Author Topic: Shiggy speaks about Casual and Hardcore games  (Read 30556 times)

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Offline Mashiro

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #100 on: August 16, 2007, 11:39:32 AM »
Strell . . .

You just won the internet.

Massive kudos for a great post.

Offline Kairon

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #101 on: August 16, 2007, 11:43:11 AM »
So, these ridiculous distinctions only arise out of arguments we wish to endure? If we just stopped arguing about it then we wouldn't need to invent arbitrary and subjective distinctions to suit our needs!

...except that won't ever happen will it? As humans we have a compulsion to divide and describe.
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Offline GoldenPhoenix

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #102 on: August 16, 2007, 11:46:23 AM »
Quote

Originally posted by: Kairon
So, these ridiculous distinctions only arise out of arguments we wish to endure? If we just stopped arguing about it then we wouldn't need to invent arbitrary and subjective distinctions to suit our needs!

...except that won't ever happen will it? As humans we have a compulsion to divide and describe.


Or you can rephrase as the Ian kind liking to whine and complain, in addition to dividing and describing!
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Offline Ian Sane

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #103 on: August 16, 2007, 11:54:54 AM »
"So, these ridiculous distinctions only arise out of arguments we wish to endure? If we just stopped arguing about it then we wouldn't need to invent arbitrary and subjective distinctions to suit our needs!"

You can only just stop arguing if your arguing is arbitrary.  I think the issue is important so I discuss it, argue it, debate it, etc.  I'd rather this topic didn't have to exist as Nintendo actually doing a good job of appealing to both groups would eliminate it.  One side has a problem and the other doesn't think the problem exists.  Fix the problem and both sides win.

Offline Kairon

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #104 on: August 16, 2007, 12:10:32 PM »
Either way, we can complain all we want about these strange and alien terms, but we can't deny our own culpability in bringing them to life.

... and I like labels... strangely enough...

~Nintendo Internet Fanboi and Hardcore Gamer who plays like a Casual
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Offline 31 Flavas

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #105 on: August 16, 2007, 12:19:44 PM »
Quote

Originally posted by: Strell

[... snip ...]

I don't see why it can't just be games anymore, like it used to be.
Yea, I think you nailed it in that last part. It comes down to "gamers" wanting to feel special. I think we can apply a real life situation to this.

Take for example this: A child is born into a very loving family. They're very proud of their child and lavish it with attention and affection. But then the mother and father decided they want to have another child. Everything will be fine with the existing child until it realizes the new child is going take away from the attention and affection it gets. Hence, sibling rivalry. The first child doesn't want the second child to exist because it means a loss of affection to him. In reality, the mother and father are not denying or giving any less affection to first born child. Their affection is just split between them. But that's not going to stop the first child from throwing temper tantrums and wanting more attention then the second child.

So I'd say our existing "Gamers" are probably feeling quite the same way. All of a sudden now, there are 2 "gamers" in the universe. And the first born "Gamers" are having a hissy fit because the attention, devotion, time, and effort is no longer going to be spent exclusively on them. And just like the first born child are going to very vocally make it clear that _THEY_ want more attention then the second child.  
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Offline Kairon

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #106 on: August 16, 2007, 02:23:23 PM »
Soo...gamers = little brats confirmed.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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For never was a story of more woe
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Offline 31 Flavas

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #107 on: August 16, 2007, 02:49:03 PM »
Quote

Originally posted by: Kairon
Soo...gamers = little brats confirmed.
I think that's painting with a broad brush, but then so did I.

I have faith that this bickering will end. And that even Ian will quit his yapping. I mean, video games are like a $10 billion market, aren't they? Do you honestly think video game developers and producers are going to abandon that amount of money? If they produce games for both markets then they get money from BOTH gamers.

