Author Topic: Some questions about the DS  (Read 8536 times)

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Offline MrROBschiz

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Some questions about the DS
« on: August 24, 2004, 08:15:43 PM »
OK Just some questions about this system that i would like cleared up.

1. Is the DS going to be able to play multiplayer games wirelessly with other gba's that will soon be equipped with a wireless adapter?

2. How reliable is the wireless networking going to be between DS hardware? Any ideas on the range?

3. Since there isn't anything solid as far as how this system will go online, it definetely has the technology for it, i would love to have the option to play online as well as wirelessly.  Is there any further information on how this will be handled?

4. I hear a lot of talk about headsets and voice recognition, does anyone know if there will some form of voice chat? (Like on xbox live and Socom).

5. Will there be anything included into the already awesome packeage that the DS is? I heard that Pictochat will be included software. I'm pretty sure that is just a rumor but I do hope that there will be SOMETHING included when you buy the system. Any information on this?

I know nintendo loves to keep things to themselves till the last minute but im really looking forward to the DS and its many features, if there is any good info sites other than this one that you could recommend to me i would greatly appreciate it.  
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Offline Bill Aurion

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RE: Some questions about the DS
« Reply #1 on: August 25, 2004, 02:22:51 AM »
1)  Very likely...
2)  The WiFi hasn't really been dwelled on, but at E3 it made it seem it had a long range(over timezones)...
3)  No, not yet...
4)  Ehhhh, well the technology is there...
5)  No bundles have been announced, but I really wouldn't count on anything more than Pictochat greedy =)
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Offline couchmonkey

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RE: Some questions about the DS
« Reply #2 on: August 25, 2004, 06:51:39 AM »
Bill pretty much answered this better than I can, but I'd like to add my comments on #5.... The curse of being an early adopter is you will always pay more and get less, I don't think we'll see anything bundled with the system.  But we must consider it a fair price to pay, or we'd all quit being early adopters.

Maybe if we're lucky some of the retailers will make their own "bundles", as they did when Xbox and GameCube launched...but personally I found those to be outrageous because they all included like 10 games, making them really expensive.
That's my opinion, not yours.
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Offline MrROBschiz

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RE:Some questions about the DS
« Reply #3 on: August 25, 2004, 07:09:56 AM »
i would be happy to have at least pictochat packaged in. I really like the "potential" of the DS since i plan on testing its ability to play multiplayer DS and GBA games. To me that makes it a real value since i will have so much to play and choose from.

Another rumor that I've heard is that there will be something similar to the GBA single pak-Link multiplayer modes for the DS. I would imagine it would be toned down but i still think it would be a good idea.

I am wondering if i will be able to play mariokart super circuit(GBA) wirelessly with other DS's and GBA(with wireless adapter) and even possibly be able to have all of them play on single pak mode. I highly doubt that the DS would be this versatile but if it was it would be so awesome. Remember that multiplayer mario bros game that's on every gba mario game. Me and my friends used to play that alot on single pak mode, i think it would be really awesome to be able to play that wirelessly with other gba's or DS's with only one copy of the game.

Though all this may be asking too much but i think that the DS should have THIS much versatility.  I'm keeping my fingers crossed
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Offline Ian Sane

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RE: Some questions about the DS
« Reply #4 on: August 25, 2004, 07:13:22 AM »
"Maybe if we're lucky some of the retailers will make their own 'bundles'"

Maybe if we're lucky our hearts will spontaneously combust.  Store bundles around launch always suck because they always come with some really sh!tty game(s) no one wants.  Plus they usually don't give you any sort of deal.  You're just forced to buy three games at full price with limited flexibility.  On the plus side they won't throw in a crappy third party controller for the DS.

Offline MrROBschiz

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RE: Some questions about the DS
« Reply #5 on: August 25, 2004, 07:22:48 AM »
Whoa, you just gave me a thought, what kind of extra peripherals can we expect to come out for the DS? Here is my list...
1. Headset (possibly for voicechat)
2. Web Browser (we know there will be a way somehow)
3. Some form of cheat software
4. Some crazy assortment of cases and such

Any others that could be thought up? Maybe i should have started a new thread lol
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Offline MattVDB

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RE: Some questions about the DS
« Reply #6 on: August 25, 2004, 08:05:45 AM »
Bill, do you really think they Wifi will have that kind of range?  It takes a high powered, expensive, radio brodcast to go 60 miles, and when it does, it doesn't sound very good.  Based off of current tech, I don't see a whole timezone thing being a possibility.  (unless there are neighbors on either side of the line, or unless they played over the internet)

My guess is that it will be somewhere around 30-40 feet.  Kinda like the wavebird.

Offline Bill Aurion

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RE: Some questions about the DS
« Reply #7 on: August 25, 2004, 08:44:21 AM »
I'm not a computer freak so I mix up my terms sometimes...Please correct all onrine knowledge, please...

