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Originally posted by: Svevan
Nintendo gamers have lower standards for first person shooters. This is why the reviews say it sucks, but the people on the boards tend to like it.
I played Halo back when it was called "Marathon" and was Mac only and required you to aim up and down by holding down a
modifier key and pushing up or down (and I could plant a missile at an opponent's feet from across an entire arena this way, but that's beside the point).
I take the game for what it is: the graphics seem a bit washed out in some places but fabulous in others, you can glitch into some objects and get stuck there, but the combat system offers enough options that the end result is a satisfying FPS experience.
The true beauty of the game is when headshots become a second nature, something that can ONLY be pulled off with the Wiimote. When three enemies pop up and you move your hand across the screen and pop each one right in the head in rapid succession, you know you're harnessing a control scheme that would NOT be possible with a regular controller or perhaps even a keyboard and mouse.
And once you get the rhythm of the swordfights down, it also becomes a second nature, with figuring out which enemies you can beat via health and which need to be beaten via breaking their weapon. The enemies later in the game require that you either get your katas in there or you parry-crack their weapon to the point of near-breaking at which point they'll be careful and won't allow you to deliver the final blow directly. Then, you have to throw in a strong blow of your own to finish their weapon off and hope they don't dodge it or let it strike them.
Also, I hate to say it, but the story was decent. There were a few twists which I didn't see coming and the last battle brought a very poetic ending to the whole quest for honor and revenge. Sadly, it takes a few hours to really get INTO the story, but it was leagues better than those of most FPSes I've played.
I played PD0 all the way through and thought it was perfectly par: it wasn't bad, but it wasn't great. It was just a perfectly average FPS experience. The story sucked and the gun battles were predictable. All in all, the game didn't even provide a worthy hold-over until Halo 3.
Red Steel could have used a few more months in the oven, but it still was a truly satisfying gaming experience and in the end, that's all I care about.
As for Geist and SFA, I thought SFA was an acceptable Zelda clone with lots of signature Rare puzzles. Nothing fabulous, but certainly not worthy of all the bashing it receives.
And Geist was so much fun that I didn't give a rat's ass about the aiming being bad: there wasn't much aiming that needed to be done in the game anyway. More of it was possession, timing, and puzzle-solving, and that game made for some WAAAY outside the box puzzles. Any game where you can break plates across a chef's face like porcelain frisbees and then feed rat poison to a room full of guards is too awesome. Then there was possessing a showerhead in the women's locker room and dive-bombing a guy with a bat.
If people keep dismissing FPSes that try to innovate beyond the current FPS experience, then the genre will forever stagnate.