Author Topic: REVIEWS: Animal Crossing: City Folk  (Read 15372 times)

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Offline Mario

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #25 on: November 29, 2008, 02:53:29 AM »
I really hope so.

Offline Pale

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #26 on: November 29, 2008, 01:10:41 PM »
I hope for DLC too, but the fact that the package doesn't have that pay and play emblem makes me doubtful... if they were even considering it they would have put that badge on there don't you think?  Unless of course they plan on giving it away for free, which would be fine by me.
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Offline Halbred

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #27 on: November 30, 2008, 01:04:19 AM »
And honestly, would it kill them to improve the graphics, even a smidge? I mean, when I saw the game at PAX, I thought "Hey, they brought back the N64! Cool!" But seriously, it's not like they're reaching the breaking point.
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Offline NWR_insanolord

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #28 on: November 30, 2008, 06:46:04 AM »
I hope for DLC too, but the fact that the package doesn't have that pay and play emblem makes me doubtful... if they were even considering it they would have put that badge on there don't you think?  Unless of course they plan on giving it away for free, which would be fine by me.

They said at E3 that the DLC was going to be free.
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Re: REVIEWS: Animal Crossing: City Folk
« Reply #29 on: November 30, 2008, 10:16:17 AM »
lol online multiplayer in the same town. Microphone support. Slightly better visuals. Plus... obvious additions.

Apparently so significant are these additions that every single review out there slams City Folk for being an only marginally-enhanced version of Wild World.  Right.
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Offline Mario

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #30 on: November 30, 2008, 10:19:20 AM »
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Offline DAaaMan64

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #31 on: November 30, 2008, 11:49:34 AM »
lol online multiplayer in the same town. Microphone support. Slightly better visuals. Plus... obvious additions.

Apparently so significant are these additions that every single review out there slams City Folk for being an only marginally-enhanced version of Wild World.  Right.

Soul Calibur is only marginally different from it's original, and it took 4 versions just to get to the marginal. 
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Offline Flames_of_chaos

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #32 on: November 30, 2008, 12:22:42 PM »
I hope for DLC too, but the fact that the package doesn't have that pay and play emblem makes me doubtful... if they were even considering it they would have put that badge on there don't you think?  Unless of course they plan on giving it away for free, which would be fine by me.

The pay and play badge only means paid DLC, free DLC is still an option. Alien Crush Returns had free DLC where overtime it unlocks a new powerup ball.
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Offline AV

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #33 on: November 30, 2008, 08:20:04 PM »
I do think there is a chance Nintendo may use AC to tinker with downloadable content and could expand with time as they try to give it legs.

I heard rumors with Wii Connect 24 you will recieve random downloadable items via online from Nintendo.

However the lack of Wii internal memory really hampers what Nintendo can do. If Nintendo was this lazy with the main game, I wouldn't be to optimistic in downloadable content. 

It's really a shame what Nintendo did.

I really would of liked if the Virtual Console games you own are games in your house. You can play them multiplayer online, now that would of BEEN AWESOME. i don't think it would of been that hard to do either.

Adding animals you can find and train and do tricks with. Maybe random animals that you can trade and learn how to take care of. Sort of like adding Nintendogs into the game.

Having the ability to date and eventually marry people would be great too.

Having your own garden too that you can grow and water.

Have an arcade in the city where you can demo virtual console or wiiware games.

having an election for major of the city once a year and slight differences to the city like items and closes opening / closing depending who wins the election. The major is voted for online and you have debates you go and watch in game.

Fleshing out the fishing to be just like Twilight Princess fishing.

having the ability to go to beach and surf and swim and maybe later find scuba equipment and it becomes sort of a limited 'Endless ocean'.

SO MANY IDEAS AND YET NINTENDO DID NOT BOTHER TO AT LEAST EXPAND THE FRANCHISE.

I wouldn't mind if F-zero GX 2 only had online and new maps, but Animal Crossing is something that could be fleshed out and made into something seriously cool. In my eyes Nintendo is coasting and becoming arrogant again and that will come back to haunt them.

Offline Stogi

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #34 on: November 30, 2008, 08:55:09 PM »
So Mario got temp banned once, so he comes back and pretends to be totally anti-nintendo for a drawn out period of time?  Is anyone on this forum actually a real person? =P

I am. I'm also going to blackmail you. If you do not give AC a 8/10 you can't have any of my peaches

Wiggles, where are you? This was perfectly set up for one of your infamous quips! Oh well, I guess I'll have to do it.

That's too bad.......I could eat a peach for hours. lol. Guess the movie?
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Offline GoldenPhoenix

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #35 on: November 30, 2008, 09:18:23 PM »
I do think there is a chance Nintendo may use AC to tinker with downloadable content and could expand with time as they try to give it legs.

