07, 2004, 07:12:46 PM »
Is it fistworthy?
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Offline Mario

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #17 on: October 07, 2004, 07:13:50 PM »
Oh yes.

Offline Bill Aurion

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #18 on: October 07, 2004, 07:14:53 PM »
Is Reggie fistworthy?  I believe I've answered your question...
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Offline kurst_chao3030

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #19 on: October 07, 2004, 08:26:03 PM »
i'm really glad they are releasing this as a launch title, but u know...you really think they would release the new super mario bros. too. then there was zelda...oh well
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Offline kurst_chao3030

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #20 on: October 07, 2004, 08:27:08 PM »
i'm really glad they are releasing this as a launch title, but u know...you really think they would release the new super mario bros. too. then there was zelda...oh well, zelda's never been a nintendo launch title anyway
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Offline MaleficentOgre

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #21 on: October 07, 2004, 08:33:44 PM »
No, the new mario game is nowhere close to being done.  It wasn't playable at E3 because its pretty far off.  Besides one mario game is enough for launch, if they released two all y'all would be complaning that nintendo is relying too much on its marquee character.

Offline kurst_chao3030

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #22 on: October 07, 2004, 08:36:01 PM »
lol...wait, this is a forum.

why couldn't sega throw in a sonic, why couldn't they speed up production, why why why!
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Offline Bill Aurion

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #23 on: October 07, 2004, 08:40:18 PM »
Because good games take time...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline kurst_chao3030

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RE: Super Mario 64 DS... Port or Not a Port?
« Reply #24 on: October 07, 2004, 08:44:35 PM »
so it seems young apprentice...so it seems
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