Quote
Originally posted by: Kairon
Quote
Originally posted by: Svevan
Nintendo gamers have lower standards for first person shooters. This is why the reviews say it sucks, but the people on the boards tend to like it.
I disagree. Nintendo gamers don't have LOWER expectations for FPS', we have DIFFERENT ones. We prefer FPS' that have gameplay-focused features and can give us something beyond the everyday. We are less impressed by slightly prettier textures and ZOMG FUTURE TECH and gun pr0n and etc.
THAT's why we find Red Steel better than the reviews. Red Steel gives a feel to the shooting genre that can't be found anywhere else. When I play an FPS, shooting is always the same. But in Red Steel, the tactile feeling of physically aiming at enemies almost verges on an arcade-like sensibility.
Screw graphics, screw glitches, screw typical FPS story and setting: this is something DIFFERENT based on its gameplay and NOT based on little tweaks in FPS formula. And as a gameplay-focused Nintendo fan, I can appreciate that.
Of course, Nintendo fans would have liked more multiplayer options and less graphical glitches, and we eagerly await the game that takes Red Steel and fixes its mistakes while making its control system go to the next level, but we don't immediately discount the game for it's lack of traditional hardcore FPS features either.
... Of course I'm actually speaking for myself... because if we were talking about Geist, then I'd WHOLEHEARTEDLY agree with you Svevan: Nintendo fans are lieing to themselves about THAT game.
~Carmine M. Red
Kairon@aol.com
I take it you finally got around to playing Red Steel?
As for Geist, I admit I loved the game, but that doesn't mean I was happy with its issues.
1. The difficulty is uneven. There are parts in which you are able to move freely without any worry and attack incoming enemies with ease, while there are others that are hard as hell and the enemies storm you like crazy.
2. Same thing with bosses. Some are VERY straight forward, while others took A LOT of patience and skills to defeat them. The last two bosses are prime examples of this. Volks actually took a lot of time to finish, while the last one was easy if you could maneuver Raimi just fine.
3. The FPS engine is slow as hell. True, the game is NOT about shooting everything in sight, but that doesn't mean they could've polished it further. I mean, the aiming and reloading are god awful, ESPECIALLY during timed missions, which every second is sacred, and if those seconds are spent slowly reloading your gun, its game over.
4. The button smashing segments near the end bugged the HELL out of me. By the end my hands and fingers were hurting like crazy! It's a good thing this ONLY happens near the end of the game cause if this happened often I would've given up on it.
5. Due to the aiming issue, you has to position yourself in an exact manner when possessing a person or item. This got irritating during certain parts of the game.
6. Maybe I am alone on this, but I hated flying around like crazy trying to figure out what to do next. I would spent like 20 minutes flying around a room, knowing I had to posses something but not being able to find it.
7. And finally, I hated the part where you had to drag the dog all the way to the guy. I admit I LOVED the end result, but the in between part was tiring and annoying as hell.
Still, despite these issues I LOVED the overall concept. The puzzles, while sometimes irritating, were the best. I mean, there's nothing more satisfying that creating a chain of events that gets a person scared, leaving you to control their bodies and move the story forward.
Geist wasn't the best FPS EVER, but its far from forgettable and I applaud the fact that N-space dared to do something new and exciting. I hope they get to develop for the Wii and learn from their Geist mistakes and polish their games further.
So I speak for myself when I say I am NOT lying when I say I loved the game, but that doesn't mean I can't point out its flaws.