(All I know is that REGGIE said that the DS is technically able to work cross-country)
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Offline MattVDB

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RE: Some questions about the DS
« Reply #8 on: August 25, 2004, 09:14:52 AM »
When he said that, I assumed what he meant was over the internet.  Now, I could be wrong, and would be pleasantly surprised if I was, but that is what I got out of that comment.

Offline Bill Aurion

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RE: Some questions about the DS
« Reply #9 on: August 25, 2004, 09:23:10 AM »
Correct, and the DS will use the WiFi to connect to a wireless "hotspot" to do so...
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Offline ruby_onix

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RE:Some questions about the DS
« Reply #10 on: August 25, 2004, 12:45:43 PM »
Answering the first questions.

1: The DS has two wireless modes, a "custom-designed one" (which is supposed to be the technically-superior choice of the two), and what's commonly called "Wi-Fi", which is a kind of wireless broadband internet connection.

The custom-designed one could be compatible with the GBA's wireless adaptors (we just don't know), but it already looks to be superior to the GBA's setup. The wireless GBA adaptors are supposed to be able to connect a maximum of 5 players, and I couldn't find any official numbers on it's range, but I saw some people saying "over 50 feet". The DS can supposedly connect 16 players, and has a guaranteed range of more than 100 feet, or 30 meters (there was some confusion at one point, because Nintendo got mixed up and said it could connect over "30 feet").

In any case, the GBA's wireless adaptors only work with specially-designed GBA games (which so far means "Pokemon"), and you couldn't play DS games on a GBA, so the potential of Nintendo's two recent wireless types being compatible is very limited.


2: People are saying that the GBA's wireless adapters have rock-solid connections. I wouldn't know about Wi-Fi. So, you can make a guess about the reliability of the DS's connections. As for the range, it's 100 feet, but if you bounce that off the internet, then... who knows? But the farther your range over the internet, the more potential for lag you're gonna get. That's just a part of online games in general.


3: Use of the wireless modes will entirely come down to what features are used in individual games. Nintendo is most likely pushing the custom-wireless mode the same way they've always pushed the link cable. Some people have (perhaps pessimissticly) suggested that Nintendo's not pushing the Wi-Fi mode, but Wi-Fi is "a standard", and anyone who already knows how Wi-Fi works (not me), already knows how to make a Wi-Fi-enabled game on the DS. There ARE already reports of developers making games with Wi-Fi modes.


4: Voice chat would eat up the bandwidth. Open up the potential for laggy games. But that's the same thing the XBox faced. I should hope that voice chat would be really common feature in the offline "custom" wireless mode. It doesn't seem like it'd be needed (did anyone ever need voice chat to play the Four Swords?), but people need to remember that 100 feet is long enough to play against several of your neighbors (depending on where you live). If the broadband wireless connection is as powerful as they're suggesting, and they've included a microphone in the system anyways, why the heck not?


5: I doubt that any game will be packaged with the system, right off the launch. Unless we see some INSANE price cuts on the PSP to bring it almost in line with the DS. At which point, Nintendo probably would choose a software bundle over a price cut (unless they were pushed even farther).

However, the DS will have some sort of interface that we know nothing about. Some sort of menus, and ways to tell if there are other people nearby. Pictochat doesn't seem big enough to sell as a standalone game. But is very well suited to the DS. So, if Nintendo's smart, they'll probably incorporate it into the DS's built-in interface system somehow.
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Offline Bill Aurion

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RE: Some questions about the DS
« Reply #11 on: August 25, 2004, 12:52:52 PM »
"In any case, the GBA's wireless adaptors only work with specially-designed GBA games (which so far means "Pokemon")"

And Mario Golf GBA...
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Offline Renny

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RE: Some questions about the DS
« Reply #12 on: August 25, 2004, 01:19:05 PM »
And Ham-Ham Games. I gotta update the thread....
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Offline Chongman

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RE:Some questions about the DS
« Reply #13 on: August 25, 2004, 01:30:57 PM »

multiple players will be able to play off of a single cartridge on the ds. that's my current knowledge...i believe this was confirmed in Reggie's "wow factor" speach
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Offline ruby_onix

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RE: Some questions about the DS
« Reply #14 on: August 25, 2004, 02:02:58 PM »
Quote

multiple players will be able to play off of a single cartridge on the ds.


IF the developer programs the game to do it like that.

Nintendo tried to do this with the GBA, but just about everyone agrees that it was too limited. Nintendo seems confident that they can pull off "entire games" (or at least the multiplayer elements) now.

It seems to come down to the speed of the connection (greatly increased), the system's RAM (greatly increased), and the complexity of the shared info (which is always a question mark, but better graphics don't affect it, and the lack of an analog stick has gotta be a good thing here).

