Author Topic: I don't like metroid prime. Heres why:  (Read 46665 times)

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Offline Termin8Anakin

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I don't like metroid prime. Heres why:
« Reply #75 on: March 20, 2003, 01:48:11 PM »
Now I don't have Metroid Prime yet, since it's not out here in Australia (only another 2 weeks), so I can't pass judgement.

Is there any spoken dialogue in the US version of the game? If there isn't, there should. If Nintendo refuse to have cutscenes, and want to use text, they should at least consider using voices.

And for us, is there any spoken dialogue in the PAL version of the game? There are gonna be some improvements for the PAL version, so what are they? I forget.
Comin at ya with High Level Course Language and Violence

Offline BlackGriffen

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I don't like metroid prime. Heres why:
« Reply #76 on: March 20, 2003, 02:14:38 PM »
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Originally posted by: thecubedcanuck
black griffen

Are you trying to make me laugh?

You seem to think to can judge a person by their preferance in video games?
When in fact all you are doing is showing flaws in your own fragile charachter.

I dont like Prime, it has nothing to do with attention span, imagination or visual skills.
I simply dont like it. It doesnt appeal to me. I dont play games to read for hours on end. I have a an extensive library if I choose to read.
Metroid just didnt do it for me, in any way, shape or form.


First of all, your preference didn't tell me anything. You're reasons behind the preference told me a lot. You said the game was too slow, for instance. We played the same game, and I didn't think it was too slow. That tells me that you are more hyper than myself or you yourself were playing the game too slow (being more cautious than I). I then used MP's popularity and sales to guess that most people who played the game didn't think it was too slow. From that, I can make some good guesses about why you thought it was too slow.

The fact that you didn't like Prime says nothing. The fact that you claimed Prime was slow speaks volumes about you compared to the people who don't agree with you.


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So if you wish to continue to use Metroid Prime as a way to read an individual, to determine their character, or as a tool for any other reason. I say all the power to you, because in the end it doesnt mean jack.
Its only a game, too bad you think it means so much more.

If you still don't get it despite my repeated attempts to explain my reasoning, I can only conclude three possibilities: one, I'm not communicating effectively (I'm not typing in Greek, am I?); two, you've closed your mind and won't honestly think about what I say no matter what comes out of my mouth, in which case more conversation is futile; three, you have some sort of learning deficiency overall. I doubt that last one but I cannot rule it out. At any rate, I'm through trying to explain this to you.

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I like NHL hockey 2003, you may like Time splitters, and so and so may like frogger, this is all a matter of taste, and has no relation to anything else what so ever period.

I couldn't let this one slide. You don't know anything about statistics, do you? I can't tell anything about you based on whether you like one game, but knowing which games you like
and which you dislike can let me make very good guesses about you. For instance, assuming NHL Hockey is a fast paced game (safe assumption, I think), I can say with even more certainty that you're the kind of person who likes constant stimulus (aka short attention span). I can also guess that you like "twitch" games like Quake and Unreal, though you may dislike FPSes for other reasons.

Now, as I said, if the person's characteristics are relevent to the discussion, as in this case they are, then it is just fine to bring said characteristics in to the discussion.

BlackGriffen

BlackGriffen

Offline BlackGriffen

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I don't like metroid prime. Heres why:
« Reply #77 on: March 20, 2003, 02:32:17 PM »
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Originally posted by: theaveng
BlackGriffen: You insulted people on this forum, and you can't even admit that what you did was wrong.  I truly feel sorry for you.

I said I was wrong for using an overly aggressive tone, and I apologized twice. I defended the substance behind what I said because I think it was relevant and right. I will not say more on this matter.

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Originally posted by: bamf226
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Originally posted by: theaveng
And finally, I commented that MP would have been a *lot* more interesting if there was less text (like a history book...yawn) and more video logs.  I think that would have created a more varied atmosphere and helped bring the Chozo to life.  If you could *see and hear* the Chozo you'd feel more compelled to complete the mission and help them recover their planet.
I disagree with this.  By not seeing the Chozo, the player has the opportunity to let his/her imagination run wild.  
You would have a good point if this was a book, but it isn't.  This is a video game... key word: video.  They should be using videos to tell the story.

Believe it or not they were called video games before they had videos in them. Video is simply a synonym for visual, actually (coming from the Latin word "videre" which means "to see"), though in common use it is reserved for moving visuals. Last I looked, MP definitely has moving visuals in it. Ergo, cut scenes are not necessary for the game to have the name "video game." For instance, 90-99% of the story in Metal Gear Solid 2 is delivered via audio.

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Also, why would a technologically advanced society like the Chozos use text?  It makes more sense that they, like us, would use cameras to record important events.  Given that the temple had holographic images jutting out of stone obelisks, it's clear the Chozo had the ability to record video logs rather than inscriptions.

Text is longer lived, doesn't require a special player, or special recorder. It also doesn't require a power source, and if you're leaving messages for someone in the future, as the Chozo were, you shouldn't depend on the presence of a functioning power source.

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And finally, using videos doesn't eliminate the player's responsibility to piece all the info together.  You still have to piece together all the disjointed videos into a coherent history.  Like I said earlier, there was several Star Trek episodes that used the "piece video logs together to solve the mystery" tactic very effectively.  Metroid Prime could have done the same.

It's a waste of space to make videos when text will serve the same function (in both the game's reality, and our own where cut-scenes take up a lot of disc space).

BlackGriffen


Offline kennyb27

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I don't like metroid prime. Heres why:
« Reply #78 on: March 20, 2003, 02:40:56 PM »
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Is there any spoken dialogue in the US version of the game? If there isn't, there should. If Nintendo refuse to have cutscenes, and want to use text, they should at least consider using voices.
Termin8Anakin, I couldn't disagree more.  I think spoken dialogue would ruin the experience.  I believe this is the same for Link and Mario (except for some various grunts from both).  We all have sounds in our mind (there we go, back to the imagination issue) of what these characters sound like.  Nintendo doesn't refuse to have cutscenes, other than the "video logs" that theaveng keeps refering to, Nintendo doesn't have any use for them right now.  I liked Nintendo/Retro's idea of the text and reading, it worked well.
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Offline Bloodworth

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I don't like metroid prime. Heres why:
« Reply #79 on: March 20, 2003, 03:14:28 PM »
THE END



(I suppose someone's going to want me to give a "reason" for locking this so: It's become a flame war with all kinds of petty arguments and things getting thrown in.)
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