Radical concept, eh?  
"Once 6 A.M roles around on Friday it's like a human tsunami and everything will be taken within minutes." -- Luigi Dude

Offline anubis6789

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #108 on: August 16, 2007, 03:46:18 PM »
I find it funny that if the games that I grew up playing, and by playing them became what most could label a hardcore gamer, were released today, they would be considered casual or non-games.
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Offline KDR_11k

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #109 on: August 16, 2007, 07:53:15 PM »
I think the error Strell made was to make casual imply unsuitable for the hardcore. Hell, he listed Pac-Man and Pong as hardcore to say they aren't casual yet those two and Tetris are probably among the biggest casual games ever.

I'll throw a definition in: A casual game is a game that was designed to appeal to people with little or no experience with or commitment to gaming. This does not necessarily mean that a hardcore gamer cannot play it, in fact a masterful developer will make his games suitable for both (I remember people talking about how they got non-gamers to play Soul Calibur 2 with them).

I think non-game applies to a piece of software that's not quite a game but not quite productive either like Electroplankton or possibly Brain Training. Perhaps IRC, too :P

There is a big difference in how a gamer and a non-gamer will approach a game, a gamer knows common mechanics and logics found in videogames and will often be able to think in the same way the game designer does when approaching a problem while the non-gamer doesn't know what's usually possible or not. E.g. when an enemy flashes when you hit him in a certain place the gamer knows that means the enemy takes damage, the non-gamer wonders WTF is going on. Similarily, when the boss doesn't flash or flinch the regular gamer will know he's not doing damage while the nongamer will be confused. I remember my first run-in with a videogame boss in Katakis Stage 1 (just a huge thing that appears and slowly moves to the left, if you're too slow to kill it you get crushed but if you know what to do he's absolutely no problem), after a few dozen tries (infinite lifes cheat) I gave it the nickname "Game Over" because it seemed invulnerable to me until I figured out the concept of weak spots.

I think that's also a problem with complex controls, the gamer will hear the button names and often know what he needs the button for immediately while the non-gamer doesn't know what to expect from the game and cannot see the use of a crouch or quick turn button. A gamer is also faster to read a HUD. Big bar on the top, possibly green or red, that decreases when you take damage? Definitely your hitpoints. Portrait of your character with a number next to it? Your extra lives. Smaller bar below your hitpoints? Probably mana or some other limited action energy. Also reading game situations: A pedestal with three holders for something and having one thing that fits in there? You probably need to find the other two pieces as well and place them to continue with the game.

Or a more mundane situation, Zelda: Link's Awakening, first dungeon: A series of unmovable black blocks with one being slightly outside the pattern. The veteran gamer pushes the outlier (which by the logic the gamer has seen from the game so far should not be possible) into position to open the door, I just got confused WTF I was supposed to do and got stuck. That wasn't the only sudden change of logic I've encountered in games but I can't recall another one right now.

On the other hand hardcore appeal means that the game doesn't get boring just because you know the ins and outs of regular games and can figure standard situations out pretty quickly while your reflexes are much better than the game expects, making some challenges into boring affairs because they're like "push A to win" to you. Shiggy claimed that a game that gets boring just because you greatly outperform its expectations is bad game design but I'd say that's debateable. A game that's no challenge may still be fun but it won't be as fun as a game that makes you use your abilities, e.g. Twilight Princess was so easy you didn't need to put much effort into anything you did and if Zelda continues like that I'd argue they should just get rid of the health bar and turn it into an adventure game. It's jsut silly when you can neglect half the strategy in a battle, damage avoidance, because your character can take such an insane amount of damage that you can just stand there and wait for an opening. Or e.g. PN03 on easy difficulty where it's feasible to not dodge as you can kill enemies before they manage to attack.

Offline Mario

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #110 on: August 16, 2007, 07:56:01 PM »
Quote

I think non-game applies to a piece of software that's not quite a game but not quite productive either like Electroplankton or possibly Brain Training.

