Author Topic: Drawn To Life  (Read 8059 times)

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Offline Infernal Monkey

  • burly British nanny wrapped in a blender
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RE: Drawn To Life
« Reply #25 on: September 20, 2007, 11:20:48 PM »
I just tried recording some then, but it comes out as one big pixelated blob. You can't make anything out.

Here's my growing vine.. plant thing though. Poo on the top and Bort license plates as the leaves. I'm classy!



Everytime you get hit some clothing falls off. =o  

Offline that Baby guy

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RE: Drawn To Life
« Reply #26 on: September 23, 2007, 06:46:18 AM »
Alright, I've picked it up.  I'm trying to think of what to draw as my character.  I've thought of bicycle, a bunch of cats, The Pac-man gang (Mr., Mrs., and the ghosts).  I've thought about drawing anything that's supposed to be alive as something inorganic, and anything that's a machine, like that rocket ship as things alive.  There's just too much to choose from!

Edit:  I went with an Ice Climbers totem.  Popo on top with a hammer, Nana carrying him on the bottom.  She splits into two because she's basically the Hero's legs, but it still looks kind of cool.

At first, everything I drew featured 8-bit video game things.  Clouds were Pac-Man mazes, storm clouds were ghosts after a power pellet was eaten, that vine Vudu showed was a Piranha plant with fire flowers as leaves.  Ice in the water was metroids.  Things like that.  Then, it just became tiresome to draw this stuff every time a new type of platform was introduced.  Now, everything is just a scribble or a solid, single-color block.

The game would be very difficult if you chose not to fill in things at all, or just filled one pixel or something.  I thought about doing that one, but it would be nearly impossible.  

Offline KDR_11k

  • boring person
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RE: Drawn To Life
« Reply #27 on: September 23, 2007, 10:16:15 PM »
You should've drawn tingle

Offline couchmonkey

  • I tye dyed my Wii and I love it
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RE: Drawn To Life
« Reply #28 on: September 24, 2007, 06:53:50 AM »
Ha ha.  As for the gameplay...haven't played very far in myself, but it is pretty standard 90s platformer stuff.  It's not amazing, you definitely have to be invested in the creation aspect if you're going to buy this game, but they do a really good job of that...at least for the first couple of stages you never go far without making something and immediately using it.
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline that Baby guy

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RE: Drawn To Life
« Reply #29 on: September 24, 2007, 07:14:14 AM »
Well, in the second set of stages, the platforming feels better, but it's pretty lackluster in the first levels.  I'm hoping every time you advance from stage group to stage group, a new ability is added.

Offline KDR_11k

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RE: Drawn To Life
« Reply #30 on: September 24, 2007, 08:34:20 AM »
Oh I like the drawing aspect but I was worried that they might have neglected the rest of the game.