Author Topic: Wonderful 101 matters in America  (Read 33032 times)

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Offline MagicCow64

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Re: Wonderful 101 matters in America
« Reply #75 on: December 25, 2013, 11:06:21 AM »
$30 is a good buy-in for W101. I was not super pleased at spending $60 on it, but that's mostly because I had no interest in replaying it for better medals on each level. The campaign is surprisingly long, almost too much so, but after one run-through I knew I was never going to touch it again and traded it in. Unlike Viewtiful Joe, I could tell I was never going to get good enough at W101 to platinum it, and that seems to be where a lot of the value of the game potentially resides. I'm also not a teenager anymore; I probably wouldn't replay Viewtiful Joe at this point, either.

Offline UncleBob

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Re: Wonderful 101 matters in America
« Reply #76 on: December 25, 2013, 11:13:23 AM »
Oh, you're right.  I took 10% off for some reason. ;)
Just some random guy on the internet who has a different opinion of games than you.

Offline Enner

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Re: Wonderful 101 matters in America
« Reply #77 on: December 25, 2013, 01:58:59 PM »
The demo is alright, it just felt shallow to me.  My impression is it's a button masher that places style way over gameplay. 

That's an interesting thing to say since people love the games of Platinum Games for their tight systems and great mechanics.

There's a lot of crazy things you can do in the game:
https://www.youtube.com/watch?v=bya_kIINBfQ
The Wonderful 101 「Advanced System」 - Episode X-1: Aerial Loops

Wait, that's a bad one to start off with. Best to go back to basics:
https://www.youtube.com/watch?v=sdHbPXNJvVE
The Wonderful 101 「System Breakdown」 - Episode 001: The Drawing System

I think you can try some of the moves in the demo.
It is a bad trend of Platinum Games' games of poorly explaining themselves. Metal Gear Rising: Revengeance doesn't explain the intricacies of its parrying system in the game or in the manual and also hides the one, key evasive maneuver of them game deep in its shop system. The Wonderful 101 I hear at least promotes the purchase of the block and evade moves when you first enter the shop, but then it barely explains Multi-Unite morphs or the lock-on system. And ultimately, there is the damning notion of whether learning all the fancy moves is necessary to enjoy a normal run at the game.

Offline Soren

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Re: Wonderful 101 matters in America
« Reply #78 on: December 25, 2013, 08:00:11 PM »
My impression is it's a button masher that places style way over gameplay. 


Nope. Spamming a single button attack on enemies is the quickest way to die.
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Offline ShyGuy

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Re: Wonderful 101 matters in America
« Reply #79 on: February 17, 2014, 11:03:14 PM »
I've decided to take a break on Bit Trip Runner for awhile finally give Wonderful 101 the attention it deserves. I'm doing my first run on easy, don't hate me!

How do you save the roof of citizens across from the bridge in the first real level? I think there is half a heart piece up there too

Offline azeke

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Re: Wonderful 101 matters in America
« Reply #80 on: February 17, 2014, 11:41:44 PM »
You find them later in the operation. After the helmet section, going right leads you to the end. Going left leads you to their small island.

It's much easier to use MiiVerse for this. Not only you will get your answers much quicker you might not even need to ask them because these questions crop up so often you most likely will find someone else asking the same thing and getting solutions.
Winners don't hate and W101 rocks