I heard rumors with Wii Connect 24 you will recieve random downloadable items via online from Nintendo.

However the lack of Wii internal memory really hampers what Nintendo can do. If Nintendo was this lazy with the main game, I wouldn't be to optimistic in downloadable content. 

It's really a shame what Nintendo did.

I really would of liked if the Virtual Console games you own are games in your house. You can play them multiplayer online, now that would of BEEN AWESOME. i don't think it would of been that hard to do either.

Adding animals you can find and train and do tricks with. Maybe random animals that you can trade and learn how to take care of. Sort of like adding Nintendogs into the game.

Having the ability to date and eventually marry people would be great too.

Having your own garden too that you can grow and water.

Have an arcade in the city where you can demo virtual console or wiiware games.

having an election for major of the city once a year and slight differences to the city like items and closes opening / closing depending who wins the election. The major is voted for online and you have debates you go and watch in game.

Fleshing out the fishing to be just like Twilight Princess fishing.

having the ability to go to beach and surf and swim and maybe later find scuba equipment and it becomes sort of a limited 'Endless ocean'.

SO MANY IDEAS AND YET NINTENDO DID NOT BOTHER TO AT LEAST EXPAND THE FRANCHISE.

I wouldn't mind if F-zero GX 2 only had online and new maps, but Animal Crossing is something that could be fleshed out and made into something seriously cool. In my eyes Nintendo is coasting and becoming arrogant again and that will come back to haunt them.

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Offline Dasmos

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #36 on: November 30, 2008, 09:38:40 PM »

That's too bad.......I could eat a peach for hours. lol. Guess the movie?

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Offline EasyCure

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #37 on: November 30, 2008, 10:02:01 PM »
So Mario got temp banned once, so he comes back and pretends to be totally anti-nintendo for a drawn out period of time?  Is anyone on this forum actually a real person? =P

I am. I'm also going to blackmail you. If you do not give AC a 8/10 you can't have any of my peaches

Wiggles, where are you? This was perfectly set up for one of your infamous quips! Oh well, I guess I'll have to do it.

That's too bad.......I could eat a peach for hours. lol. Guess the movie?

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Offline Mario

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #38 on: November 30, 2008, 10:22:25 PM »
Quote
Adding animals you can find and train and do tricks with. Maybe random animals that you can trade and learn how to take care of. Sort of like adding Nintendogs into the game.
You do realise the villagers are animals right? That'd be just... weird.

Offline NWR_pap64

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #39 on: November 30, 2008, 11:07:31 PM »
This review makes this sound like the ultimate version of Animal Crossing.  So if you don't own any AC games this is absolutely the one you should buy.

There's just one problem:  Reggie said this was a core game.  Well core gamers will likely already own the Cube or DS versions.  This is pretty much only of use for newcomers.  Our supposed "core game" for Christmas is really a Wii-make of a game that most of those who b!tched at Nintendo about their crappy E3 already own.  I didn't believe Reggie at the time and don't really blame him for this.  He was just handed a lame-o non-gamer focused line-up from NCL and had to scramble to deal with legitimate complaints from core gamers.  He could either bullsh!t about this port or admit Nintendo had zilch on the Wii from Warioland's release until whenever the hell Punch-Out or Sin & Punishment 2 come out.  He did the only thing he could.

Though it looks like we might get over six months of no Wii core games from Nintendo.  Obviously all those accusactions the Nintendo is neglecting the core in favour of non-gamers are totally unfounded.

Ian, what you are about to hear may shock and stun you. Before you read further make sure you check your heart, keep clean underwear and pants nearby and make sure someone is near you just in case you have an epileptic attack.

OK...here we go..

*Breathes in...

Animal Crossing; City Folk is indeed a core title.

*Somewhere on earth, kittens explode, children bleed from their ears, cows stampede crushing millions in the process and business men jump from 100 story buildings

What's happening is that the fanbase is confusing the term core with "hardcore gameplay".

In the Blue Ocean strategy, a core title means an existing franchise that has already been proven successful with both existing and new customers. Its a title the company can depend on for a sure fire hit and has gained a respectable status among the company and its fanbase.

When Animal Crossing was first released it was heavily aimed at the core fanbase, the diehard Nintendo fan. It made sure to promote features that would appeal to the hardcore fan, like hidden NES games, E-reader support, GC to GBA features and the Nintendo brand behind it. In fact, it was labeled not as a groundbreaking title with unique gameplay, but as a tried and true Nintendo title (in the sense that it features the innovation that made Nintendo so popular with fans in the first place).

