« on: April 14, 2018, 05:10:22 PM »
Historically cartridge systems would see a general increase in cartridge size as the generation went on. Does anyone know if that happened with the DS or 3DS? By then companies weren't bragging about meg size (100 MEG SHOCK!!) and the DS systems didn't have to deal with ports from disc based systems enough to make it an issue like it was with the N64 so I don't know if that happened or if it was just one size all throughout.
Clearly this has become an issue again. We're still getting the games because the digital downloads makes it still viable with a smaller cart but I wonder if there is a possibility of bigger carts being possible in the future. Though will publishers even care if they can just go for the smallest and thus cheapest size each time and sell glorified download codes? With Resident Evil 2 Capcom NEEDED a bigger cart to release it on the N64. Back then either the whole game fit or it didn't get released.
A few google searches later:
Cards for the Nintendo DS ranged from 64 megabits to 4 gigabits (8–512 MB) in capacity 
Game cards for the Nintendo 3DS are from 1 to 8 gigabytes in size, with 2 GB of game data at launch.
The [switch] cartridges come in a variety of capacities: 1GB, 2GB, 4GB, 8GB, 16GB and 32GB. 64GB cartridges were planned to be introduced in the second half of 2018, but due to unspecified circumstances Nintendo has delayed the launch of this variant until 2019.
MegaMan X1 (919KB)
MegaMan X2 (1MB)
MegaMan X3 (1.2MB)
MegaMan X4 (367MB)
MegaMan X5 (305MB)
MegaMan X6 (239MB)
Mega Man X7 (725MB)
Mega Man X8 (780MB)
The Legend of Zelda: Breath of the Wild (13.4GB)
Super Mario Odyssey (5.7GB)
This isn't a limitation of cart size, a 4G or 8G cart could easily fit the data. They're just being stingy.