Author Topic: Analyst: 3DS May Cost $249-$299, Hit Japan First  (Read 25955 times)

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Offline Ian Sane

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #75 on: July 07, 2010, 06:24:59 PM »
Quote
MODE 7 GRAFIX

Hey don't be poking fun at Mode 7.  I'd like to see someone make F-Zero, Super Mario Kart or Pilotwings on the NES.
 
Hell I have a hard time imagining very many of the best SNES games, both first and third party, being doable on the NES.  It was a big leap hardware-wise.  It was a very conventional evolution though.  They weren't reinventing the wheel with it.  But I think that games speak for themselves.  You can make great innovative games with a conventional upgrade.

Offline BlackNMild2k1

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #76 on: July 07, 2010, 07:23:48 PM »
I wasn't poking fun, I was pointing out the improvement.

Mode7 games were not possible on the NES and anything even attempting the same effect would just look stupid.

Offline Mop it up

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #77 on: July 07, 2010, 07:44:38 PM »
Mach Rider was what a Mode 7 game would look like on the NES. And that game is absolutely no fun.

Super Mario World would have been so different on the NES: It wouldn't have had Yoshi! Miyamoto expressed that he wanted to have Mario ride a dinosaur in SMB3, but it wasn't possible due to the limitations of the NES.

Offline ThePerm

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #78 on: July 07, 2010, 07:53:14 PM »
hahah, Mach Rider will Return! I will make it happen! It will be nothing like that shitty arcade game though, except the new arcade version, which will include a bike and a gun.
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Offline MegaByte

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #79 on: July 07, 2010, 07:55:12 PM »
Super Mario World would have been so different on the NES: It wouldn't have had Yoshi! Miyamoto expressed that he wanted to have Mario ride a dinosaur in SMB3, but it wasn't possible due to the limitations of the NES.
He was also wrong, considering that the Chinese made an NES port of SMW including rideable Yoshi.
Aaron Kaluszka
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Offline Mop it up

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #80 on: July 07, 2010, 07:58:01 PM »
I'm sure he meant it wouldn't work well, or the way that he wanted it to, not that it couldn't be done at all. Plus, NES hardware changed over time, becoming more and more capable, so perhaps it was possible after SMB3 was created. When SMB was released, the screen scrolling in only one direction was a hardware limitation.

Offline TJ Spyke

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #81 on: July 07, 2010, 08:02:48 PM »
Which came out years later (so they had time to fiddle around with it) and not even the full game (the pirate game is only 19 stages, compared to 76 from the real one). At the time I think it wasn't possible to do it.
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Offline MegaByte

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #82 on: July 07, 2010, 08:05:44 PM »
Which came out years later (so they had time to fiddle around with it) and not even the full game (the pirate game is only 19 stages, compared to 76 from the real one). At the time I think it wasn't possible to do it.
The pirate game actually has most, if not all of the stages, but they got lazy and didn't clean up the other stages and make them accessible from the map.  It was possible using the SMB3 chip; Miyamoto or whoever was programming just hadn't figured out how to do it.  For instance, Adventure Island II (1990) also had rideable dinos.
« Last Edit: July 07, 2010, 08:08:53 PM by MegaByte »
Aaron Kaluszka
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Offline Mop it up

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #83 on: July 07, 2010, 08:08:08 PM »
I doubt it would have worked as smoothly as it does on SNES, at the least.

Offline TJ Spyke

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #84 on: July 07, 2010, 08:10:39 PM »
Maybe it's a different one, but the pirate one I was looking at only had a handful of hidden stages and those were mostly unplayable due to glitches and/or missing stuff.

Anyways, I am sure Miyamoto would have been able to get Yoshi in eventually, but Nintendo didn't want to keep delaying the game just for that since they were already working on the SNES and knew it would be much more powerful.
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Offline Stogi

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Re: Analyst: 3DS May Cost $249-$299, Hit Japan First
« Reply #85 on: July 07, 2010, 10:18:29 PM »
I'm enjoying this.  Let's study Nintendo's home consoles and whether or not they are incremental (IN MY OPINION)

NES -> Super NES
Definitely incremental.  Only possible innovation is the addition of two more face buttons and the shoulder buttons. I personally don't think either of those count.

No way was the NES -> SNES an incremental evolution.  It's true that the biggest addition to the SNES was increased horsepower, but the gap between the two systems was so large that it doesn't classify as incremental. 

I'm with Pale. Graphics = incremental. It's the processing power that made it surpass incremental and pushed it towards revolutionary, but I think in all, it's right in the middle. I mean, SMB3 was done on the NES and SMW was done on the SNES. Apart from some cleaner sprites, they look exactly alike. But where it makes a difference is processing power for games like Starfox, Mariokart, and F-Zero.

Anyway, the Analcysts are fucking dumbasses. There is no way in hell it's going to cost more than $200 bucks. And if it does, it'll include a game or some other free **** to warrant the cost.
« Last Edit: July 07, 2010, 10:20:06 PM by The Unagi »
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