A tie in the vote will be resolved through the allocation order. For instance, if the vote is tied between Khushrenada and Spak-Spang, and the #1 player in the allocation voted for Spak-Spang, he is the one who is killed.
Gah, I'm so sick and tired of livin' in this village. You'd think everyone had the brain function of animals. Makes a penguin want to blow his front tail and kill everyone. But the one thing I can't stand even more than this backwater village are imposters. There's one and only Cube the penguin and that be ME! [vote]thatguy[/vote]
I don't need some gorefest here but something more like Metroid Prime Hunters in terms of style would be more up my alley. The blatant non-violence of shooting paint and the children main characters is too much for me. It's like some parody of what non-Nintendo fans would have expected during the PS1/N64 days. This style reminds me of Billy Hatcher for a Gamecube which is a good example of a visual style that is probably trying to have Mario-style universal appeal but gets it wrong and caters too young.
I'm saying that the style of this game ISN'T for all ages but rather for kids. That's what turns me off about it. You may see it differently but I'm turned off because to me it looks like a kids game, instead of an all-ages game like Mario is. Or Nintendo is trying for all ages but they're missing the mark, at least in my eyes anyway. [...] You think Nintendo has to resort to paint and kid protagonists to make an original shooter?
I suggest you watch some of the developer interviews from the treehouse about the game before you bash the style. They clearly said that they didn't start out of how to make a "Nintendo shooter" and made it paintball to be kid friendly. Instead they came up with a fast paced "Jet Set Radio" with super-soakers filled with paint idea that morphed into a shooter. The character designs were the last thing they came up with and they don't really have much room from what they currently have now and some ugly tentacle monster that looks like it came straight out lovecraft. On the other hand, they could have easily went far kiddier with magical squid suits and the like.
Though I can't but feel that if Nintendo had even remotely acceptable third party support their games wouldn't face such scrutiny. This ain't just a "kiddy" shooter, it's the ONLY notable shooter of any sort on the Wii U. You play Splatoon or you don't play and I think this is lame as effectively the ONLY option for the genre. If they had better third party support I wouldn't care. I never gave a **** when Nintendo released something that wasn't quite up my alley on the NES and SNES because there was a million other games to play. I didn't have to rely on them to supply almost everything.
They do, it's called Devil's Third:
Nintendo even straight out told them to not be conservative with it nor to hold back. They said similar stuff with Bayonetta designs too. Nintendo doesn't care about aiming for the E friendly or M style but rather the style that fits the game. With Splatoons, a wacky artwork style fits the wacky gameplay idea they came up with.
Even if it isn't Mario Paintball, there should totally be an Isle Delfino stage(s) with Mario+Fludd randomly coming in to undoing the inking, Bloopers spraying black ink hazards, Shadow Marios painting random colors, etc to give the stages more dynamic life. And speaking of cameos, I'd kill for a Jet Set Radio stage. Maybe for Splatoon 2: The Respurting...
but I think a potential third option is to make the playable character so androgynous that the character sounds and looks equally masculine and feminine (as this hero seems to look). So long as the gender is never revealed, we get a character that can truly be everything to everyone while still being a tangible human character. Everyone wins.
Worst possible option. Far too girly to be a man, not cute enough to be a girl.