They are both productive

Offline Ian Sane

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #111 on: August 17, 2007, 05:10:38 AM »
"I think that's also a problem with complex controls, the gamer will hear the button names and often know what he needs the button for immediately while the non-gamer doesn't know what to expect from the game and cannot see the use of a crouch or quick turn button. A gamer is also faster to read a HUD. Big bar on the top, possibly green or red, that decreases when you take damage? Definitely your hitpoints. Portrait of your character with a number next to it? Your extra lives. Smaller bar below your hitpoints? Probably mana or some other limited action energy. Also reading game situations: A pedestal with three holders for something and having one thing that fits in there? You probably need to find the other two pieces as well and place them to continue with the game."

Somehow millions of gamers were first introduced to the hobby by being tossed into these supposefly complex and confusing games and we all figured it out.  Suddenly a newcomber needs their games dumbed down to get into it?  That's just going backwards and it's going to remove complexity and challenge from games because a large chunk of the audience are being trained in a nerf environment.  If you don't know chords you can't play guitar.  It's a skill and if you can't learn it, tough sh!t, you can't do it.  Same with games.  If you can't handle really routine gaming concepts like trying out every possibility before giving up or noticing lifebars then that's too bad.  Learn to dribble if you want to be on the basketball team.  Learn to skate if you want to play ice hockey.  Be qualified to get a damn job.  Learning fundamentals is life.  Games should not be any different.

Offline GoldenPhoenix

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #112 on: August 17, 2007, 05:44:44 AM »
SMB was such a complex game, and all of Atari's games. Man we were troopers back then to learn those two button controls!
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Offline Nick DiMola

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #113 on: August 17, 2007, 06:08:10 AM »
I think I've finally figured all of this out. Gaming is a club, except this club isn't interested in accepting new members. The ones that come into the club now haven't been around since the start of the club and as a result can't be a part of the club. They can't be a part of the club; not because the club isn't suited for all people, because the members of the club won't accept them. Clearly Ian and others (not to single him out), feel that the barrier of entry must be placed higher than necessary to keep out the people not "good" enough to be a part of our club.

I consider gaming to be like an empire, every new land conquered slightly alters the composition of the empire and diversifies it. By trying to include new people in gaming you will see drastically new gaming concepts, a revamping of our time honored traditions in gaming. To me this is great. Gaming was becoming quite stale, and these new titles and concepts will really define the future of gaming. What if we never progressed passed the simplicities of Super Mario Bros., gaming would suck I assure you.

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Offline Ian Sane

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #114 on: August 17, 2007, 06:23:51 AM »
"Clearly Ian and others (not to single him out), feel that the barrier of entry must be placed higher than necessary to keep out the people not 'good' enough to be a part of our club."

I don't consider it higher than necessary but rather just equal to what we all went through.  Now games can be more complex now but so is life with cellphones and iPods and DVD players and the internet and all sorts of stuff that a young person is thrown into that those of us who are older either learned as we went along are got left behind.  Just like how knowing how to use a PC is expected knowledge these days when it wasn't when I was born or my parents were, so is knowing how to use the additions to controllers since the Atari and that includes motion control as well as analog sticks and lots of buttons.

Offline Kairon

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #115 on: August 17, 2007, 06:24:53 AM »
Quote

Originally posted by: Mr. Jack
I consider gaming to be like an empire, every new land conquered slightly alters the composition of the empire and diversifies it. By trying to include new people in gaming you will see drastically new gaming concepts, a revamping of our time honored traditions in gaming. To me this is great. Gaming was becoming quite stale, and these new titles and concepts will really define the future of gaming. What if we never progressed passed the simplicities of Super Mario Bros., gaming would suck I assure you.


But don't we know the fates of all Empires? To FALL. Is that what we want for gaming?

...AH. You're right. Empire's fall from WITHIN. The real danger for the gaming empire doesn't come from new gamers, but from US, the established gamers.  
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Offline Kairon

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #116 on: August 17, 2007, 06:28:28 AM »
Quote

Originally posted by: Ian Sane
"Clearly Ian and others (not to single him out), feel that the barrier of entry must be placed higher than necessary to keep out the people not 'good' enough to be a part of our club."