When AC GC was proven a big success with its fanbase, Nintendo decided to aim at the then unexplored casual and non gamer markets. They knew that the core fanbase had introduced the game to many non gamers, so with that in mind they sought out to appeal to those people as well as please existing fans.

Wild World was announced, and with it they kept the gameplay intact so that those that played the first game would feel right at home while introduced new features, including online play, that catered to the new audience and already existing fans.

By the time 2006 ended Wild World had become a massive hit, thanks to the core fanbase bring the franchise into the spotlight and the non gamers picking it up in droves. Thanks to this, Animal Crossing has become a certified Nintendo franchise, one Nintendo knows that can market again and again and still see profit, in the same way that marketing Mario and Zelda makes nonstop profit.

It has received an animated film in Japan and has tons of licensed toys. It is constantly referenced in other core Nintendo titles, like Smash Bros.

If this doesn't scream core, nothing will.

So now that I see a broader picture I see the exact, same thing happening with City Folk. Gameplay still remains the same so those familiar with the game can start right away while it adds new features for those that has missed the series (that being a new city to explore, expanded online play and voice chat). Nintendo hopes the new features are enough to get people to upgrade to the Wii version and evolves the franchise from there.

Yes, core can also mean "traditional gameplay", and the AC series is know for its unconventional mechanics. But its at heart a true blue core title.

Look at it this way...When Mario and Zelda debuted on the NES their gameplay methods were untested. The gaming market had crashed and people were unsure if the NES would bring it back to life.

The first ones to try out these games were the core fanbase, the ones that already had experience with games thanks to the Atari systems and the arcades. Once the game was a hit with them, they introduced it to new gamers who had never touched a game controller before. Both titles were praised for its innovation and unconventional methods of gameplay.

With the fanbase already built, Nintendo now expands Mario and Zelda. Gameplay wise, Mario Bros. 3 (I am skipping SMB 2 since it never was a Mario title) plays similarly to the first title. But it features better graphics, more ambitious levels and more of them. Thanks to this the fans that grew up with the first title went back in droves and brought along many, many, MANY new gamers. To this day, its considered one of the best Mario games ever.

With Zelda, the definitive title was "A Link to the Past". Even with a 3D world and epic cinemas adorning "Ocarina of time" gamers still see "ALTTP" as the best Zelda game ever and the first Zelda game they had ever played.

It still played exactly like the first NES titles, right down to the overhead perspective, but its new additions attracted a lot of new gamers who turned Zelda into a definitive core title for Nintendo.

This has happened with F-Zero, Star Fox, Metroid, Pokemon and Kirby. All of these franchises were core titles who at one point were new ideas waiting to be discovered, and the first to discover them were the core fanbase.

The tl:dr crowd: Animal Crossing is a core title because its roots can be traced to its beginnings with the core fanbase  and has reached success  thanks to both fans supporting each version while new fans dived in to experience the new features.

Even the AC gameplay is core, despite it being unconventional. By now, fans know how it plays. In fact, it being exactly like Wild World makes it a core title because it decided not to mess with perfection.

So say it with me..."Animal Crossing is a core title. It aims at both old fans and new fans alike. The gameplay is traditional".

Could Nintendo had upgraded AC Wii a little more? Definitely. Is it disappointing that its a port of the DS version. It sure is. But does this stop it from being a core title? HELL NO!

Whether its your type of game or not is one thing. The other is claiming that it isn't a core title because it ain't the type of gameplay you expect and enjoy.
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Offline Pale

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #40 on: November 30, 2008, 11:28:19 PM »
I just wanted to say that the chance of "secret" DLC, as Vega brought up, is next to nothing....  as he correctly brings up the size constraints of the Wii.

For example, the game has a screenshot option, but it can only ever store ONE shot at a time, and that only lasts for as long as you have the game running.  Therefore, if you want to keep your screenshots you have to make sure you remember to take the time and go in and tell it to transfer it to the SD card between each shot....

This is proof that even the developers of the first party games are feeling the memory crunch.  In my opinion, it's one of Nintendo's biggest blunders ever.
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Offline GoldenPhoenix

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #41 on: November 30, 2008, 11:41:08 PM »
I just wanted to say that the chance of "secret" DLC, as Vega brought up, is next to nothing....  as he correctly brings up the size constraints of the Wii.

For example, the game has a screenshot option, but it can only ever store ONE shot at a time, and that only lasts for as long as you have the game running.  Therefore, if you want to keep your screenshots you have to make sure you remember to take the time and go in and tell it to transfer it to the SD card between each shot....

This is proof that even the developers of the first party games are feeling the memory crunch.  In my opinion, it's one of Nintendo's biggest blunders ever.

