Author Topic: No MotionPlus Support for Conduit Explained  (Read 2624 times)

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Offline Flames_of_chaos

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No MotionPlus Support for Conduit Explained
« on: March 09, 2009, 04:01:47 PM »
High Voltage Software explains why they dropped Wii MotionPlus support.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=17933

 When The Conduit was announced, High Voltage Software indicated plans to incorporate Wii MotionPlus and WiiSpeak support into the upcoming first-person shooter title. However, several  months passed by with no further mention of it, and news eventually made the rounds that Wii MotionPlus support had been dropped. As it turns out,  Wii MotionPlus was incorporated into the title at one point, but after a couple of tests High Voltage decided to drop support of the peripheral.    


   Eric Nofsinger explained to 1UP that the main reason it was dropped is because it didnÂ’t improve IR tracking, and ultimately added nothing to the experience. High Voltage hoped that Wii MotionPlus would enhance IR tracking, in addition to enhancing the Wii RemoteÂ’s motion-sensing abilities. Since Wii MotionPlus logically offers possibilities with melee weapons, they actually prototyped a few melee weapons that would take advantage of the peripheral.  However, due to the gameÂ’s June release date there wasnÂ’t time to fully incorporate them into the final product.  The developers ultimately scrapped Wii MotionPlus support and these specific melee weapons.    


   Nofsinger confirmed that WiiSpeak support is still included, and described to 1UP that it took a lot of effort for High VoltageÂ’s audio engineers to do so.  On the bright side, Nofsinger confirmed that WiiSpeak is a fantastic fit for the game, and the efforts have paid off since it is an excellent feature for online multiplayer.

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Offline Mop it up

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Re: No MotionPlus Support for Conduit Explained
« Reply #1 on: March 09, 2009, 11:36:12 PM »
A game like The Conduit doesn't really need support for Wii Motion Plus, so I'm not surprised they dropped it. It also wouldn't be wise for a risky project like The Conduit to require an obscure accessory.

Offline Flames_of_chaos

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Re: No MotionPlus Support for Conduit Explained
« Reply #2 on: March 09, 2009, 11:48:19 PM »
I was surprised that they thought MotionPlus enhances both the IR pointer and motion sensing.
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Offline GoldenPhoenix

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Re: No MotionPlus Support for Conduit Explained
« Reply #3 on: March 09, 2009, 11:50:04 PM »
I was surprised that they thought MotionPlus enhances both the IR pointer and motion sensing.

My guess is that they thought there was a chance the extra gyroscopes could help "simulate" better IR control via motion readings.
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Offline Stogi

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Re: No MotionPlus Support for Conduit Explained
« Reply #4 on: March 09, 2009, 11:53:40 PM »
I honestly thought the same thing. I thought since you have to calibrate M+, afterwards it could track your tilt and yaw allowing you to aim in the game without the need for IR tracking. That would immensely help the immersion factor.
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