But if developers make the entire games avalable to any users over the Wi-Fi mode, almost nobody will actually BUY the games, since anyone can play them for free.

So I'd expect the "single-cart multiplayer" to be available only if you're using the offline "custom" mode. They'll blame it on "needing a more stable connection" or something like that.  
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Offline MrROBschiz

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RE:Some questions about the DS
« Reply #15 on: August 25, 2004, 07:55:34 PM »
Thanks for all the info, it looks like the backwards compatability features are real limited, thats a shame but i don't think ill mind much since most of the games i want to play multiplayer will be coming to the DS anyways, im sure we will see versions of four swords, advance wars and so on.
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Offline KDR_11k

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RE: Some questions about the DS
« Reply #16 on: August 25, 2004, 10:05:54 PM »
ruby: Well, you'd still need to buy it for singleplayer and hosting games, right?

Also, the NES classics support the wireless adapter. Something like pressing L+R and selecting the connection mode for multiplayer...

Offline SuperMario35

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RE:Some questions about the DS
« Reply #17 on: August 26, 2004, 08:07:04 AM »
Does anyone have an idea if the DS is going  to have an internal clock or a main menu much similar to the one on gamecube like clock, options, or gameplay? People keep saying that the DS aint going to have none of this but you never know?

Offline MrROBschiz

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RE:Some questions about the DS
« Reply #18 on: August 26, 2004, 08:11:38 AM »
yeah, i agree that there should be some type of menu for the system.

I woul d like to be able to customize my system in some way, like for multiplayer games to have my own created gamer name, kind of like how things are done in most multiplayer games on PC or Xbox Live  
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Offline KDR_11k

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RE: Some questions about the DS
« Reply #19 on: August 27, 2004, 12:12:11 AM »
I think it should have that for WLANs that don't allow random devices to connect and enforce restrictions.

Offline Caillan

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RE: Some questions about the DS
« Reply #20 on: August 27, 2004, 07:37:44 PM »
I have a question: I am left handed. Left handed people generally can adapt to game controllers without fuss. The DS' stylus, however, will pose much more of a problem. If many games espect you to use the stylus with your right hand and the buttons with your left hand, I will be unable to play. Will there be some sort of built-in function (something like how you can hold A on GC startup to browse through memory cards etc) that switches the button configuration?

Has anyone else thought that the DS' portability will be hindered by the fact that you can't use one hand to hold the DS and use the buttons, and the other to use the stylus? It will have to be resting on something if you want to use the stylus.

Offline KDR_11k

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RE: Some questions about the DS
« Reply #21 on: August 27, 2004, 11:41:46 PM »
We have no reliable reports on whether holding the unit poses a problem, I assume it doesn't until we have some hands on reviews with the final product.

Offline kurst_chao3030

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RE: Some questions about the DS
« Reply #22 on: August 28, 2004, 09:43:22 AM »
i'm also left handed, but i got a regular stick and my original gameboy advance and tried it. it wasn't that hard at all, but i'm pretty sure your going to be able to switch the buttons and d-pad, hince, the button configuration  
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Offline LUEshi

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RE: Some questions about the DS
« Reply #23 on: September 02, 2004, 09:59:42 AM »
Voice chat doesnt eat up bandwith, think of phone lines which have VERY low bandwith and can easily use voice chat.
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Offline Blackknight131

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RE:Some questions about the DS
« Reply #24 on: September 02, 2004, 06:43:46 PM »
Quote

Originally posted by: Caillan
I have a question: I am left handed. Left handed people generally can adapt to game controllers without fuss. The DS' stylus, however, will pose much more of a problem. If many games espect you to use the stylus with your right hand and the buttons with your left hand, I will be unable to play. Will there be some sort of built-in function (something like how you can hold A on GC startup to browse through memory cards etc) that switches the button configuration?

Has anyone else thought that the DS' portability will be hindered by the fact that you can't use one hand to hold the DS and use the buttons, and the other to use the stylus? It will have to be resting on something if you want to use the stylus.



You should be OK, Mr. Toad.

The DS face buttons. The DS digital pad. notice their layout mirrors each other. Furthermore, from leaked pics of oriiginal test DS units, the underlying circuitry of the pad and the buttons is also the same.
In short: games can be right of left hand dominant swappable as long as the programmers take the consideration into mind. Hardware wise it is absolutely no problem....software wise, I believe it would be a rather easy feature to implement. Very easy....it would take more work to convince yourself NOT to program it in =P


About the weight and heft....thats a continuing concern and one Ive also thought about a bit. The thing is, pick up a GBA (old-skool type). Put it in one hand and feel its heft and shape. The DS is roughly analagous to that size and weight.
If you do not have a problem holding an old-skool type GBA in one hand, the DS will likely be OK as well.