A blunder means it has hurt Nintendo considerably like carts, but right now they are rolling in the money so it is far from a blunder!
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Offline Mario

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #42 on: December 01, 2008, 12:05:01 AM »
Perhaps an intentional blunder.

Offline MegaByte

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #43 on: December 01, 2008, 01:27:32 AM »
Quote
Adding animals you can find and train and do tricks with. Maybe random animals that you can trade and learn how to take care of. Sort of like adding Nintendogs into the game.
You do realise the villagers are animals right? That'd be just... weird.
Isn't that the basis of Neopets?  At least that's what the Capcom guy told me.
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Offline Stogi

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #44 on: December 01, 2008, 03:34:11 AM »
Quote
Adding animals you can find and train and do tricks with. Maybe random animals that you can trade and learn how to take care of. Sort of like adding Nintendogs into the game.
You do realise the villagers are animals right? That'd be just... weird.

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« Last Edit: December 01, 2008, 03:38:20 AM by Stogi »
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Offline KDR_11k

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #45 on: December 01, 2008, 05:21:59 AM »
I really would of liked if the Virtual Console games you own are games in your house. You can play them multiplayer online, now that would of BEEN AWESOME. i don't think it would of been that hard to do either.

It's very hard, you got a game that's designed to have controller lag that's way less than one frame and you try to play it over the internet with latencies in the double or triple digit milliseconds? Online games use prediction to avoid lag and some are client-server so that one system runs the simulation and sends the results to the other systems, with a VC game none of that would work. You have a gamestate that's affected by button presses and you have no idea how it'll behave next frame, you have to make sure both systems' gamestates remain in sync so they must both receive the exact same inputs on the exact same frames which just doesn't work well when you got latencies involved. A way to do it is to designate a "server" system that has no lag and a client system that continuously sends its controller state but doesn't apply its own input to its simulation immediately, the server applies the inputs as they arrive and sends back the frame number and controller state, the client game will only progress a frame when the matching controller state arrives so the client's simulation lags behind the server's and the button presses on the client system would be delayed as much as one roundtrip takes. Would you want to play Contra where any button you press doesn't register until a few moments later and the same goes for releasing the buttons?

And that's when you assume the emulation is completely deterministic, on TASVideos there are many cases where an emulation desyncs on playback (they record the controller state for each frame and then play it back) which means the game doesn't behave the same when given the same input, in online play that would be catastrophic.

Offline MegaByte

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #46 on: December 03, 2008, 02:33:37 AM »
I really would of liked if the Virtual Console games you own are games in your house. You can play them multiplayer online, now that would of BEEN AWESOME. i don't think it would of been that hard to do either.

It's very hard, you got a game that's designed to have controller lag that's way less than one frame and you try to play it over the internet with latencies in the double or triple digit milliseconds? Online games use prediction to avoid lag and some are client-server so that one system runs the simulation and sends the results to the other systems, with a VC game none of that would work. You have a gamestate that's affected by button presses and you have no idea how it'll behave next frame, you have to make sure both systems' gamestates remain in sync so they must both receive the exact same inputs on the exact same frames which just doesn't work well when you got latencies involved. A way to do it is to designate a "server" system that has no lag and a client system that continuously sends its controller state but doesn't apply its own input to its simulation immediately, the server applies the inputs as they arrive and sends back the frame number and controller state, the client game will only progress a frame when the matching controller state arrives so the client's simulation lags behind the server's and the button presses on the client system would be delayed as much as one roundtrip takes. Would you want to play Contra where any button you press doesn't register until a few moments later and the same goes for releasing the buttons?

And that's when you assume the emulation is completely deterministic, on TASVideos there are many cases where an emulation desyncs on playback (they record the controller state for each frame and then play it back) which means the game doesn't behave the same when given the same input, in online play that would be catastrophic.

Emulators have had online play for about a decade.  Sure, the ones that only synchronize keypresses get desynchronized, but the good ones will copy the relevant memory changes so that desynchronization is not a problem.  Remember Xband?  This wouldn't have been possible if lag -- and we're talking about slow-rate modems! -- was too much to overcome.  Some individuals even used this technique to play GameCube games online.  And doesn't XBLA have a pretty good record doing this very thing?
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Offline TheYoungerPlumber

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Re: REVIEWS: Animal Crossing: City Folk
« Reply #47 on: December 03, 2008, 03:18:31 AM »
Are any classic ports XBLA full-on emulation? I was under the impression that every XBLA game had to be reprogrammed to meet minimum HD requirements, so they could tweak multiplayer code while they're at it. But I don't own a 360, so I could be wrong.
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