Author Topic: graphical improvements in metroid prime 2?  (Read 6144 times)

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Offline turkishpunkass

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graphical improvements in metroid prime 2?
« on: February 15, 2003, 12:02:45 PM »
What graphical improvements would you guys like to see in the next metroid game?

I would want to see a better lighting system. let's face it, the lighting in metroid was chunky as all hell. roll around in the morph ball, and rather than a smooth light gradient, you can clearly see the individual panels light up.

I would also want to see higher resolution textures. the textures in metroid looked good from a distance, but when you get right up close to the wall, they get far less detailed. with the limited memory, however, i don't know how much better the gamecube can do with creating higher resolution textures.

and also, even if it means dropping the framerate to a constant 30FPS, i would like to see some DOT3 bumpmapping in there. using polygons to give cracks in the floors and walls dimension is fine, but if you really want an entire texture surface to have a 3D appearence, you need to use bumpmapping, or else the polycount would be WAY too high.

oh yeah, and the water didn't look too good either, compared with SMS and SFA.

Offline kennyb27

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graphical improvements in metroid prime 2?
« Reply #1 on: February 15, 2003, 12:09:10 PM »
Well, you might want to jump back to the already established Metroid thread, because you know starting new ones like this doesnt work to well with the board runners.  Oh and the comment about dropping the framerate to 30FPS, that is just dumb, imagine trying to play Prime with the framerate of 30.  I can think of some parts that would make it nearly impossible.
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Offline Uglydot

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graphical improvements in metroid prime 2?
« Reply #2 on: February 15, 2003, 12:14:03 PM »
I do believe Quake 3 on DC ran at 30 fps, and it played just fine.  That game moves just as fast as Prime at any time.  Though I still don't see the need to drop the frame-rate that much for a little grafical improvment.

Offline turkishpunkass

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graphical improvements in metroid prime 2?
« Reply #3 on: February 15, 2003, 12:14:24 PM »
i dont see how a constant 30FPS would make ANY part of MP impossible. it's not like Halo. it doesn't use dual-analog controls. with the lock-on targeting system, and the exploration-based gameplay, i doubt a constant 30FPS would have ANY adverse affect on gameplay. it would, however, give room for greatly enhanced image quality.

and since when can there be only ONE topic about metroid? this isn't even about metroid prime, it's about the sequel. I see no other post concerning the graphical upgrades in MP2.  

graphical improvements in metroid prime 2?
« Reply #4 on: February 15, 2003, 02:01:12 PM »
They better fix those ugly blurring lines across Samus' suit in Prime 2 and also those horrible shadow effects. I don't care much about bump-mapping though, who wants to be in the middle of a boss fight with constant frame drop like Turok 2.

Offline Nephilim

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graphical improvements in metroid prime 2?
« Reply #5 on: February 15, 2003, 02:11:38 PM »
this thread is pointless,
I dont see Nintendo/rare dropping the frame rate just for graphic updates, Nintendo have never been like that
If they made metroid prime 2, it would proberly have a slightly different engine.
anyway UT had more frame rates per sec and it ate qauke 3 for breakfast, which wasnt the frame rate but the graphics engine that killed it

graphical improvements in metroid prime 2?
« Reply #6 on: February 15, 2003, 02:16:00 PM »
Nintendo/Rare?

Offline Nephilim

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graphical improvements in metroid prime 2?
« Reply #7 on: February 15, 2003, 02:26:28 PM »
Quote

Originally posted by: Sir Daniel Fortesque
Nintendo/Rare?


I had a late night last night (6am), my bad
I ment Retro Studios

Offline kennyb27

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graphical improvements in metroid prime 2?
« Reply #8 on: February 15, 2003, 02:28:12 PM »
Quote

i dont see how a constant 30FPS would make ANY part of MP impossible. it's not like Halo. it doesn't use dual-analog controls. with the lock-on targeting system, and the exploration-based gameplay, i doubt a constant 30FPS would have ANY adverse affect on gameplay. it would, however, give room for greatly enhanced image quality.


Dang, I don't think that many shots have been taken at me in a while.  So, please, let me explain myself.  Lets jump to a part in Prime we are all familiar with: fighting multiple enemies at one time.  Say, while in the middle of taking a shot, the framerate drops from 60 to 30.  Do you realize how much more difficult this would make this part (I said impossible, which was bad wording, so that was my fault).  The enemies AI would work at the speed it is supposed to, but your attacks would be slower, imagine that, would you.  Given that MP isn't all about these parts, it is about adventure, so therefore, you are correct in saying that this game is not like Halo.
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Offline RickPowers

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graphical improvements in metroid prime 2?
« Reply #9 on: February 15, 2003, 02:52:43 PM »
There's a Metroid Prime 2 thread already.  Let's use it, please.

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