I don't consider it higher than necessary but rather just equal to what we all went through.  Now games can be more complex now but so is life with cellphones and iPods and DVD players and the internet and all sorts of stuff that a young person is thrown into that those of us who are older either learned as we went along are got left behind.  Just like how knowing how to use a PC is expected knowledge these days when it wasn't when I was born or my parents were, so is knowing how to use the additions to controllers since the Atari and that includes motion control as well as analog sticks and lots of buttons.


Yet somehow even with the Playstation gaming penetration hasn't increased at all. There are those who'd like to see more people enjoy games, accept them as an art form, explore all their uses to more people, and who would like to elevate games into a more accepted and experienced part of our society.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
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Offline GoldenPhoenix

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #117 on: August 17, 2007, 06:32:59 AM »
I'm sorry but gaming has to evolve to fit the needs of the consumer. Interesting that Ian mentioned technology like the Ipod which has EVOLVED to be easier to use and further adapt itself to the userbase which is constantly changing. For example, would it be better that we all used an abacus? Heck it would be like asking one of us to use an abacus instead of evolving to current day calculators.
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Offline Smash_Brother

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #118 on: August 17, 2007, 07:00:54 AM »
Quote

Originally posted by: Strell
I don't see why it can't just be games anymore, like it used to be.


There is a definite distinction between hardcore and casual games and that distinction comes from both the game's reflex difficulty and intimidation factor.

When I think of "gamer" skills, I don't think of the person who can finish a minesweeper game in under 30 seconds. I think of the person who can chain together combos in a fighting game or steer their ship through the asteroid field without getting a scratch on it.

Tests of reflex, timing and analysis are the basis for "hardcore" games and have been since their inception. You can jump over two barrels at once in Donkey Kong if you have excellent timing, you can start climbing a ladder when you finally see one of the barrels take a different route by excellent reflex and it was the analysis of the patterns of the barrels which led you to observe that the barrel will always go down the ladder if you're on it at the time it passes by above.

These are considered "gamer" skills because, odds are, anyone who has them spent years and years honing them to perfection.

The other aspect of hardcore games which makes them hardcore is the perceived difficulty. My father once admitted to me that he took one look at someone playing DDR and immediately said, "I could never do that." even though I know full well that he could, given how easy DDR is. The point is, it LOOKS hard, just like taking down Ganondorf or finding all of the ship pieces in Pikmin appears deceptively difficult.

On the other hand, Wii Sports looks simple enough that anyone will likely look at it and say, "Well, hell, even I can do THAT!". Wii Sports is a low impact, paced game where players play how they want to play. Only Baseball, Tennis and Boxing have the potential to change in difficulty, and that's only because the game becomes as difficult as the people you're playing against. It is a casual game because it moves at your pace and doesn't require the same levels of reflex, timing and analysis that most games do.

I admit that the competitive sports have more of this than bowling and golf (again, it really depends on how good your opponent is at the game), but the intimidation factor is also rock bottom and failure is punished only by a chance to try again and perhaps seeing your Mii hang its head in shame. Compare to a game like RE4 where your punishment for failure results in watching your character die a grisly, painful death.

So yes, I think there's definitely a divide when it comes to hardcore and casual, but the divide comes mainly from the perception of the game in question. I know for a fact that everyone can develop the necessary "gamer skills" to play even the toughest of hardcore titles, but I think Nintendo's goal is to push people into discovering they have these skills which in turn encourages them to try more "hardcore" games, using Wii Sports as the gateway game to bigger and better things. I've heard numerous accounts of people who bought the Wii solely for Wii Sports but then went on to play and love Zelda.

Bottom line, it exists, but it's more in people's heads than reality. I don't think Nintendo did anything to change the market so much as change the PERCEPTION of the market.
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Offline Ian Sane

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #119 on: August 17, 2007, 07:02:49 AM »
"There are those who'd like to see more people enjoy games, accept them as an art form, explore all their uses to more people, and who would like to elevate games into a more accepted and experienced part of our society."

