Author Topic: FFCC: The Crystal Bearers  (Read 29742 times)

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Offline Kairon

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RE: FFCC: The Crystal Bearers
« Reply #125 on: June 28, 2007, 08:48:13 PM »
They've been dropping hints that it won't be multiplayer. *shrug* I think multiplayer will be more the DS game's bag.
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Offline KDR_11k

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RE:FFCC: The Crystal Bearers
« Reply #126 on: June 28, 2007, 09:03:54 PM »
Quote

Originally posted by: Kairon
If you read some interviews from the past, they wanted to have the player feel like they're already playing someone who's got awesome powers. That's what they mean by mature: they mean a character who's already awesome powerful from the get go.


You are not a peasant who just learned to swing a stick, you are Quake, the most powerful man on the continent.

Offline Kairon

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RE: FFCC: The Crystal Bearers
« Reply #127 on: June 28, 2007, 09:07:50 PM »
Seriously though, I just want the guy's goggles. Those are cool.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Bill Aurion

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RE:FFCC: The Crystal Bearers
« Reply #128 on: June 29, 2007, 03:33:11 AM »
Quote

Originally posted by: Kairon
They've been dropping hints that it won't be multiplayer. *shrug* I think multiplayer will be more the DS game's bag.

Well, no, they've said they are FOCUSING on single player...That doesn't mean it won't be multiplayer at all...
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Offline NinGurl69 *huggles

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RE: FFCC: The Crystal Bearers
« Reply #129 on: June 29, 2007, 07:29:50 AM »
Dropping multiplayer is the newest Wii trend.

MP3 lacks the WiFi logo on the boxart!

A game that starts you off as "powerful" would be FINAL FIGHT STARRING MAYOR MIKE HAGGAR.

Or Spiderman.
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Offline Bill Aurion

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RE: FFCC: The Crystal Bearers
« Reply #130 on: June 29, 2007, 07:33:04 AM »
They said "powerful," not "whiny and wimpy"...  
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Offline Dirk Temporo

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RE: FFCC: The Crystal Bearers
« Reply #131 on: June 29, 2007, 07:40:39 AM »
Powerful=Starting at ECL 7 in D&D, as opposed to ECL 1.
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Offline NinGurl69 *huggles

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RE: FFCC: The Crystal Bearers
« Reply #132 on: June 29, 2007, 08:07:06 AM »
Action Replay also makes you powerful.

So does Red Bull and BBQ'd eel.
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Offline Smash_Brother

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RE: FFCC: The Crystal Bearers
« Reply #133 on: June 29, 2007, 08:07:48 AM »
Mike Haggar did not whine.


"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Pittbboi

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RE: FFCC: The Crystal Bearers
« Reply #134 on: June 30, 2007, 05:50:48 AM »
If there is multiplayer in some form, I hope it's a mode outside of the main story. The Wii needs traditional-esque RPGs like this, and I'm glad one of the first is gonna have the Final Fantasy name behind it. They can have a Final Fantasy multiplayer mini-game mode for all I care, as long as I get my story-driven, deep gameplay, J-Angst, 50+ hour RPG...

Yeah, and by powerful, I'm hoping that they mean he starts off with a selection of powers that grow more powerful/customized over the course of the game. That, and maybe he'll have some weak tag-along friends who you have to level up, like the long-haired boy in the trailer that he's obviously in love with (hey, gotta find the yaoi in everything).

Offline mantidor

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RE: FFCC: The Crystal Bearers
« Reply #135 on: June 30, 2007, 07:16:49 AM »
But wasn't multiplayer FF: CC GC strongest point? the connectivity was what killed it, but the whole point of it was precisely multiplayer, without it its an spinoff without even something interesting.

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Offline ThePerm

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RE:FFCC: The Crystal Bearers
« Reply #136 on: June 30, 2007, 08:50:36 AM »
my biggest problem with chrystal chronicles is i cant find my game gba gcn link cable, which sucks because i used to use it to cheat in animal crossing
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Offline that Baby guy

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RE: FFCC: The Crystal Bearers
« Reply #137 on: June 30, 2007, 09:15:46 AM »
If it plays like Kingdom Hearts, and has party members like Kingdom Hearts, I hope the multiplayer lets friends control those characters.  Of course, I have no idea about how it plays.  I'm just saying I always wished other people could have controlled Donald, Goofy, and movie character X.

Offline Kairon

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RE:FFCC: The Crystal Bearers
« Reply #138 on: June 30, 2007, 10:05:14 AM »
Quote

Originally posted by: mantidor
But wasn't multiplayer FF: CC GC strongest point? the connectivity was what killed it, but the whole point of it was precisely multiplayer, without it its an spinoff without even something interesting.


No. As much as people want to defend FF:CC, even when you got four people together with GBAs and cables, the game had more problems. The gameplay had issues, so in my opinion FF:CC's strong point was its graphics, sadly enough.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline that Baby guy

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RE: FFCC: The Crystal Bearers
« Reply #139 on: June 30, 2007, 10:53:14 AM »
I played the entire game through playing with two players and thought the game was great, though repetitive, since we both used the mage characters.  If one of us had been something else, it would have worked a lot better, too.  I would have loved to play the game in the four player mode.
Of course, my favorite thing to do was to hold the bucket, then drop it and make a break to somewhere I thought there was a chest off screen.  It worked pretty well, if you ask me.  I know people didn't like the bucket, but it was definitely an interesting concept, IMO.

Offline Kairon

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RE: FFCC: The Crystal Bearers
« Reply #140 on: June 30, 2007, 10:54:41 AM »
I actually volunteered to carry the bucket. It was a job I was glad to do.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Ceric

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RE:FFCC: The Crystal Bearers
« Reply #141 on: June 30, 2007, 04:09:44 PM »
Quote

Originally posted by: Pittbboi
If there is multiplayer in some form, I hope it's a mode outside of the main story. The Wii needs traditional-esque RPGs like this, and I'm glad one of the first is gonna have the Final Fantasy name behind it. They can have a Final Fantasy multiplayer mini-game mode for all I care, as long as I get my story-driven, deep gameplay, J-Angst, 50+ hour RPG...

Yeah, and by powerful, I'm hoping that they mean he starts off with a selection of powers that grow more powerful/customized over the course of the game. That, and maybe he'll have some weak tag-along friends who you have to level up, like the long-haired boy in the trailer that he's obviously in love with (hey, gotta find the yaoi in everything).


I can think of a few ways that players could bounce in and out of the single player and not ruin it.
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