Author Topic: Why Wii is a failure: there are no games worth playing  (Read 13079 times)

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Offline Evan_B

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Re: Why Wii is a failure: there are no games worth playing
« Reply #25 on: June 26, 2012, 11:36:43 AM »
Another problem with the Wii is that motion control is ALL it has going for it... and I hate it.  So the Wii is more like the Gamecube had a ten year life cycle, only Nintendo ran out of ideas for it five years ago.  I don't need two Gamecube Mario Karts or SSBs.  There just isn't enough of anything NEW they could do with those ideas except graph on horrible controls.  I can use normal controls for those games but then how does this really differ from the Cube games?
Nah. Mario Kart Wii is awesome, especially because of the Wii Wheel. If you can't enjoy that game for that reason, I feel a great sadness for you.

I agree that SMG's motion controls (well, the Luna Spin) felt tacked on, but there's plenty of other examples in that game that work really well.
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Offline Pixelated Pixies

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Re: Why Wii is a failure: there are no games worth playing
« Reply #26 on: June 26, 2012, 11:55:28 AM »
I would disagree with their list.

Shattered Memories
Zack & Wiki
Galaxy 2
Punch Out!!
Monster Hunter Tri
No More Heroes
No More Heroes 2
Muramasa
Okami
Warioland: Shake It

My tastes are perhaps not reflective of everyone's but for me each of these titles is a must-own. I'm willing to acknowledge, however, that I might simply likes these games more than most. However, In what universe is Super Mario Galaxy 2 and Okami not must-owns? That's just bonkers.
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Offline Ian Sane

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Re: Why Wii is a failure: there are no games worth playing
« Reply #27 on: June 26, 2012, 01:21:12 PM »
I agree that SMG's motion controls (well, the Luna Spin) felt tacked on, but there's plenty of other examples in that game that work really well.

Aside from the Luna Spin the only other motion control I can think of in SMG is that unplayable broken piece-of-**** manta ray level.  Surely you're not suggesting that THAT worked really well.

Motion control is like this idea that sounds really great in theory and that it would inspire all sorts of cool ideas.  But then when it comes time to make a game that uses it it's like "uhhhhhh..."  Wii Sports has to be scaled down because you can't really swing the remote and have some way to move the character.  You think of epic sword battles but then realize to provide the proper accuracy the player would need to know how to fence in real life.  Ah, but you could simplify it but then it's basically mapping gestures which is really no different from a button press, except less precise.  Waggle is Nintendo thinking that Mario will benefit greatly from motion control, sitting down to make the game and then realizing that it really inspires no new ideas.  So they tack on a "shake" that would normally be a button press and hope no one notices because aside from this controller they really added nothing new to their new console.

I think the biggest issue is movement.  You can swing a sword or a baseball bat but how do you move?  It's not like you walk around on a treadmill.  Kinect has it even worse because you can't add any other control elements.  The whole concept is limited like a lightgun.  In theory a lightgun seems perfect - you shoot at the screen.  How intuitive!  Except how do I move my character around?  Uh, I can't and that's why lightgun games are just glorified shooting galleries and FPS games that use more conventional controls have fulfilled the concept better than lightgun games ever have.  These concepts are too limited and that's why we got so much waggle and shovelware crap on the Wii.


Offline Kairon

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Re: Why Wii is a failure: there are no games worth playing
« Reply #29 on: June 26, 2012, 04:13:19 PM »
It's just a big list of games, with some of my favorites (like the excellent but often forgotten Dawn of Discovery) not even included yet.

Oh dear god YES. Thank you for reminding me of this game!
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Offline Louieturkey

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Re: Why Wii is a failure: there are no games worth playing
« Reply #30 on: June 26, 2012, 04:21:32 PM »
Some games, like RE4, were better with pointer controls and not necessarily waggle. In fact, I'm shocked that one didn't make the list at all since it's one of probably very few examples of the Wii version being the best version of a game.
Unless you count the HD remake for the PS3 which also has the pointer controls.

No, it doesn't.  From what I've read in reviews, the PS3 "HD" version of RE4 does NOT have Move support.
Really?  Guess I won't be buying that one then.  Worthless without Move controls I think.