I want more people to enjoy games but I want them to enjoy good games.  If gaming must be dumbed down into mainstream dribble to accomplish this then it's for the worst.  What good is being popular if you had to change into a lesser person to accomplish it?  I want my favourite bands and TV shows to be more popular because the public has better taste, not because those bands and TV shows to compromised themselves to attract that wider audience.

"Interesting that Ian mentioned technology like the Ipod which has EVOLVED to be easier to use and further adapt itself to the userbase which is constantly changing."

The iPod is a tool.  No one is dumbing down the music (well they ARE but that's unrelated to Apple or the iPod).  Nintendo is not just changing the machines but the games themselves.  The changes you're talking about are like how the SNES had an eject switch but the N64 made things more accessible by just allowing you to pull the cartridge out or how four players becames standard because that was more accessible than having an adapter.  Nintendo offering a pack-in game again is making things more accessible without affecting the games themselves.

"Heck it would be like asking one of us to use an abacus instead of evolving to current day calculators."

Not comparible.  No one changed the rules of math to make it more accessable.  They just created a better tool.

Offline Kairon

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #120 on: August 17, 2007, 07:10:09 AM »
Quote

Originally posted by: Ian Sane
"There are those who'd like to see more people enjoy games, accept them as an art form, explore all their uses to more people, and who would like to elevate games into a more accepted and experienced part of our society."

I want more people to enjoy games but I want them to enjoy good games.  If gaming must be dumbed down into mainstream dribble to accomplish this then it's for the worst.  What good is being popular if you had to change into a lesser person to accomplish it?  I want my favourite bands and TV shows to be more popular because the public has better taste, not because those bands and TV shows to compromised themselves to attract that wider audience.


1. Define "good."

2. Since when has the public had "better" taste?

But I agree with you on the tools point. That ultimately places the responsibility on the developers, the people who's job it is to create experiences around the tools, who, as well know, are not exactly stepping up to the plate right now.  
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Offline that Baby guy

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #121 on: August 17, 2007, 08:13:42 AM »
He isn't saying that the public has had better taste, Ian's saying that he wants them to have great taste, of which they have had none.  If the majority of the public had great taste in gaming, lazy and unoriginal devs probably wouldn't still be in business right now.

It's just hard to define what's good and what isn't, though.  I picked up Resident Evil 4: Wii Edition at the same time that I got Alien Syndrome, and I've put about equal time into both games, and honestly, I can't tell much of a difference.  I'm not kidding.  In RE:4, so far, it's been shoot and avoid being killed.  The same thing in Alien Syndrome.  I'm only up to chapter two in RE4, but it really hasn't seemed nearly as spectacular as I've heard, so much to the extent that I've enjoyed Alien Syndrome a little bit more because of the multi-player.  Why is RE4 a good game?  Why isn't Alien Syndrome?  They both seem nearly as mindless to me.  Why is Bioshock good even though it isn't out yet?  What has made Halo so special?  Why do we play Final Fantasy titles year in and year out?  Are they really as good as we think they are, or are they good because we perceive them as good before we play them?

I've played games pretty much all my life, and to be honest, most, but not all, of everything on Xboxes and Playstations has truthfully been more of the same old thing, only with less of the polish on gameplay, emphasis on graphics.  Sometimes, it's like that on Nintendo systems, too, but less so.  You know what?  I'm fine with getting three main Nintendo franchises/new IPs a year.  Why?  Because their titles offer more polished gameplay nearly every time.  The core might be the same, but there are great twists and cirumstances out there in each new title.  I loved Super Mario Sunshine.  It controlled better than it's predecesor and offered authentic experiences with the straight-forward levels as well as the water gun in the new adventure levels.  But why should I get Tekken or Dead or Alive and it's sequels?  What's been polished?  What's been added?  What's been changed?

