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Originally posted by: Ian Sane
Somehow millions of gamers were first introduced to the hobby by being tossed into these supposefly complex and confusing games and we all figured it out. Suddenly a newcomber needs their games dumbed down to get into it? That's just going backwards and it's going to remove complexity and challenge from games because a large chunk of the audience are being trained in a nerf environment. If you don't know chords you can't play guitar. It's a skill and if you can't learn it, tough sh!t, you can't do it. Same with games. If you can't handle really routine gaming concepts like trying out every possibility before giving up or noticing lifebars then that's too bad. Learn to dribble if you want to be on the basketball team. Learn to skate if you want to play ice hockey. Be qualified to get a damn job. Learning fundamentals is life. Games should not be any different.
1. Many people were introduced to gaming back when controls meant a joystick and a button or possibly even an analog dial. Back then all the screen showed was the number of remaining lives and your score with all the game mechanics explained on a small metal plaque attacheed to the arcade machine. Game complexity increased only gradually with 2, 4, 8, 16 buttons on the controller, 1, 2, 4, 6 axises on the directional input, gravity, hitpoints, saves, levels, 3D, accuracy, cover, .......
2. Not all games need all buttons on a freaking Dualshock.
3. Kids learn faster than adults so dealing with 16 buttons at the same time won't be as hard for a kid to get used to as an adult.
4. Adults often don't have much time and they'd rather spend that on something they can grasp quickly rather than spending days (because they only play an hour a day or so) figuring out where the square button is.
So as a result now you either start learning games as a kid when you have enough time and motivation to learn all the intricacies of the control scheme or you're an adult and would have to learn 12+ buttons, 2 joysticks and a weird cross thingie (how would you know they aren't in use until you know the controls?) just to learn how to use something you're brushing off as kid toys anyway.
Those are the people Nintendo wants, not the kids who grew up gaming or the old gamers who have been gaming when games were as complex as "avoid missing ball for high score" because they have those already (or if not they then Sony or MS). The people Nintendo wants are those who don't know the idiosyncrasies of gaming, who don't understand that games aren't just electronic toys for children, who don't think they could ever understand how all this works.
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Originally posted by: UERD
Yeah!!!! Phoenix FTW!!!! And all my friends had Drug Dealer or something, but I never got around to getting it from them. Those were the days.
I wonder if that's the same game I knew as Phoenix, a wave-based vertical shmup where you encounter weach wave twice and get rapid fire the second time and where you can activate a temporary shield by pushing (actually pulling because we used joysticks) down? And the ship looked kinda like a dog?