EDIT: Just wanted to put my 2 bits in about Everyday Shooter and Portal. These two titles are shining examples of developers (or developer in the case of Everyday Shooter) in the early-mid 20s, pushing innovative twists on gaming. I saw some interviews on Gamespot about the people behind the Orange Box, and saw that the Valve/Team Fortress 2 guys are in their mid 30s-early 40s whereas the Portal team are much younger. As the O.G developers start to get some grey, and think about retirement, rest assured that the young bloods will pick up where they left off. Hopefully other companies have some of this forward-thinking mentality *cough*Nintendo*cough*...
FYI Karl, Ninja Gaiden 2 came out in 1990. You were probably fresh out of your mother's womb, and couldn't be expected to have fine motor skills, let alone pick up a controller. Ninja Gaiden 2 is easier to swallow than its predecessor, but not by much. Add the suspend feature, and you've got a game that's doable. Ninja Gaiden 3 however, goes the opposite way, by giving you limited continues. You've been warned....
The Pandemic/Bioware/EA threesome still baffles me. It seems that EA's the one getting the most out of it, since Pandemic/Bioware were doing fine on their own. Let's hope that history doesn't repeat itself, the same way that Maxis, Origin, and Westwood Studios 'vanished.'
The rest was basically old news. I'm surprised there wasn't any mention of NOA's game summit.
Any special plans for NWR's 75th podcast?