It's funny to me, that people ridicule gaining a new sports title like Madden every year, when, if you look at the big picture, most hardcore gamers do the same, purchasing sequels and titles so similar, but with different names, so much so that there's more difference in each iteration of Madden than there is between these games.  That's pretty hypocritical, to me.  Especially since EA is actually adding new things to Madden each year, whereas most FPS games stopped evolving a few years ago.  The same has happened to the dungeon crawler.  The same happened to the sidescrolling platformer.  The sad thing is that it happened because people were satisfied with what was there, not that the genre had grown as far as it could.

Let's be honest, now.  The entire industry is a mess.  It's always been a mess.  Ever since Ralph Baer invented consoles, ever since Nolan Bushnell stole Pong's ideas.  Ever since Atari became a pot house, ever since the beginnings, to the crash, to the Nintendos and the Playstations, this entire industry has been a barrel of nonsense and hypocrisy.  And let's be honest, now.  The company that's lived continuously and reliably in that mess is Nintendo.  They brought back the industry after the crash, they've lasted more console generations than any other company has, and they are readily making profits.  If there is any particular company to trust to make the right choices in this industry, in the long term, it's Nintendo, hands down.

And that concludes loosely put-together ramble by thatguy.  Robble-robble.  I just stole your hamburgers.

Offline Kairon

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #122 on: August 17, 2007, 08:15:56 AM »
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Strell

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RE: Shiggy speaks about Casual and Hardcore games
« Reply #123 on: August 17, 2007, 08:52:28 AM »
Quote

Well Nintendo started it so get mad at them.


First off, I gotta examine this quote alone, because there's so much wrong with it that I can indeed devote an entire post to it, much like literary critics overly examine "Call me Ishmael" from Moby Dick.

Now, my entire response could be that the burden of proving this falls entirely on you, and that as such, I have no reason to further debate it.  That would be a pretty easy thing for me to say, and it would be a pretty difficult thing for you to prove, because that's a wholly subjective comment and it would take a LOT of "proof," the likes of which could be debated literally forever by everyone here.  Not to mention that is the rule of an argument - if you make a claim, you better have the stones to pull up some confirmation.  So rest assured that you putting up this argument forces you to bring the party, because right now there aint no party, and where there aint no party there aint no party gonna stop, meaning there's nothing for me to say until you give me the details.

But let's put that aside, for a lot of reasons, most of which to be explained below.

I wonder if the board game industry and its client base did the same thing.  Like, chess has been around since the 15th century (according to Wikipedia), and it tends be thought of as a game for intellectuals.  So when Monopoly and Parcheesi and Scrabble all came around, I wonder if all these elitist chess players sat around and lamented the fact that "Yon boardgame doth go to thine plebians, and they shall make barbarians of us all!" and proceeded to whine within their own forums, pubs, halls, Elks lodge, and wherever the hell else they gathered to play chess.   And then to further solidify their own innate superiority, they refused to play games that the public might enjoy, shunned all those who enjoyed them, and talking about "ye good olde dayes" between puffs of smoke and long draughts from their cognac.

Somehow I don't think that happened - I don't think the people designing board games suddenly gave up and only focuses on this new brand of player who didn't want to challenge themselves purely mentally, and wanted a little bit of luck.  I say this because we still get board games that challenge you a little more intensely than the pure roll of the die.  Settlers of Catan, in all its luck-based glory, still has a very strong element to it that demands a strategic mind, able to look at various factors and determine the best route to achieve victory.

So all this talk about how you are getting left behind and can't enjoy anything is nonsense, and really making a mountain out of a molehill.  Now, you could tell me "but the same person didn't design chess and Monopoly and Catan, they were made by completely different people and persons," and you are right.  But that sounds like a good parallel to various internal first parties at Nintendo, to say nothing of second parties and third parties all working on their own games.

Another thing to argue?  "Nintendo started it."  Really.  Can you absolutely prove that?  I don't think you can, and yes, you can rest assured I have a long winded response with lots of different reasons why you can't.  The easiest is that several companies have made non-game/casual/whatever-condescending-label games.  It's not hard for me to list several off.  What about Anticipation on the NES?  What about the piano simulator?  What about all the spelling games on computers, long before the Wii?  What about spelling games on the Colecovision (and don't tell me they don't exist, I had a few of 'em when I was younger, they were Sesame Street themed)?  What about Bejeweled and Popcop games and all the stupid little things kids play on their TI-82 calculators?  

Don't even pretend to try and tell me this is something only Nintendo has done, that they started it, that they are the only ones perpetuating it, and that they are the only ones who will do it, because there were lots of developers before them, lots of developers with them, and will be lots of developers after them who are going to tread those footsteps parallel.  All they did was note that if 10% of the population plays games, that's 90% we don't get to make money off of.  And now they are making games to satisfy both that existing 10% and the 90% that never picked up controllers in their life.  

(I know you personally - for some reason I can't understand - think that a game made for the majority can't possibly be understood, accepted, and enjoyed by the minority, and that is an exceedingly pompous thing to say, and projecting it outward to cover that 10% shows incredible short sightedness.)

Finally, and possibly the most egregious errored claim I have with that sentence is that final part - "get mad at them."  That's just wrong no matter how I look at it.  Why?  Because it implies that this is something Nintendo is doing that deserves punishment and disdain.  From a business perspective, it's brilliant.  From the POV of all these new gamers, it's fun and innovative.  From my perspective, it gives me new types of games.  But from your persepective - and I want you to take especially close note of the word "your" - it's selling out, it's leaving loyal customers behind in the dust (equally hilarious, because you don't even have a Wii yet, because you are convinced it's going to die any day now), it's refuting the previous 20 years of their business for a short term gain that won't even last them into the next generation.

That's so infuriatingly narrow I can't believe it.  To sit there and say "get mad at them" ??  I don't need to get mad at anyone.  Getting mad comes solely FROM YOU, because you're letting it bother you and get under YOUR skin, and instead of fessing up that it's a personal thing, you instead project it out onto Nintendo and simultaneously stick them with the blame, as if they deserved it.  Cuz hey, it's a lot easier to get the idea some instant credence and acceptance when you start pumping your first AMIRITE, MEN? when you are standing around people who always (or at least usually) agree with  you.  But take this argument into the homes of people who have never touched a game console before the Wii, and you're going to get a lot of blank stares.

I don't even have to make arguments about how they are still pumping out their franchises at a blistering rate - much faster than ANY of their previous systems, let alone much faster than Microsoft and Sony COMBINED - because I'm too busy focusing on the fact that you've solidified your complaint as something Nintendo forced upon gamers-at-large like a dictactorship.

This whole idea that we are viable to "get mad at them" just further reinforces my claim about gamers being spoiled brats.  You're so busy focusing on games like Brain Age and Cooking Mama that you somehow completely ignore the other games that are aimed squarely at you.  Note that a discussion about the frequency of these games coming out is another discussion entirely - I'm just pointing out that within a year you've got huge franchises covered with some really nice gameplay, AND we're finally getting some online stuff.  I guess I'm more the person who thinks "Hey, we're getting it now, which is better than when we weren't," and can cut them some slack because I'm not complaining how we don't have everything XBL offers.

So stop with the personal-opinion-born-universal-complaint nonsense.  I'm tired of it.  

I've got further arguments to make in this thread, but thank god I'm done with that sentence.

Geez, only two hours of work left.  I better do these next ones quick so I'm simultaneously burning time at work and getting paid to talk about video games....
I must find a way to use "burninate" more in my daily speech.

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RE:Shiggy speaks about Casual and Hardcore games
« Reply #124 on: August 17, 2007, 09:07:27 AM »
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Originally posted by: Strell
<the voice of truth and reason>




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and all the stupid little things kids play on their TI-82 calculators?


Yeah!!!! Phoenix FTW!!!! And all my friends had Drug Dealer or something, but I never got around to getting it from them. Those were the days.  
"I'm looking for shrunken heads w/ DVD playback options. I figure I can hang them in my car like dice. Will you help me?"
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